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icewindofchange

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  1. I have community edition for a GOG.com game. I also have more maps mod. Do I need this update?
  2. Actually, seems like a nice idea. Fighting paranormal creatures and so on. Instead of air combat we can add something like powerful telepaths/psychichs/astral mages whatever, fighting the evil presence. In a form of a mini-game of course. I remember there was a dumb show about competition of "extrasences" or something, which gave me an idea. So basically we have 50-s setting with some evil spirit trying to take over the world, in order to sacrifice humanity to wake up an ancient god or something similar. As a story there will be some incident involving unknown cult sacrificing thousands of people in a strange ritual and summoning demons or something. After the investigation the governments found out that there are members of cult in governmental structures and so on, and start a secret war against them. First off you fight cultists, they try to open gates to hell or other dimension and so on and then we try to intercept them, break their rituals and so on. I can come up with lots of ideas, if I stop to ponder this one for a bit.
  3. Full 3D - In my opinion, fancy graphics is not essential. Its good to have a nice picture, but graphics, above all elce, should look good. Take old games with simply polygonal graphics like Unreal. It may be old, but looks MUCH better than many fancy 3d that came out years later. I think that graphics may be changed, but do not focus on 3d. Focus on good image, and you will make a good impression. Aliens Lots of them are good, but If you want to rework some of them, its fine. I have some ideas, like making aliens research groups with non-combatants that carry tools or equipment instead of just guns. The only think I didnt like much is the drones. There is a small drone and a bigger drone, they all look similar. Maybe we can Add huge robots or alien vehicles. Just not to have similar looking small-drone/medum-drone/large drone. We can also sell alien corpses, like in Xcom. Instead of just destroying them, every university in the world (or a rich millionaire) would love to have a stuffed alien for collection and study. Idea: We can also make reaper bodies expensive, but their study can cause zombie incident, so you can have an option to destroy them or risk dangerous outbreak of zombies/reapers or any other virus. Research / Development - Since our head scientist from time to time mentions that other countries do their research too, we can make an interesting thing. Instead of reworking a tech tree (just add more techs) we can add a combined research scale, like develop several regional-only projects (like advanced AA for USSR, advanced Plane for USA, advanced tank For China, gas for South America etc) which will be obtainable only via supplying locals with alien artefacts/corpses/equipment and will be better than xenonaut only counterpart. For example, our USSR ally is tinkering with their tanks, in order to make them more resistant to alien fire, but they need more alien materials. So, by offering them more alien materials for a very discounted price, they will work on development of a new tank. After researching you will be able to buy those advanced tanks from them and local forces will be seen using them. Destructible UFOs Interesting Idea, they must be hard to destroy early on though, since they are tough even for Air Missiles (According to description, so you will have to make really tough, or change the description.) Vertical Terrain Good idea, just make things look less "quadrat" its not nice looking at all. Especially when it comes do destroyed buildings. XCOM Cover System NO, NO and NO. Xcom takes into account only 1 cover, the one you are using at the time. If you are standing in the open, you have no cover, even if there are lots of crates and tables and whatever in the shooters way. Your system takes every object into the account, which turns battles in the offices and factories rather an interesting experience. I am definatly in the favour of your current system. Especially when a 10% road fence saved a life of a Private from a plasma pistol shot by that last annoying non-combatant coward that had no guts to fight me in the open. Soldier Colour Customisation Another fancy function, but easy to make and will look good too. Since it will be purely cosmetic, I guess go for it, but it should not be in the priority list. UI Its not that bad, but you can add few modifications like some tips or anything. Air Combat Air combat is a really well done system. But I guess I have couple of ideas for that. We can add a certain courage level for enemy UFO, so when it gets badly damaged, it will try to escape, or will become more cautious. So we can add a possible upgrade, like adding additional weapons to transport ships (they wont be able to destroy a UFO but will be able to scare off a damaged one, for the price of speed for example.) We can also add local forces here too and instead of just western helicopters, use USSR helicopters too. For example Chinook will have a extra machine gun, and soviet helicopter wont have this option but will be able to get out of the map, and make a couple of shots with unguided missiles pods (you still need to call him back in order to evacuate). This brings me another interesting Idea, instead of helicopters we could use trucks (for short distances) which will allow us to take heavier tanks and such, but will be very slow. Maybe we can also add some AA systems for our bases. I understand that during Cold-War every active participant was simply LOADED with AA, and they dont seem to be effective against Aliens, but I guess we can add some cheaper stationary batteries, or fortify local armies by sharing technology. Tutorial We defiantly need that one, to explain new players some basics. Training camp will be the most boring, yet more practical solution, while Iceland can prove to be interesting, but can leave couple of spoilers. Can we have control T-55 please or at least a M-48? Now for the other questions. Yes, I liked xenonauts enough to buy a second game. What Annoyed me? Well First thing was a problem with a scared soldier that decided to throw his weapon and escape... towards the enemy. Yes, I understand that facing horrors like reapers or whatever you can drop your gun and escape, but it was supposed to be running FROM the enemy, NOT TOWARDS it. Its really annoying to see how a trooper with a shield dropped it and ran directly towards enemy fire. Broken troopers must run away from enemy, please. Locals forces vehicles. I understand that T-80 would be an Overpowered alien rape machine but watching at all those vehicles just standing there makes me fell uncomfortable. This is just not natural. After all, sitting in a steel box is safer than in the open, considering that plasma rifle couple of shots to take down a ferret (with a small chance to block) a T-80 should be much more resistant. And having T-80 in Alaska is a bit weird, there should be Abramses. Anyway, in order to balance it a bit we can make a compensation to aliens in a form of either their vehicle present for each tank OR for additional aliens, maybe with heavy weapons. After all, I really enjoyed the idea of local forces, especially after seing in XCOM TOURISTS in HAWAIIAN shirts at the military base while having sounds of fighting on the background. Add local forces jeeps with machineguns, Tanks and so on. Make it look like a real fighting. Terror mission is a full scale attack after all, which requires a usage of Nuclear weapons! So make it look so! You wont use nukes against a bunch of aliens around 10-20 of them, wont you? You will use it against a large invasion, thats exactly why you called an army. And another thing, is about crashed UFOs. Instead of Air strike you should leave an option for the local army to take car of it, which will help in country special project, which I mentioned in the research part.
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