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Fruitn

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  1. I was able to lob a stun grenade behind the closed door on their ship, taking out 2 specialists. I can also manually target the space behind the door and simply shoot through it, damaging whatever I might hit inside the ship. Some1 else have already said this. Ew, work in a few hours. I should get some sleep before I have to leave.
  2. When equiping the alien stun grenade I don't get the icon in the belt bar for grenades. Some of the weapons also miss the animation of the unit carrying the gun. I think it was the alien flame weapon I picked up and some other I didn't pay attention to. The xenomorph hunts down the civilians first. A drone on a light scout ignored 5 of my soldiers to run behind me and take down a civilian. Made it easy to take it down though.
  3. I've downloaded and played the 0.98.2.7 version. Is it normal to see xenomorph warriors on scout ships with ce... What's the name? ... Caesans. I have also encountered a xenomorph drone (dead on arrival). During a downed scout clean up mission I had a harvested wheat field on fire. Sometimes on load the fire and smoke would disappear, leaving only the scorced earth visible. Passing by the fire on the grass next to the field on fire, I took damage once I was diagonally past the fire. I could not see any reason for that to happen. I can't hire engineers on my 2nd base... But just now as I was making sure I couldn't, I received 20 engineers... I haven't seen the number change during all my tries to recruit engineers. I'm about 2 months into the game on normal difficulty. I am tempted to start over on veteran, as I get the impression that this mod is made for that after having read some of this thread. I feel like the early game is balanced on normal.
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