Jebah
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Posts posted by Jebah
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The loading time is one of the biggest things I dislike about the game - on my modern computer, it takes over 3 minutes to start the game, and I also really hate how I can't do anything else while the game is loading because the screen refuses to go into the background.
I also dislike how Xenonauts doesn't give me a prompt "Are you sure?" when I fire a rocket at point blank range killing my entire squad.
I really dislike how holding a shield in front which blocks all attacks doesn't prevent suppression. With all the firepower aliens can throw at soldiers, they can lock down everyone forever - unable to move, unable to shoot, unable to do anything except rotate a bit - even though absolutely every shot is blocked by the shield.
I can't stand how standing at the edge of a corner with a rocket launcher often hits the wall and kills my team which is lined up by the wall. I mean, any soldier with half a brain would know to point the rocket around the corner that he/she is standing right beside to shoot a rocket launcher. Instead, a rocket launcher soldier is forced to take a step completely away from cover to shoot, which often means the soldier isn't surviving the next turn anyways.
I really, really hate how I can't put any equipment, ammo, or medkits into the troop transport. I have had people literally bleed to death after 8-10 turns because there were no medkits. I load up extra ammo, extra medkits, etc all over my soldiers which prevents them from even turning on the first turn, and then I have had the unfortunate zombifier start killing my soldiers because of the door positions because I can't move or defend anyone first turn. It would be so much better if I could load the equipment onto the troop transport without requiring it to be in someone's hands.
In addition to the above, it sure would be nice if the sides of the troop transport had doors that close just before the alien turn. I mean, if they can do this to us with their doors - where they can freely shoot through open doors that close right before my turn, we ought to do the same to aliens, right?
I rather dislike how tanks can't simply go through alien base or ufo doors. Requiring a soldier to run up and open the door often means he's dead whereas a tank should be able to drive through the doors.
I think it's pretty silly that shooting a rocket at a ufo or base door kills stuff on the other side, but not on my side.
At the same time, I dislike how if a tank shoots at an alien on the other side of thin cover (for example, a base entrance small wall surrounding the exit area) that the tank takes a tremendous amount of damage, and the alien on the other side takes no damage. That's messed up.
I dislike how I can't back away or move away while holding a shield. I have to turn completely away from the aliens and running with my shield in front - this has led to many soldier deaths due to reaction fire. It would be so much better if I could keep facing a different direction that I am moving - soldiers do this all the time in real life.
These are just what I can think of off the top of my head in a couple minutes, but there are a lot of nit picky things here and there.
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I'm curious about how many casualties were inflicted by my defensive batteries.
Surely the report can't be wrong? I mean, this is my main base, and this is probably the last report of this run...
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I could have won, if there was some way for my interceptor to stay behind the ufo... but the interceptor will retreat if I try to shoot at the ufo from behind.
This feels like it could be considered a bug - I mean, why isn't the UFO retreating properly?
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Recently, I was in an enemy base with a full squad lined up ready to pounce on the enemy as soon as I opened the door.
I opened the door, and there was a single robodog there.
Thinking this was going to be easy, I tried to move a unit just past the robodog.
My entire squad died in an HE rocket explosion.
Ironman meant the entire squad and all equipment was lost.
Thus the world more or less ended with all equipment and soldiers dead in one missclick.
This is very unfortunate since I was very close to my first ever base attack win with plasma weapons and fox armour.
How can I avoid everyone dying like this in the future?
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I almost lost my whole base - I should be able to get some scrap at least, right?
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As a side effect of this, it is possible to make rockets for free using this bug.
You load the rocket you want to produce into the rocket launcher, and take it into battle.
During battle, you remove the rocket, and put in a different rocket - best to do it with a cheap unlimited rocket.
Win or leave battle.
The rocket you entered battle with is still in inventory, and is now part of your stockpiles.
I imagine you can bring multiple rocket launchers into battle - each filled with the rocket you want to produce, and viola, free rocket production.
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If you drag and drop a rocket into the rocket itself, it doesn't subtract the rocket from inventory. This allows you to have the first rocket being anything for free - the most powerful rocket, a stun rocket, whatever you want.
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I see these things floating in the air. It's probably a bug, but it's a weird one since moving the mouse causes them to appear and disappear.
Is it a bug?
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4 hours ago, Alienkiller said:
Jebah, such Turrets you had only 1 Time in X-Com, and that was in X-COM: Apocalypse. And they worked ok, but my own Soldiers / Vehicles much better in that case. If it´s implementable as an Upgrade in an existing Building then yes, but only seperate Buildings for that is waste of Space and you have much more important Buildings to build up.
