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urs369

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Everything posted by urs369

  1. Version 3.4

    55 downloads

    ON THE EDGE (OTE) - More Realistic Battle Mod v3.4 (Sorry, English is not my native language... vodka, balalaika). First. I am grateful to the creators of this game and all the active community involved in improving it. The mod was created in an effort to add more realism to the game in the equipment of tactical combat groups, their appearance, and also analogues of existing military aircraft and light armored vehicles. Important! "OTE" should be at the top of the list when activating any other mods (including XCE). This mod is compatible with both the original game (ver. 1. 65) and XCE 0.35x. It can also be compatible with any other mods that add new weapons, enemies, maps, and any equipment. The mod slightly changes the game's graphics and some parameters: - ballistic weapons, body armor, grenades, shields, first aid kits, and some other equipment; - alien and human aircraft, their weapons, display on the tactical plan; - behavior of the original enemies in air and ground combat. A few details. - Your special forces, now really are a group of trained military, not a gang of housewives, as in the original game (with all due respect). Characteristics of combat skills that are essential for every soldier, such as the ability to shoot at the enemy (the accuracy and precision shooting), ability to shoot at moving targets (the reaction and attention during the fight), basic physical training (strength) - now no lower than 50. The percentage of presence women in the сombat tactical groups reduced to 10%. - The outfit on your subordinates is now more appropriate to the case. Added my armor mod (it cost me a lot of work.. but it was interesting) changing the appearance of your combat group (made only for original faces). - All of the original ballistic weapon now more corresponds to their real-world samples (changed the number of bullets in a clip, weight, range, killing power, reload time). The machine gun deals more damage than rifles, and things like that.. - All blast weapons now deals more damage and has a wider kill zone. (As possible, of course. For example, in real life, a fragmentation grenade has the radius of the splash damage more than 5m). - Increased firing(and throw grenades) range. - Аll grenades explode with the end of the turn. (Time delay fuse, again, the f-1 grenades: 3.2 to 4.2 seconds). - The explosive and large-caliber weapon has a large effect of suppressing, and also have stunning damage. - Medkits now contains more medicine and bandages than before. - The shields are now not made of "сhinese porcelain" (which in the original game is broken down into dust after a couple of hits). Now they are really doing something for which they were created. Margin of safety is increased. - A lot of work has been done to improve the original textures to make them clearer, more detailed and less blurry. Changes affected all weapons and appearance of characters, portraits of agents and the environment of the base. Due to improved textures, the size of the mod has increased significantly. But it's worth it. - Now the enemies are better armed, and more accurately shoot. - All frequently used shot by the reaction. - All the enemies and your operatives can now see further in the daytime. - Aliens are more active and smarter during air combat. Now they aggressively shoot your interceptors from a long distance and actively evade missiles. Therefore, I advise you to use missiles only from a short distance, if possible from the side. And of course, constantly hold the hand on the button pause and dodge .. How it is not realistic .. However. - UFOs have enlarged Sectors and firing range. - The boundaries of sectors and the range of shooting for a UFO on the tactical plane are not visible any more. It's strange that at the first meetings with a UFO, the headquarters already had information about their weapons, was not it? - Downed in combat aircraft can be recovered only 20% chance. This is a grim reality. Damaged from enemies, jets losing altitude, and most likely explode and burn after hitting the ground or water, or fall apart in the air.. - More realistic armament of our aircraft. For example, F-16(which prototype is f-17), armed: > Guns: 1 × 20 mm (0.787 in) M61A1 Vulcan 6-barrel rotary cannon, 511 rounds (511! Carl! Not a 80). > 6 × AIM-9 Sidewinder (Not two!) MiG-31 is designed to intercept and destroy air targets at extremely low, low, medium and high altitudes at any time of the day, in simple and difficult weather conditions, when the enemy uses active and passive radar interference, as well as false thermal targets. That is, it is able to actively maneuver, dodge and evade. (fixed). On Board, one 23mm gun GSH-6-23M (260 shells), up to four long-range missiles + up to four medium-or short-range missiles. - And other changes... Install using the mod manager in the Xenonauts game launcher. Or unzip the contents of the archive into the mods folder and then activate it in the mod manager when the game starts. Use only with highest priority to other mods. (This mod should be the topmost in the list of mod manager!) After installation it is advisable to restart the game launcher. However, I highly recommend XCE and the mods adding new maps and some other aspects of the game, for example - Armoured Assault! It is also advisable to start a new game and kick the alien's ass again ... with more realism.
