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dungand

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  1. Xcom EW was the game that introduced me to this type of game and I loved it for the time I played it (one campaign, 30 hours). At the end, I had fell in love for this type of game but I wanted more. This is when I found xenonauts and played it for many more hours than I did for xcom. The depth of this game was so damn sastifying. I just noticed xcom 2 released and played it for a couple of hours, but it feels so pale in contrast with xenonauts it only makes me want xenonauts 2 more than ever. If I only had one thing I could have improved in both games is the difficulty curve. I feel like Xcom is always hard at the beginning but becomes too easy past the first missions while xenonauts starts quite easy and becomes impossible later on. Maybe I'm doing something wrong because I played over 10 campaigns in xenonauts and never won any of them. It always ends up with my troops, despite having full predator armor squads, getting their ass kicked in alien base missions or terror missions. Though rare are the games I played in my entire life that have a balanced difficulty curve, I'm still wondering why is there no one out there that implements scaling difficulty settings. Instead of putting fixed difficulty settings and just wishing the player will be neither too strong nor too weak when getting to a specific point where otherwise it's going to be either boring easy or impossible for the player, why not simply use a percentage of current's player overall strenght? Is there a reason why no one ever tried this?
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