R & D, Hangars, Living Rooms, Training Centers, Hospital, Energy Generators, Radar- and Scanner-Stations etc. are the important ones.
The outside Defense (against UFO-Attacks) we have already and that are Buildings which are belongs to the important Buildings too (1 or 2 you should have).
But not Inside Defense-Buildings for an Alien-Attack which are very rare in such Games. In the old X-Com-Row I had in X-COM: EU / X-COM: TftD and X-Com: Apocalypse 6 enemy Raids maximum in my Bases.
The same in UFO Extraterestials. More Attacks were blocked with the Outside Defenses, Fighters, Radar- / Scanner Stations which are important. The automated inside-defenses are a nice Feature, if they work more then 08/15 as an integrated updated feature.
You're correct, it was x-com apocalypse. I played that game far more than the other x-coms - though I stopped playing it years ago since I either won every time at the slightly harder difficulty levels, or I got wasted beyond all hope at the even more difficult levels.
It felt like my bases got raided constantly, but my anti air defenses never were really good.
It bugs me a fair bit that my base defenses in xenonauts x-division (Usually around 20 turrets) can only sometimes knock out a ufo, and even if I manage it, I don't get the scrap metals or pieces of the massive ufos I shot down.
I only know Xenonauts, and based on Xenonauts, I don't know how you are building your bases that makes them so hungry for buildings. In Xenonauts, I find building 6 hangers a radar or two, and the rest pure base defenses can barely hold off a single ufo attacking me. When the third phase in x-division arrives, a base with 6 hangers, control center, 1 radar, and all the rest turrets leaves the ufo at about 50% hp left. I lose bases all over the place by the time the third phase base attacks start. For me, internal base defense turrets would be so much better than all the useless outside turrets after second phase x-division. Heck, even cameras would be extremely useful.
I have never won a base defense successfully in xenonauts x-division.
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I'd like to suggest base defense turrets which are buildings that shoot at aliens during base defense. I found these buildings to be vital in the original x-com games.
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In the original x-com, I remember there being base defense buildings - turrets. They would automatically shoot at aliens, and take a lot of firepower to destroy - unless hit by the seeking green acid thing.
Considering we have aircraft that can shoot missiles and guns, you'd think we could design a weapon that can be operated from a distance - to automatically shoot at aliens - like in the original x-com.
Would it be possible to have a building that provided anti personnel turrets to protect against base invasions?
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The ammo on the first interceptor isn't loading. There is only 65% of the ammo in this aircraft.
The repair times seem to be for getting the aircraft to 50% repaired instead of 100% repaired. This may be an artifact for X: CE when (according to my memory) you needed 50% repairs for the aircraft to fly away. I think X: CE aircraft were grounded until 50%, so this repair timer doesn't seem to properly add the amount to 50%, and the amount between 50% and 100% together properly.
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Faulting application name: Xenonauts.exe, version: 0.0.0.0, time stamp: 0x5eb1b6a2
Faulting module name: Xenonauts.exe, version: 0.0.0.0, time stamp: 0x5eb1b6a2
Exception code: 0xc0000005
Fault offset: 0x0012cb13
Faulting process id: 0x4994
Faulting application start time: 0x01d73b7e8805b90e
Faulting application path: C:\Xenonauts\Xenonauts.exe
Faulting module path: C:\Xenonauts\Xenonauts.exe
Report Id: b1817782-7623-4158-b578-b41c5cc1a4ce
Faulting package full name:
Faulting package-relative application ID:Got another crash - same fault offset and error, so it's the same thing - first time loading a combat zone - just like the first crash.
Fault bucket 2191729158130565120, type 1
Event Name: APPCRASH
Response: Not available
Cab Id: 0Problem signature:
P1: Xenonauts.exe
P2: 0.0.0.0
P3: 5eb1b6a2
P4: Xenonauts.exe
P5: 0.0.0.0
P6: 5eb1b6a2
P7: c0000005
P8: 0012cb13
P9:
P10:Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA56D.tmp.dmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA639.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA65A.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA658.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA687.tmp.txtThese files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Xenonauts.exe_983c85911b256e1e7645574dbd8287a6ac0764f_fe25ad9b_fe164ee4-363e-4d04-bdf8-9898a8a55565Analysis symbol:
Rechecking for solution: 0
Report Id: b1817782-7623-4158-b578-b41c5cc1a4ce
Report Status: 268435456
Hashed bucket: 9c4b326a303e0de7be6a960e9a3d0000
Cab Guid: 0Perhaps it's an invalid landing zone being loaded? I seem to recall that being an error once. Fortunately (unfortunately?), loading the save game seems to work, so the error doesn't happen with a save game reload.
