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Jebah

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Everything posted by Jebah

  1. Faulting application name: Xenonauts.exe, version: 0.0.0.0, time stamp: 0x5eb1b6a2 Faulting module name: Xenonauts.exe, version: 0.0.0.0, time stamp: 0x5eb1b6a2 Exception code: 0xc0000005 Fault offset: 0x00002adc Faulting process id: 0x5938 Faulting application start time: 0x01d74a459082e647 Faulting application path: C:\Xenonauts\Xenonauts.exe Faulting module path: C:\Xenonauts\Xenonauts.exe Report Id: 504de658-1f2b-41fe-a5a7-aeb6c343cafd Faulting package full name: Faulting package-relative application ID: Fault bucket 1244490668004854161, type 1 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Xenonauts.exe P2: 0.0.0.0 P3: 5eb1b6a2 P4: Xenonauts.exe P5: 0.0.0.0 P6: 5eb1b6a2 P7: c0000005 P8: 00002adc P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERB4C7.tmp.dmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERB564.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERB575.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERB582.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERB5A2.tmp.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Xenonauts.exe_b0a05f794dc9da39a710d2f2c8621c58eba3b760_fe25ad9b_7dfa3ab1-1fb3-4f88-bbe8-b1cfaf42a6d2 Analysis symbol: Rechecking for solution: 0 Report Id: 504de658-1f2b-41fe-a5a7-aeb6c343cafd Report Status: 268435456 Hashed bucket: d196a9c5e1cafffb814551ab40b7c991 Cab Guid: 0 Report.wer
  2. The loading time is one of the biggest things I dislike about the game - on my modern computer, it takes over 3 minutes to start the game, and I also really hate how I can't do anything else while the game is loading because the screen refuses to go into the background. I also dislike how Xenonauts doesn't give me a prompt "Are you sure?" when I fire a rocket at point blank range killing my entire squad. I really dislike how holding a shield in front which blocks all attacks doesn't prevent suppression. With all the firepower aliens can throw at soldiers, they can lock down everyone forever - unable to move, unable to shoot, unable to do anything except rotate a bit - even though absolutely every shot is blocked by the shield. I can't stand how standing at the edge of a corner with a rocket launcher often hits the wall and kills my team which is lined up by the wall. I mean, any soldier with half a brain would know to point the rocket around the corner that he/she is standing right beside to shoot a rocket launcher. Instead, a rocket launcher soldier is forced to take a step completely away from cover to shoot, which often means the soldier isn't surviving the next turn anyways. I really, really hate how I can't put any equipment, ammo, or medkits into the troop transport. I have had people literally bleed to death after 8-10 turns because there were no medkits. I load up extra ammo, extra medkits, etc all over my soldiers which prevents them from even turning on the first turn, and then I have had the unfortunate zombifier start killing my soldiers because of the door positions because I can't move or defend anyone first turn. It would be so much better if I could load the equipment onto the troop transport without requiring it to be in someone's hands. In addition to the above, it sure would be nice if the sides of the troop transport had doors that close just before the alien turn. I mean, if they can do this to us with their doors - where they can freely shoot through open doors that close right before my turn, we ought to do the same to aliens, right? I rather dislike how tanks can't simply go through alien base or ufo doors. Requiring a soldier to run up and open the door often means he's dead whereas a tank should be able to drive through the doors. I think it's pretty silly that shooting a rocket at a ufo or base door kills stuff on the other side, but not on my side. At the same time, I dislike how if a tank shoots at an alien on the other side of thin cover (for example, a base entrance small wall surrounding the exit area) that the tank takes a tremendous amount of damage, and the alien on the other side takes no damage. That's messed up. I dislike how I can't back away or move away while holding a shield. I have to turn completely away from the aliens and running with my shield in front - this has led to many soldier deaths due to reaction fire. It would be so much better if I could keep facing a different direction that I am moving - soldiers do this all the time in real life. These are just what I can think of off the top of my head in a couple minutes, but there are a lot of nit picky things here and there.
  3. https://imgur.com/a/tELrc4o I'm curious about how many casualties were inflicted by my defensive batteries. Surely the report can't be wrong? I mean, this is my main base, and this is probably the last report of this run...
