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Jebah

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Posts posted by Jebah

  1. I have noticed that when I start Xenonauts:

    Xenonauts does a lot of hard drive access, and very little CPU power, and the program becomes not responding.

    While I can bring up the task manager, and see the task manager when the task manager is forced to always be on top, nothing I do can let me see or interact with any other programs until Xenonauts is done loading.

    Xenonauts takes a very long time to load - a minute or three.

    I suspect this problem is caused because Xenonauts is loading in the main thread. If Xenonauts spun off a separate thread to do the load, and the main thread continued looping through the windows message handler, the frozen problem should go away, and allow me to do other things while Xenonauts was loading in the background.

    I am a windows programmer, so I can probably code this if no one else wants to.

    This is bothering me quite a bit. Can this be fixed?

  2. Will there be a boxed version for Xenonauts 2?

    I noticed in the kick starter for Xenonauts 1 that boxed versions were offered for $50 contributions, but I was unable to find any way to get the boxed version after all was said and done.

     

    While I understand that a DRM free version will be offered, I'm still a bit hesitant to buy a completely digital copy of the game since 10 years ago I lost every digital thing I bought when I lost my password file, and entire hard drive (and email backup file) - none of them ever got recovered, and remain lost to this day.

  3. I don't understand what "Smoking as an old fart" means. I googled it too just in case, and what I got back did not seem applicable.

    In Afghan, if you believe preventative grenades is a good way to go about it... uh... well... are you sure you think preventative grenades are the way to go?

    Ok, assuming preventative grenades are what you want to do... you still have to see where you are throwing. While in real life we can throw a grenade around a corner, it's tougher to do in this game. And as soon as you see where to throw the grenade, the next xenonaut has to climb over the newly smoking corpse to throw that preventative grenade.

    Each grenade weighs a kilogram. These are far heavier grenades than what most current militaries use. As a result, xenonauts can't carry many of them. Once a xenonaut puts on some decent armor, he/she can barely carry a gun usually... nevermind ammo clips (which also weigh 1 kilogram each), or grenades. This makes it tough to throw down many preventative grenades.

  4. I have yet to see a UFO with a window. I am mainly talking about entering a UFO and I know the alien is just around that there corner. Also, assaulting alien bases often has the same guards around corners. Outside in a town, I've never noticed any problems. It never occurred to me that what I suggested could be taken in that way. My mistake then.

  5. When I start up the mod manager, any changes I make, such as activating and deactivating mods is not being saved.

    When I close the launcher, and restart it, the mod states are back to what they were before I made any changes.

    I should probably note that I do not press the play button - I just change the activation of the mods, and then exit the launcher.

    I have tested with and without pressing the back button. Neither makes any difference.

  6. I just tested this, and I was able to see the gun from very far away. The gun had to be in my sight range, but I could see it as long as it was there.

    As for being able to see doors and windows from far away - you actually can't. The doors and windows must be in your sight range too, although you will remember where they were if you saw them before. This can not be applied to guns however since the gun can be moved, or taken.

  7. The guns are visible when the guy runs away and drops his weapon... Is there some object blocking the view?

    First, you need to be in sight range of the dropped weapon. Are you facing the weapon, and close enough to see it?

    Second, is there anything blocking your view of the ground? Try hitting the roof icon until the trees and walls are gone. Can you see it yet?

    Are you sure you're looking in the right place?

    Are you using X:CE? I'm pretty sure it works in both the original unmodded one, and X:CE, but I could be wrong.

  8. I do not know how you give permission to installers for running and/or installing games. I have personally noticed that games do not always ask for admin privileges to run or install, even though they need it. I have found many times by right-clicking the game and picking "Run as Administrator" that fixes the problem every time I've encountered a problem... so far.

    It is odd that a ram disk helped you install the game, that makes it sound like a steam problem reading hard drive size, which again is difficult to believe since steam is new, and hard drives of your size existed when steam was last updated (I'm guessing).

    Possible other problems that could cause your issue include bad sectors. Did you scan your hard drive for bad sectors? Remember, the error states a disk write error OR not enough space. Bad sectors can cause the disk write error, and would not affect other games being installed.

    Sadly, this again is just a guess. disc write errors can happen for all sorts of reasons, from encryption errors, to damaged drivers, bugs, even a hard drive that is starting to fail. However, to be safe, I'd run a bad sector search on your hard drive, and make certain your S.M.A.R.T. hard drive option is enabled. You can read more about S.M.A.R.T. at https://en.wikipedia.org/wiki/S.M.A.R.T. since it may not be well known. By default these days, it is on, but not commonly ever looked at. Look at it.