    This mod changes the weapons, equipment and characteristics of your squad in the direction of greater realism. Also mod changes the behavior of enemies, making them more dangerous, both on the ground and in the air. Much work has been done to improve the graphic component of the game, many textures have been detailed and revised.
  2. Version 4.0

    750 downloads

    ON THE EDGE - More Realistic Battle Mod v4.0 (11.11.2020) Made very important corrections (!!!) to previous versions of the mod and changes in the behavior of aliens, their weapons. Graphical fixes and improvements have been made. Please, use only version 4.0 of this mod!!! DOWNLOAD  First. I am grateful to the creators of this game and all the active community involved in improving it. The mod was created in an effort to add more realism to the game in the equipment of tactical combat groups, their appearance, and also analogues of existing military aircraft and light armored vehicles. The mod does not affect the economic aspects, and does not change the main plot and atmosphere, which, as I see, the developers have created at the highest level. (Sorry, English is not my native language... vodka, matryoshka, balalaika). Important! When installing this mod, "OTE" should be at the top of the list when activating any other mods (including XCE). This mod is compatible with both the original game (ver. 1. 65) and XCE 0.35x. It can also be compatible with any other mods that add new weapons, enemies, maps, and any equipment. The mod slightly changes the game's graphics and some parameters: - ballistic weapons, body armor, grenades, shields, first aid kits, and some other equipment; - alien and human aircraft, their weapons, display on the tactical plan; - behavior of the original enemies in air and ground combat. A few details. Ground battles. - Your special forces, now really are a group of trained military, not a gang of housewives, as in the original game (with all due respect). Characteristics of combat skills that are essential for every soldier, such as the ability to shoot at the enemy (the accuracy and precision shooting), ability to shoot at moving targets (the reaction and attention during the fight), basic physical training (strength) - now no lower than 50. The percentage of presence women in the сombat tactical groups reduced to 10%. - The outfit on your subordinates is now more appropriate to the case. Added my armor mod (it cost me a lot of work.. but it was interesting) changing the appearance of your combat group (made only for original faces). - All of the original ballistic weapon now more corresponds to their real-world samples (changed the number of bullets in a clip, weight, range, killing power, reload time). The machine gun deals more damage than rifles, and things like that.. - All blast weapons now deals more damage and has a wider kill zone. (As possible, of course. For example, in real life, a fragmentation grenade has the radius of the splash damage more than 5m). - Increased firing(and throw grenades) range. - Аll grenades explode with the end of the turn. (Time delay fuse, again, the f-1 grenades: 3.2 to 4.2 seconds). - The explosive and large-caliber weapon has a large effect of suppressing, and also have stunning damage. - Medkits now contains more medicine and bandages than before. - The shields are now not made of "сhinese porcelain" (which in the original game is broken down into dust after a couple of hits). Now they are really doing something for which they were created. Margin of safety is increased. - A lot of work has been done to improve the original textures to make them clearer, more detailed and less blurry. Changes affected all weapons and appearance of characters, portraits of agents and the environment of the base. Due to improved textures, the size of the mod has increased significantly. But it's worth it. - Now the enemies are better armed, and more accurately shoot. - All frequently used shot by the reaction. - All the enemies and your operatives can now see further in the daytime. Air battles. - Aliens are more active and smarter during air combat. Now they aggressively shoot your interceptors from a long distance and actively evade missiles. Therefore, I advise you to use missiles only from a short distance, if possible from the side. And of course, constantly hold the hand on the button pause and dodge .. How it is not realistic .. However. - UFOs