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Okim

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Posts posted by Okim

  1. Hi. Who cares about plasma and reapers when we have such huge xeno-orgins (ogrins - large mutants from WH40k serving for the Imperium)!

    NOTE! HEAVY SPOILER!!!

    xeno.jpg

    This happens to my sniper in Buzzard Scout armour each time i move him around this arctic corvette crash map. When he is idle he shows a normal sprite, but when he does any action - e has just a shadow in his original position and a huge oversized sprite in the right part of the screen.

    On a terror map he behaived as intended (though jumping animation is too fast).

    EDITED: here is the save just in case http://www.okim.nickersonm.com/2013-04-09_21.40.26.sav

    Its made in the middle of the fight. BTW, there is something wrong with the corvette on this map - i can see the layout of its internals without first entering it. A problem-causing sniper stands near the Hunter.

    EDITED: oh, there is also a stuck Sebilian in the left wing of the UFO.

    xeno.jpg

    xeno.thumb.jpg.78a9a8742b508d9e0b7ec6e54

  2. Getting a crash during loading a tactical save game. Its in terror where i have just two enemies left and have almost no victims on my side.

    http://www.okim.nickersonm.com/xeno2.rar

    I`ve saved in this slot ('turn') on the beginning of each combat round and loaded it from time to time. But the last save seems to have got corrupted. It crashes all the time.

    In the previous turn i have killed a Harridan and it died without animation (he was sitting in the store in the norther map corner).

    I still can load autosave at the very first turn (which i included in the archive just in case).

  3. Finished this mission. The Scout on this map was fully transparent and both i and aliens were able to move and fire through it. It was a real problem to clear the UFO as the game just didn`t allow me to target the last alien inside it. Instead it selected me the whole UFO as the target.

    Only when Sebilian moved out of the UFO was i able to kill it.

    Here is an archive with two savegames: http://www.okim.nickersonm.com/xeno.rar . One ('turn') is made right before i got to the UFO (notice that it has its doors opened and white snow texture instead of the normal UFO floor).

    The second is the autosave made after the mission. Just in case.

  4. Getting the same problem.

    I`m fighting Sebilians on arctic map. As soon as they start to fire in their turn (frome the dark) - the game frozes. The thing to note is that there is a heavy Sebilian present on the map (the one with plates on shoulders).

    This does not happen all the time though. On a third attemp to replay the mission i haven`t got any freezes, probably because i`ve killed all of the aliens in the turn i`ve spotted them.

  5. Hi!

    The Lords of The Stars campaign reached the necessary sum for its first race art!

    Meet the mighty Avis race - an eagle-like noble navigators and pilots. Avis description and an art piece for them is available here: http://www.indiegogo.com/projects/lords-of-the-stars-board-game/x/2371297 on the main page, and in the 'updates' section.

    There are two new tiers for those of you who like to collect great looking arts and use them as wallpaper!

    Spread the word! Get the arts! And leave you comments there!

  6. I`ll add a new tier with race arts for 10-15$ price. A set of 7 good quality wallpapers in addition to other tiers. This tier will happen only when campaign raises at least $500 (one picture currently costs $150-250 depending on its difficulty).

    And eventually i`ll add a game tier once my publisher accounts all the expenses and adds his fee to it, but i feel that this will happen very close to the campaign`s end or probably in another campaign :)

  7. I use matt 200g/m2 photo paper for the cards. One game takes nearly 50 sheets of paper which costs $10 per block (50 lists). I consumed around 6 such blocks during the last 2 years for multiple reprints (i changed graphics quite a lot with this game).

    I`m using PVH (pressurised foam-something?) for the tokens, but those could be glued on any thick paper. I bough a single 2m x 1.5m list of this PVH which supplied me with enough tokens and hexes for three various games plus a 40cm hand made Stompa, plus a wing of Ork Fightas, plus a whole park of various ork vehicles plus a thunderhawk, plus a huge map for Firestorm Armada. I think that there are some pieces still lying under my bed...

    For my printer i bough a set of refillable cartridges and 250ml bottles of ink of all 6 colours (thats $50+). This was enough for 4 major reprints of this game and tree other board game projects of mine.

    I use a basic paper glue (UHU sticks if it sounds anything to you). Glue is used only for hexes (which are 8x6 = 48 in my game) and tokens. Hexes take 12 list of A4.

    All cards are double-sided and are ideally alligned to match the sides when printed (my printer has a 0-3mm inaccuracy, so i also use a black marker to fix any possible mismatches). There are about 15x A4 lists with all the cards.

    Tokens use up just 3x A4 lists - one for all ships and counters, one for all the troops and the last - for colonies and stations.

    There are 7 race cards (A4 size) and a player-aid that is also an A4. In addition there are 4x A5 counter cards (where you mark all your resoures and victory points).

    So the full game takes 45+ lists of matt paper (+1-2 additional player aids) and 25 lists of office paper to print the rules (the part of it which does not contain graphic-intensive stuff).

    The problem is to cut all this out which is indeed a real pain in the... :)

  8. I though about this lately (you aren`t the first to express similar opinion and you are right). I was thinking about providing each 10$ tier baker with a pdf rulebook (that later will contain all race, ship type and some unique planet descriptions with pictures) and for 25$ a printable game (that i can actually start providing right now in some form). The game uses tokens instead of plastic figurines, so that wont be a problem. But i`m a bit afraid of the risks of someone copy/pasting the game and stealing it.

    Naming stuff after someone? Hm. There are 40+ planets that may include this. And there are lots of various modules and techs in game that also can house some of the names (like Thothkinsite for armor alloys ;) )

    A problem with the art is that the whole campaign is about to get it. So i can`t promise something that i don`t even have.

    Any ideas for other tier rewards would be appriciated.

  9. 5$ is the only tier and no actual product on offer? I really don't think that's gonna fly unless I'm missing something.

    Well, i see you doubts. I have the similar thoughts. Right now this particular campaign is about raising movey to pay artist`s fees.

    Without the arts there is no way i can account all the expenses of game publishing (publisher just refuses to accept the game without box art and race arts). And without that i can`t give away any promises of the free game or make any specific tiers (hell, even a discount tier is something that i can`t currently predict/calculate).

  10. Not bad. You do need mantainance staff to keep things running.

    Of course, I assumed that was what "mantainance cost" of a building was. Paying the minimal staff and spare parts/repairs.

    Would all buildings require the same number of staff?

    Why not leave the capacity of LQ at 50, and instead have variable personell costs for buildings? And shutting down a building doesn't free up ALL the staff - just most of it.

    Mantaining a lab may require 10 people..

    just rambling...

    Yes, a single 'staff unit' per building with no actual numbers of people in them. But you can always assume that a single unit consists of ~10 workers - that`s what we will have in labs and workshops and that`s probably enough to staff a hangar/garage.

    Using these 'units' will make it much simplier to manage things while variable personnel will just replace one micromanagement layer by another.

    'Surplus' staff can provide a boost to hangars (+5% to repair/rearm/refuel speed for example). The more men you have - the faster they deal with interceptor maintainance duties IMHO.

    This staff can also be used by all other buildings including command center, radars, med centers etc. The more LQ your base has - the more staff you get - the better output you get from your buildings. There should be a cap or deminishing bonus, so that you can`t have a base with 1 hangar and 35 LQs for 1 sec repair of your fighters :)

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