  9. According to https://steamcommunity.com/app/219740/discussions/0/810924133957492301/ , the problem is that you did not run the program with administration powers. A program with no admin powers is not allowed to install, which is a security feature of windows, which would explain the write error/not enough space error. You can google why this is the case, but I provide a quick and easy link from http://www.tomshardware.com/forum/53787-2-install-games-computer-admin-rights .

  10. Oh, in case I do not respond quickly the next time you post, the way I fixed Master of Orion 3 was I had to create a ram drive, install Master of Orion 3 there, then copy the install to my actual hard drive. It's a sneaky way to do it, but that saved me having to buy the game again, which is the only suggestion I ever got on the Master of Orion 3 board I posted to. It may be that you'd need to do the same thing - a RAM drive, but I'll have a better idea once I find out how big your hard drive is.

  11. Not enough disk space... How big is your hard drive?

    Not enough hard drive space is a pretty obvious error, but I've noticed for Really Big hard drives, games can get Really confused over how big the hard drives are. I remember trying to install Master of Orion 3 not long ago, and even though I had over 2 terabytes free, Master of Orion 3 was certain my hard drive had negative space free, due to an Integer overflow problem. I don't know how big an integer Xenonauts uses to hold the size of the hard drive, but this sounds like an overflow problem, which means you made your hard drive partition too big for Xenonauts to understand.

    This is just a guess though, it'll help if I knew how big your hard drive partition actually is... or your hard drive size, since most people like to make their hard drives just 1 partition...

  12. In my iron man save file attached to this post, if you take a look in my Indonesia base, you can see my Marauder has a workshop estimate of 3 days. This, as you recall, is represented to the nearest hour, so:

    3x24=72 hours, according to the workshop.

    But, when I go to the airplane tab, and look at my sort of built Marauder - the last hope of mankind, it says it's 108 hours to completion...

    108/24 hours=4.5 days, according to the airplane tab.

    Something is wrong somewhere, and I personally suspect the airplane tab is wrong.

    AutosaveIM2015-12-27_21.45.17.sav

    AutosaveIM2015-12-27_21.45.17.sav

    AutosaveIM2015-12-27_21.45.17.sav

  13. I think there may be a bug with ammo weights, but since I have no military training, I'm uncertain.

    I had a strong man with a weapon that had no ammo left.

    I noticed he was carrying 29kg of weight.

    When he reloaded his weapon, he was then carrying only 28kg of weight.

    The reason I'm uncertain this is a bug is maybe the gun carries its empty shells or something until he empties it...

    I'm guessing an empty and a full gun weigh the exact same. Is that a bug? Or something we care about?

  14. I've already emailed Chris for the NDA.

    I have the oddest feeling it is stupid of me to agree to an NDA with nothing at all to my advantage. Providing free labour for a commercial game... I keep wanting to wipe my hands of this whole idea since being able to activate or deactivate multiple mods at once is hardly something I should pay a lawyer to read a legal document, or blindly sign one myself leading to a possible suing for things that I don't even actually have to do.

  15. It may not be considered a bug by some, but a really annoying problem:

    When you set your production to 0 items, all your progress and money spent on unfinished items is gone.

    For example, let's say you are producing a total of 8 Wolf Armours, but you want to see when the next one is done.

    You walk into engineering, and you're told the wolf armours will all be done in 17.5 days.

    You ask your engineer when the next wolf armour will be done.

    He repeats all the wolf armours will be done in 17.5 days.

    So, you try to tell him to make only 4 total armors since engineering has already made 3.

    For some reason he misunderstands and thinks you want to only make 3 wolf armors total.

    "We're done! Banzai!".

    "No wait, I meant 4 armours!"

    "Oh, it'll take us exactly 4 days to finish making 4 wolf armours."

    "Wasn't it only a day and a half 5 seconds ago?"

    "No, we scrapped that production. Finishing making 4 wolf armours total will take us 4 days, even though we are already done 3 armours."

    It sure would be nice if he remembers the wolf armour on the table, more than half done...

  16. Many times, I suspect an alien is just around a corner ready to shoot anyone who enters the room. I usually have a very good idea which direction the enemy is.

    I usually have my shield troops move into the room, and the first shot often cripples or kills them. The shield troops completely ignore my instructions to raise their shield on their left or right side.

    I'd like to be able to move my shield troops while they hold the shield on their left or right side, and protect themselves... Or, I'd like them to be able to use strafing, so they can face a different direction as they move through a doorway.

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