have enlarged Sectors and firing range. - The boundaries of sectors and the range of shooting for a UFO on the tactical plane are not visible any more. It's strange that at the first meetings with a UFO, the headquarters already had information about their weapons, was not it? - Downed in combat aircraft can be recovered only 20% chance. This is a grim reality. Damaged from enemies, jets losing altitude, and most likely explode and burn after hitting the ground or water, or fall apart in the air.. - More realistic armament of our aircraft. For example, F-16(which prototype is f-17), armed: > Guns: 1 × 20 mm (0.787 in) M61A1 Vulcan 6-barrel rotary cannon, 511 rounds (!!!). > 6 × AIM-9 Sidewinder (Not two!) MiG-31 is designed to intercept and destroy air targets at extremely low, low, medium and high altitudes at any time of the day, in simple and difficult weather conditions, when the enemy uses active and passive radar interference, as well as false thermal targets. That is, it is able to actively maneuver, dodge and evade. (fixed). On Board, one 23mm gun GSH-6-23M (260 shells), up to four long-range missiles + up to four medium-or short-range missiles. - And other changes... Install using the mod manager in the Xenonauts game launcher. Or unzip the contents of the archive into the mods folder and then activate it in the mod manager when the game starts. Use only with highest priority to other mods. (This mod should be the topmost in the list of mod manager!) After installation it is advisable to restart the game launcher. However, I highly recommend XCE and the mods adding new maps and some other aspects of the game, for example - Armoured Assault! It is also advisable to start a new game and kick the alien's ass again ... with more realism And one more thing... time is the only real wealth we have in our lives. Keep this in mind when playing computer games. And may God bless You and your family in the name of Jesus Christ...
  3. A new version! Compatible with 0.35, 1.65, etc. It's time to shoot a couple of dozen more uninvited guests ...
  4. Thank you(spasibo). In a double pleasure to receive such a review it from you. This my job - a drop in comparison with the XNT-mod ocean.
  5. ON THE EDGE - More Realistic Battle Mod v4.0 (11.11.2020) Made very important corrections (!!!) to previous versions of the mod and changes in the behavior of aliens, their weapons. Graphical fixes and improvements have been made. Please, use only version 4.0 of this mod!!! DOWNLOAD  First. I am grateful to the creators of this game and all the active community involved in improving it. The mod was created in an effort to add more realism to the game in the equipment of tactical combat groups, their appearance, and also analogues of existing military aircraft and light armored vehicles. The mod does not affect the economic aspects, and does not change the main plot and atmosphere, which, as I see, the developers have created at the highest level. (Sorry, English is not my native language... vodka, matryoshka, balalaika). Important! When installing this mod, "OTE" should be at the top of the list when activating any other mods (including XCE). This mod is compatible with both the original game (ver. 1. 65) and XCE 0.35x. It can also be compatible with any other mods that add new weapons, enemies, maps, and any equipment. The mod slightly changes the game's graphics and some parameters: - ballistic weapons, body armor, grenades, shields, first aid kits, and some other equipment; - alien and human aircraft, their weapons, display on the tactical plan; - behavior of the original enemies in air and ground combat. A few details. Ground battles. - Your special forces, now really are a group of trained military, not a gang of housewives, as in the original game (with all due respect). Characteristics of combat skills that are essential for every soldier, such as the ability to shoot at the enemy (the accuracy and precision shooting), ability to shoot at moving targets (the reaction and attention during the fight), basic physical training (strength) - now no lower than 50. The percentage of presence women in the сombat tactical groups reduced to 10%. - The outfit on your subordinates is now more appropriate to the case. Added my armor mod (it cost me a lot of work.. but it was interesting) changing the appearance of your combat group (made only for original faces). - All of the