  4. https://imgur.com/a/uxS032b I could have won, if there was some way for my interceptor to stay behind the ufo... but the interceptor will retreat if I try to shoot at the ufo from behind. This feels like it could be considered a bug - I mean, why isn't the UFO retreating properly?
  5. Recently, I was in an enemy base with a full squad lined up ready to pounce on the enemy as soon as I opened the door. I opened the door, and there was a single robodog there. Thinking this was going to be easy, I tried to move a unit just past the robodog. My entire squad died in an HE rocket explosion. Ironman meant the entire squad and all equipment was lost. Thus the world more or less ended with all equipment and soldiers dead in one missclick. This is very unfortunate since I was very close to my first ever base attack win with plasma weapons and fox armour. How can I avoid everyone dying like this in the future?
  6. https://imgur.com/a/rQ3CbiW I almost lost my whole base - I should be able to get some scrap at least, right?
  7. As a side effect of this, it is possible to make rockets for free using this bug. You load the rocket you want to produce into the rocket launcher, and take it into battle. During battle, you remove the rocket, and put in a different rocket - best to do it with a cheap unlimited rocket. Win or leave battle. The rocket you entered battle with is still in inventory, and is now part of your stockpiles. I imagine you can bring multiple rocket launchers into battle - each filled with the rocket you want to produce, and viola, free rocket production.
  8. If you drag and drop a rocket into the rocket itself, it doesn't subtract the rocket from inventory. This allows you to have the first rocket being anything for free - the most powerful rocket, a stun rocket, whatever you want.
  9. I see these things floating in the air. It's probably a bug, but it's a weird one since moving the mouse causes them to appear and disappear. https://imgur.com/a/zTaf3TE Is it a bug?
  10. Every single alien was killed, yet I still got a terrible aliens killed rating. I just cant win.
  11. In the original x-com, I remember there being base defense buildings - turrets. They would automatically shoot at aliens, and take a lot of firepower to destroy - unless hit by the seeking green acid thing. Considering we have aircraft that can shoot missiles and guns, you'd think we could design a weapon that can be operated from a distance - to automatically shoot at aliens - like in the original x-com. Would it be possible to have a building that provided anti personnel turrets to protect against base invasions?
  12. The ammo on the first interceptor isn't loading. There is only 65% of the ammo in this aircraft. The repair times seem to be for getting the aircraft to 50% repaired instead of 100% repaired. This may be an artifact for X: CE when (according to my memory) you needed 50% repairs for the aircraft to fly away. I think X: CE aircraft were grounded until 50%, so this repair timer doesn't seem to properly add the amount to 50%, and the amount between 50% and 100% together properly. AutosaveIM2021-04-25_11.10.41.sav
  13. Faulting application name: Xenonauts.exe, version: 0.0.0.0, time stamp: 0x5eb1b6a2 Faulting module name: Xenonauts.exe, version: 0.0.0.0, time stamp: 0x5eb1b6a2 Exception code: 0xc0000005 Fault offset: 0x0012cb13 Faulting process id: 0x4994 Faulting application start time: 0x01d73b7e8805b90e Faulting application path: C:\Xenonauts\Xenonauts.exe Faulting module path: C:\Xenonauts\Xenonauts.exe Report Id: b1817782-7623-4158-b578-b41c5cc1a4ce Faulting package full name: Faulting package-relative application ID: Got another crash - same fault offset and error, so it's the same thing - first time loading a combat zone - just like the first crash. Fault bucket 2191729158130565120, type 1 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Xenonauts.exe P2: 0.0.0.0 P3: 5eb1b6a2 P4: Xenonauts.exe P5: 0.0.0.0 P6: 5eb1b6a2 P7: c0000005 P8: 0012cb13 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA56D.tmp.dmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA639.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA65A.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA658.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA687.tmp.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Xenonauts.exe_983c85911b256e1e7645574dbd8287a6ac0764f_fe25ad9b_fe164ee4-363e-4d04-bdf8-9898a8a55565 Analysis symbol: Rechecking for solution: 0 Report Id: b1817782-7623-4158-b578-b41c5cc1a4ce Report Status: 268435456 Hashed bucket: 9c4b326a303e0de7be6a960e9a3d0000 Cab Guid: 0 Perhaps it's an invalid landing zone being loaded? I seem to recall that being an error once. Fortunately (unfortunately?), loading the save game seems to work, so the error doesn't happen with a save game reload.