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This is while running x-division mod and xenonauts ce.
Faulting application name: Xenonauts.exe, version: 0.0.0.0, time stamp: 0x5eb1b6a2
Faulting module name: Xenonauts.exe, version: 0.0.0.0, time stamp: 0x5eb1b6a2
Exception code: 0xc0000005
Fault offset: 0x0012cb13
Faulting process id: 0x6220
Faulting application start time: 0x01d737f46e38186d
Faulting application path: C:\Xenonauts\Xenonauts.exe
Faulting module path: C:\Xenonauts\Xenonauts.exe
Report Id: 21218515-4f89-403e-a72f-8b5f64e41451
Faulting package full name:
Faulting package-relative application ID:Fault bucket 2191729158130565120, type 1
Event Name: APPCRASH
Response: Not available
Cab Id: 0Problem signature:
P1: Xenonauts.exe
P2: 0.0.0.0
P3: 5eb1b6a2
P4: Xenonauts.exe
P5: 0.0.0.0
P6: 5eb1b6a2
P7: c0000005
P8: 0012cb13
P9:
P10:Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER67D3.tmp.dmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER68AE.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER68CF.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER68CD.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER68FC.tmp.txtThese files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Xenonauts.exe_983c85911b256e1e7645574dbd8287a6ac0764f_fe25ad9b_86ca69d0-11f3-44b2-85bd-8ec58d049e30Analysis symbol:
Rechecking for solution: 0
Report Id: 21218515-4f89-403e-a72f-8b5f64e41451
Report Status: 268435456
Hashed bucket: 9c4b326a303e0de7be6a960e9a3d0000
Cab Guid: 0 -
I discovered and built he alenium rockets, but when I try to save role equipment with a he alenium rocket loaded into the rocket launcher, it still saves with explosive rockets.
This means, unless I drag over a he alenium rocket to the soldier each time, his first shot is at half power.
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To the left of my tank, and directly north of the fallen blue shirted alien is an invisible civilian.
I only know this because I force my tank to shoot that area, and heart him scream with damage being displayed.
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I've been ending my turn for a long time now, and the fires don't appear to be decreasing any. They probably fill the entire map. What should I do?
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When I loaded the game, the medkits were set with their correct number of uses. It appears the medkits are saved properly, but if you use a medkit, it decreases all medkit uses of every medkit in the backpack until the save/load.
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If a soldier has more than one med kit, all large medkits in inventory get used up at the same time the med kit in hand is used.
This means having 3 large medkits on a soldier used up the large medkits three times faster, which removes the point of holding 3 different medkits.
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Crash when auto resolving air battle against 3 hunters X:CE 0.35.1 + x-division 1.00.00 - new dawn
in X:CE Bug Reports
Posted
Faulting application name: Xenonauts.exe, version: 0.0.0.0, time stamp: 0x5eb1b6a2
Faulting module name: Xenonauts.exe, version: 0.0.0.0, time stamp: 0x5eb1b6a2
Exception code: 0xc0000005
Fault offset: 0x00002adc
Faulting process id: 0x5938
Faulting application start time: 0x01d74a459082e647
Faulting application path: C:\Xenonauts\Xenonauts.exe
Faulting module path: C:\Xenonauts\Xenonauts.exe
Report Id: 504de658-1f2b-41fe-a5a7-aeb6c343cafd
Faulting package full name:
Faulting package-relative application ID:
Fault bucket 1244490668004854161, type 1
Event Name: APPCRASH
Response: Not available
Cab Id: 0
Problem signature:
P1: Xenonauts.exe
P2: 0.0.0.0
P3: 5eb1b6a2
P4: Xenonauts.exe
P5: 0.0.0.0
P6: 5eb1b6a2
P7: c0000005
P8: 00002adc
P9:
P10:
Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERB4C7.tmp.dmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERB564.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERB575.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERB582.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERB5A2.tmp.txt
These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Xenonauts.exe_b0a05f794dc9da39a710d2f2c8621c58eba3b760_fe25ad9b_7dfa3ab1-1fb3-4f88-bbe8-b1cfaf42a6d2
Analysis symbol:
Rechecking for solution: 0
Report Id: 504de658-1f2b-41fe-a5a7-aeb6c343cafd
Report Status: 268435456
Hashed bucket: d196a9c5e1cafffb814551ab40b7c991
Cab Guid: 0
Report.wer