original ballistic weapon now more corresponds to their real-world samples (changed the number of bullets in a clip, weight, range, killing power, reload time). The machine gun deals more damage than rifles, and things like that.. - All blast weapons now deals more damage and has a wider kill zone. (As possible, of course. For example, in real life, a fragmentation grenade has the radius of the splash damage more than 5m). - Increased firing(and throw grenades) range. - Аll grenades explode with the end of the turn. (Time delay fuse, again, the f-1 grenades: 3.2 to 4.2 seconds). - The explosive and large-caliber weapon has a large effect of suppressing, and also have stunning damage. - Medkits now contains more medicine and bandages than before. - The shields are now not made of "сhinese porcelain" (which in the original game is broken down into dust after a couple of hits). Now they are really doing something for which they were created. Margin of safety is increased. - A lot of work has been done to improve the original textures to make them clearer, more detailed and less blurry. Changes affected all weapons and appearance of characters, portraits of agents and the environment of the base. Due to improved textures, the size of the mod has increased significantly. But it's worth it. - Now the enemies are better armed, and more accurately shoot. - All frequently used shot by the reaction. - All the enemies and your operatives can now see further in the daytime. Air battles. - Aliens are more active and smarter during air combat. Now they aggressively shoot your interceptors from a long distance and actively evade missiles. Therefore, I advise you to use missiles only from a short distance, if possible from the side. And of course, constantly hold the hand on the button pause and dodge .. How it is not realistic .. However. - UFOs have enlarged Sectors and firing range. - The boundaries of sectors and the range of shooting for a UFO on the tactical plane are not visible any more. It's strange that at the first meetings with a UFO, the headquarters already had information about their weapons, was not it? - Downed in combat aircraft can be recovered only 20% chance. This is a grim reality. Damaged from enemies, jets losing altitude, and most likely explode and burn after hitting the ground or water, or fall apart in the air.. - More realistic armament of our aircraft. For example, F-16(which prototype is f-17), armed: > Guns: 1 × 20 mm (0.787 in) M61A1 Vulcan 6-barrel rotary cannon, 511 rounds (!!!). > 6 × AIM-9 Sidewinder (Not two!) MiG-31 is designed to intercept and destroy air targets at extremely low, low, medium and high altitudes at any time of the day, in simple and difficult weather conditions, when the enemy uses active and passive radar interference, as well as false thermal targets. That is, it is able to actively maneuver, dodge and evade. (fixed). On Board, one 23mm gun GSH-6-23M (260 shells), up to four long-range missiles + up to four medium-or short-range missiles. - And other changes... Install using the mod manager in the Xenonauts game launcher. Or unzip the contents of the archive into the mods folder and then activate it in the mod manager when the game starts. Use only with highest priority to other mods. (This mod should be the topmost in the list of mod manager!) After installation it is advisable to restart the game launcher. However, I highly recommend XCE and the mods adding new maps and some other aspects of the game, for example - Armoured Assault! It is also advisable to start a new game and kick the alien's ass again ... with more realism And one more thing... time is the only real wealth we have in our lives. Keep this in mind when playing computer games. And may God bless You and your family in the name of Jesus Christ...
  6. drages. Sounds good, hopefully that will be all right to implement ... but what I'm saying? I am sure that you will have a good implementation of all these things . For me the important emphasis on realism (of course as much as possible). Like I said. The game is similar to chess, where you're forced to think about every step of the way. In case of error have to face the death of your subordinates. It teaches order and clarity of thinking. Not good when you're wrong, and the game gives you a second... third ... fourth chance, it teaches bad things. The game is supposed to teach something... good. Am I right?