  14. This is while running x-division mod and xenonauts ce. Faulting application name: Xenonauts.exe, version: 0.0.0.0, time stamp: 0x5eb1b6a2 Faulting module name: Xenonauts.exe, version: 0.0.0.0, time stamp: 0x5eb1b6a2 Exception code: 0xc0000005 Fault offset: 0x0012cb13 Faulting process id: 0x6220 Faulting application start time: 0x01d737f46e38186d Faulting application path: C:\Xenonauts\Xenonauts.exe Faulting module path: C:\Xenonauts\Xenonauts.exe Report Id: 21218515-4f89-403e-a72f-8b5f64e41451 Faulting package full name: Faulting package-relative application ID: Fault bucket 2191729158130565120, type 1 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Xenonauts.exe P2: 0.0.0.0 P3: 5eb1b6a2 P4: Xenonauts.exe P5: 0.0.0.0 P6: 5eb1b6a2 P7: c0000005 P8: 0012cb13 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER67D3.tmp.dmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER68AE.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER68CF.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER68CD.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER68FC.tmp.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Xenonauts.exe_983c85911b256e1e7645574dbd8287a6ac0764f_fe25ad9b_86ca69d0-11f3-44b2-85bd-8ec58d049e30 Analysis symbol: Rechecking for solution: 0 Report Id: 21218515-4f89-403e-a72f-8b5f64e41451 Report Status: 268435456 Hashed bucket: 9c4b326a303e0de7be6a960e9a3d0000 Cab Guid: 0 Report.wer
  15. I discovered and built he alenium rockets, but when I try to save role equipment with a he alenium rocket loaded into the rocket launcher, it still saves with explosive rockets. This means, unless I drag over a he alenium rocket to the soldier each time, his first shot is at half power.
  16. I was able to walk right through the tank, but if I hadn't been able to, this mission would have been lost.
  17. To the left of my tank, and directly north of the fallen blue shirted alien is an invisible civilian. I only know this because I force my tank to shoot that area, and heart him scream with damage being displayed. AutosaveIM2021-04-08_19.04.36.sav
  18. I've been ending my turn for a long time now, and the fires don't appear to be decreasing any. They probably fill the entire map. What should I do? AutosaveIM2021-04-08_19_04.36.sav
  19. My squad was doomed, but a robodog let itself onto my ship just before take off. I didn't manage to capture a living robodog however.
  20. When I loaded the game, the medkits were set with their correct number of uses. It appears the medkits are saved properly, but if you use a medkit, it decreases all medkit uses of every medkit in the backpack until the save/load.
  21. If a soldier has more than one med kit, all large medkits in inventory get used up at the same time the med kit in hand is used. This means having 3 large medkits on a soldier used up the large medkits three times faster, which removes the point of holding 3 different medkits. AutosaveIM2021-02-13_01.57.52.sav
  22. The faceless man will meet his many-faced god soon.
  23. The medical kiosk is blocking my tank from leaving the chopper. If I destroy the kiosk, can my tank leave then?
  24. I have noticed that when I start Xenonauts: Xenonauts does a lot of hard drive access, and very little CPU power, and the program becomes not responding. While I can bring up the task manager, and see the task manager when the task manager is forced to always be on top, nothing I do can let me see or interact with any other programs until Xenonauts is done loading. Xenonauts takes a very long time to load - a minute or three. I suspect this problem is caused because Xenonauts is loading in the main thread. If Xenonauts spun off a separate thread to do the load, and the main thread continued looping through the windows message handler, the frozen problem should go away, and allow me to do other things while Xenonauts was loading in the background. I am a windows programmer, so I can probably code this if no one else wants to. This is bothering me quite a bit. Can this be fixed?
  25. Could Xenonauts 2 be available on the Epic Game store? I like using their epic coupons to purchase games with, and steam doesn't have that.
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