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ON THE EDGE (OTE) v3.4 3.4

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About This File

ON THE EDGE (OTE) - More Realistic Battle Mod v3.4 

 

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(Sorry, English is not my native language... vodka, balalaika).


First. I am grateful to the creators of this game and all the active community involved in improving it.

The mod was created in an effort to add more realism to the game in the equipment of tactical combat groups, their appearance, and also analogues of existing military aircraft and light armored vehicles.

Important! "OTE" should be at the top of the list when activating any other mods (including XCE).
This mod is compatible with both the original game (ver. 1. 65) and XCE 0.35x. It can also be compatible with any other mods that add new weapons, enemies, maps, and any equipment.


The mod slightly changes the game's graphics and some parameters:
 - ballistic weapons, body armor, grenades, shields, first aid kits, and some other equipment;
 - alien and human aircraft, their weapons, display on the tactical plan;
 - behavior of the original enemies in air and ground combat.
 

A few details.

- Your special forces, now really are a group of trained military, not a gang of housewives, as in the original game (with all due respect). Characteristics of combat skills that are essential for every soldier, such as the ability to shoot at the enemy (the accuracy and precision shooting), ability to shoot at moving targets (the reaction and attention during the fight), basic physical training (strength) - now no lower than 50.
The percentage of presence women in the сombat tactical groups reduced to 10%.
- The outfit on your subordinates is now more appropriate to the case. Added my armor mod (it cost me a lot of work.. but it was interesting) changing the appearance of your combat group (made only for original faces).
- All of the original ballistic weapon now more corresponds to their real-world samples (changed the number of bullets in a clip, weight, range, killing power, reload time). The machine gun deals more damage than rifles, and things like that..
- All blast weapons now deals more damage and has a wider kill zone. (As possible, of course. For example, in real life, a fragmentation grenade has the radius of the splash damage more than 5m).
- Increased firing(and throw grenades) range.
- Аll grenades explode with the end of the turn. (Time delay fuse, again, the f-1 grenades: 3.2 to 4.2 seconds).
- The explosive and large-caliber weapon has a large effect of suppressing, and also have stunning damage.
- Medkits now contains more medicine and bandages than before.
- The shields are now not made of "сhinese porcelain" (which in the original game is broken down into dust after a couple of hits). Now they are really doing something for which they were created. Margin of safety is increased.


- A lot of work has been done to improve the original textures to make them clearer, more detailed and less blurry. Changes affected all weapons and appearance of characters, portraits of agents and the environment of the base. Due to improved textures, the size of the mod has increased significantly. But it's worth it.


- Now the enemies are better armed, and more accurately shoot.
- All frequently used shot by the reaction.
- All the enemies and your operatives can now see further in the daytime. 

- Aliens are more active and smarter during air combat. Now they aggressively shoot your interceptors from a long distance and actively evade missiles. Therefore, I advise you to use missiles only from a short distance, if possible from the side. And of course, constantly hold the hand on the button pause and dodge .. How it is not realistic .. However.
- UFOs have enlarged Sectors and firing range.
- The boundaries of sectors and the range of shooting for a UFO on the tactical plane are not visible any more. It's strange that at the first meetings with a UFO, the headquarters already had information about their weapons, was not it?
-  Downed in combat aircraft can be recovered only 20% chance. This is a grim reality. Damaged from enemies, jets losing altitude, and most likely explode and burn after hitting the ground or water, or fall apart in the air..
-  More realistic armament of our aircraft.
For example, F-16(which prototype is f-17), armed:
         > Guns: 1 × 20 mm (0.787 in) M61A1 Vulcan 6-barrel rotary cannon, 511 rounds (511! Carl! Not a 80).
         > 6 × AIM-9 Sidewinder (Not two!)
MiG-31 is designed to intercept and destroy air targets at extremely low, low, medium and high altitudes at any time of the day, in simple and difficult weather conditions, when the enemy uses active and passive radar interference, as well as false thermal targets.
That is, it is able to actively maneuver, dodge and evade. (fixed).
On Board, one 23mm gun GSH-6-23M (260 shells), up to four long-range missiles + up to four medium-or short-range missiles.
- And other changes...
Install using the mod manager in the Xenonauts game launcher. Or unzip the contents of the archive into the mods folder and then activate it in the mod manager when the game starts.
Use only with highest priority to other mods. (This mod should be the topmost in the list of mod manager!)
After installation it is advisable to restart the game launcher.

However, I highly recommend XCE and the mods adding new maps and some other aspects of the game, for example - Armoured Assault!

It is also advisable to start a new game and kick the alien's ass again ... with more realism.


 




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