  7. Welcome drages. If I can say, make more difficult and realistic, this is especially interesting for me in X-Division. But I think there are other opinions
  8. RealAirCombatForXD V1.0 "It now remains hopes only on your skill. They are very well armed and have more powerful technology. They came here not to be substituted under our guns. And they do not forgive mistakes... " - from the speech of the Russian President, before the Kremlin was destroyed by the unexpected blow. Attention, this mod makes the game VERY DIFFICULT! First of all.. A VERY MUCH THANKS to the creators of the game "Xenonauts". And the creators of the original mods: kabill ( You Can't Take the Sky From Me - A Hard Air Combat Mod.) This is a really cool mod. Thanks for this such a good idea and its implementation. With your mod air combat has evolved from a routine .... in the event of the day Hope you don't mind that I use the concept and some of the settings to combine this experience with the X-Division. and of course Drages and X-Division Team (X-Division 0.98.2.7) Guys, this is something special. The experience of playing now reminds me again first time watching the movie Aliens 2. Thank you for this great work on this mod. What does it do: Addition to X-Division 0.98.2.7. It makes air combat more hardcore and more realistic. - Alien air forces even more dangerous and deadlier. - All your interceptors are able to maneuver(evade) as they can in real life. - All your air force have more realistic weapons, and more adequate amount of it on Вoard. - Made several bug fixes and changes (for example syper-puper havy ENRHYDROGENTORP in original X-Division0.98.2.7 caused only 10 damage... corrected, now 10000). - Now the air battles X-Division parameters consistent with the complexity of "You Can't Take the Sky From Me" mod. Feel the power of alien invasion in the air. And have the strength to say: "You Can't Take the Sky From Me". Installation: 1. Install X-Division 0.98.2.7. and make sure everything works. 2. Install RealAirCombatForXD any way that you like more. (for example - сopy the contents of the archive to a folder on the path YourXenonautsGameFolder/assets/mods/) 3. Start the game and activate RealAirCombatForXD at Mod Manager. 4. Make sure the mod RealAirCombatForXD is in the boot list >>>has a higher priority than X-Division<<<. To do this, using the buttons "Move Up" or "Move Down" place RealAirCombatForXD on the desired location relative to X-Division. In the Mod Manager`s list it should look like: 1. RealAirCombatForXD 2. X-Division anyway, if that doesn't work, try the opposite If you did everything correctly, after starting the game, in the game options menu, on the right from the hand with list, you will see a picture burning and fuming UFO. 5. New game needed. Old save not supported. Aggrrressive installation: 1. Install X-Division 0.98.2.7 2. Just copy files: aircrafts.xml aircraftweapons.xml gameconfig.xml RealAirCombatForXD_README.txt and folder "backgrounds" (don't copy modinfo.xml in this type of installation) from the folder RealAirCombatForXD, which in my archive, directly to the folder YourXenonautsGameFolder/assets/mods/XDivision. Сonfirm the replacement and play NEW game (no saves). Like I said earlier, if you did everything correctly, after starting the mod, in the game options, on the right from the hand with list, you will see a picture of air combat with UFOs loser(that burns and smokes), but do not relax, now they will take revenge....... Sorry for my bad english. I speak rrrussian a little betterrr
  9. More realistic and detailed armour for your SWAT team. This is only a texture replacement, no change of gameplay. v1.6 : changed the way to install using Mod Manager in the launcher of the original game. v1.5 : another adjustment basicarmour, I had to change the helmet (male and female version) for better compatibility (with a jumping facial textures) Jsleezy's Real Fighter Portrait Pack... v1.4 : corrected buzzardarmour. v1.3 : corrected wolfarmour and jackalarmour. v1.2 : corrected sentinelarmour and predatorarmour. v1.1 : corrected basicarmour (male and female variants) and other fixes. v1.0 : replaced all armor textures of the strike group. Download: 1. http://www.nexusmods.com/xenonauts/mods/9/? 2. http://www.goldhawkinteractive.com/forums/downloads.php?do=file&id=130 Installation: Install using the mod manager in the Xenonauts game launcher. Use only with highest priority to replace the armor textures from other mods. (This mod should be the topmost in the list of mod manager!) After installation it is advisable to restart the game launcher. I highly recommend also to install other mods that add more realism to the gameplay and improve the gaming experience: 1. ON THE EDGE - More Realistic Battle Mod - This mod modifies some aspects of the game to make the confrontation with the aliens in the game more realistic (as far as possible). http://www.nexusmods.com/xenonauts/mods/11/? 2. You Can't Take the Sky From Me - A Hard-Mode Air Combat Mod. http://www.goldhawkinteractive.com/forums/showthread.php/11448-X-CE-v0-25-You-Can-t-Take-the-Sky-From-Me-A-Hard-Mode-Air-Combat-Mod 3. Armoured Assault! - Armoured Assault! rebalances vehicles by improving their stats slightly and giving them a choice of weapons at each tier. http://www.goldhawkinteractive.com/forums/showthread.php/11692-v1-5-X-CE-Armoured-Assault!-A-Vehicle-Rebalance-Mod 4. Kabill's (Sort of) Random Maps! - Contains hundreds of new maps which make full use of the random submap mechanism to maximize map variability. http://www.goldhawkinteractive.com/forums/showthread.php/11422-v1-5-X-CE-Kabill-s-%28Sort-of%29-Random-Maps! 5. Armour Replacer v1.5 - More realistic and detailed armour for your SWAT team. This is only a texture replacement, no change of gameplay. http://www.nexusmods.com/xenonauts/mods/9/? http://www.goldhawkinteractive.com/forums/downloads.php?do=file&id=130 6. Skitso's Oppressive UI Mod http://www.goldhawkinteractive.com/forums/showthread.php/10961-V1-07-Skitso-s-Oppressive-UI-Mod To use this replacement in your mod, you must ask permission of the author (urs369), and make reference to the my original replacement mod.
  10. Armour Replacer v1.0 More realistic and detailed armour for your SWAT team. This is only a texture replacement, no change of gameplay. Installation: 1. Copy the folder "assets" from this archive into the folder with your game (after installing all other mods), confirm the replacement. 2. Kick ass every uninvited alien with your new swat squad. For the best atmospheric games I recommend: http://www.goldhawkinteractive.com/forums/showthread.php/10961-V1-07-Skitso-s-Oppressive-UI-Mod To use this replacement in your mod, you must ask permission of the author (urs369), and to quote the author when using. to be continued... My replacer on Xenonauts Nexus: http://www.nexusmods.com/xenonauts/mods/9? Armour-Replacer-v1-by-urs369.zip Armour-Replacer-v1-by-urs369.zip
  11. Thanks. Because it's military, the last hope of the Planet against the invasion. They are supposed to look like... more brutal and intimidating. IMHO
  12. More realistic and detailed armour for your SWAT team. This is only a texture replacement, no change of gameplay. In this version changed basicarmour, jackalarmour, wolfarmour, buzzardarmour and predatorarmour. Installation: copy the contents of the archive into the game folder (after installing other mods!!! if there are any) and confirm the replacement. For the best atmospheric games I recommend: http://www.goldhawkinteractive.com/forums/showthread.php/10961-V1-07-Skitso-s-Oppressive-UI-Mod To use this replacement in your mod, you must ask permission of the author. to be continued... My replacer on Xenonauts Nexus: http://www.nexusmods.com/xenonauts/mods/9? Good luck in battle, commander. Armour Replacer v08.zip Armour Replacer v08.zip
  13. Of course, Yes! I really like the X-Division, I am glad that the work on this mod continues. Good luck to you, I'm waiting for 0.99. My job is not finished yet, will soon add the remaining armor and a little fix is already done.
  14. Armour replacer v.07 More realistic and detailed armour for your SWAT team. This is only a texture replacement, no change of gameplay. In this version changed basicarmour, jackalarmour wolfarmour and buzzardarmour. Installation: copy the contents of the archive into the game folder (after installing other mods!!! if there are any) and confirm the replacement. For the best atmospheric games I recommend: http://www.goldhawkinteractive.com/f...ressive-UI-Mod Armour replacer on Xenonauts Nexus: http://www.nexusmods.com/xenonauts/m...3Fid%3D9&pUp=1 To use this replacement in your mod, you must ask permission of the author. Good luck in battle, commander. Armour Replacer v07.zip Armour Replacer v07.zip
  15. More realistic and detailed armour for your SWAT team. This is only a texture replacement, no change of gameplay. In this version changed basicarmour, jackalarmour and wolfarmour. Installation: copy the contents of the archive into the game folder (after installing other mods!!! if there are any) and confirm the replacement. For the best atmospheric games I recommend: http://www.goldhawkinteractive.com/forums/showthread.php/10961-V1-07-Skitso-s-Oppressive-UI-Mod Armour replacer on Xenonauts Nexus: http://www.nexusmods.com/xenonauts/mods/9/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxenonauts%2Fajax%2Fmodfiles%2F%3Fid%3D9&pUp=1 To use this replacement in your mod, you must ask permission of the author (that is me). Sorry if that is not correct, English is not my native language. Good luck in battle, commander. Armour Replacer v06.zip Armour Replacer v06.zip
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