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Charon

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Everything posted by Charon

  1. @krolyn X-Division unlocks a lot of this potential again, where aliens, melee and ranged are effectively working together to destroy you in the most efficient manner possible, thats why some people say its hard. Most X-Com games revolve around that individualistic alien overpowered units and weak humans who have to work "intelligently" in a team to overcome the odds. In X-Division they are overpowered AND work together as good as they can. But this concept wasnt received well during X1 development, because people thought this wasnt fun, thuse the downtuning.
  2. No, aliens do get bonuses the hp/accuracy/increased stats on higher difficulties like in any other game to give the illusion of an increase in difficulty, but that wasnt my point. Let me give you an example: The downtuning was in "teamwork" and "swarm intelligence" rather than it stats gain. At least thats what i think, i could be wrong. I dont have that much insight into the development of X1.
  3. Below the Medals there is a text saying Dropship Assignement, and next to it is a dropdown menu. Give more information about what happens when the game locks up. I mean dont use the delete button.
  4. ? All items on the ground should be automatically looted at the end of the battle, the only exception are xenonaut "grenade" and "ammo" items, including melee ones, those you need to collect manually again. Reportedly yes, althoug there is no hard evidence. Supply runs will increase the speed of the invasion for sure though. Esc > Options Nowwhere, its more like dieing and learning ^^.
  5. 3.3 Troubleshooting This mod is %98 stable. If you got any weird problems like aliens without guns, strange visual errors, game crashes, they should be about wrong install or mod loader issues. Be sure that you got X:CE, X-Division and X-Division Patch is installed and then come to our topic with your save game and we will help you. Sincerely yours, Drages NEVER USE THE MODLOADER DELETE BUTTON, ITS BUGGED AS HELL. Rather delete the mod folder from your mods/... folder directory. If you have a subscribed workshop mod then unsubscribe first then manually delete the folder in your mods/... directory. I think i got a bug, can you help me ? If you want some help when you make a bug report or think that something is not the way it is supposed to be, add full screenshots of your whole modloader and your savegame ( geoscpae only ).
  6. See there is a reason why i write something into the OP
  7. @Dub If you just want to finish the mission: As a general rule never patch something during GC. No.
  8. 3.3 Troubleshooting This mod is %98 stable. If you got any weird problems like aliens without guns, strange visual errors, game crashes, they should be about wrong install or mod loader issues. Be sure that you got X:CE, X-Division and X-Division Patch is installed and then come to our topic with your save game and we will help you. Sincerely yours, Drages NEVER USE THE MODLOADER DELETE BUTTON, ITS BUGGED AS HELL. Rather delete the mod folder from your mods/... folder directory. If you have a subscribed workshop mod then unsubscribe first then manually delete the folder in your mods/... directory. I think i got a bug, can you help me ? If you want some help when you make a bug report or think that something is not the way it is supposed to be, add full screenshots of your whole modloader and your savegame ( geoscpae only ). First, calm your tits, second, thats wrong. @Suave What you are describing is quite wrong, the race which creates a GC gets set when the UFO spawns, so no amount of loading a GC nets you a different race. The same should apply for Terror Sites. @Fenoftal Everytime you engage an alien base a random race gets selected. Thats just how Xenonauts works.
  9. 4. Known Bugs ( at least until the next patch ) MAG Minigun - https://drive.google.com/open?id=0B27Z44zoal_VZGFNSjBCMl9GZ0E You can follow the current development here: Thank you !
  10. The only thing that triggered me was that semi-full-conversion-mod. And this isnt something for me, but rather Solver. And he said he fixed and refixed it again and again, so dunno, its kinda low on the bug list. One thing to notice here also would be to see if the bug happens without loading a GC save, as these are way more stable than loaded ones. Since i dont have an clear read on it i wont touch it. Like, if anything has priority than it would be the buggy way the game loads a GC save, after that we could look into what is happening there if the bug is still exists. I also know a variant which might be related, so we might fix this without even looking at it. The fastest way is always to start at teh beginning. All reports help.
  11. Congrats, once your research is done i guess you will get some secrets.
  12. Holy moly what an exploit. @Solver Do you see this ? At least we planned ahead and gave proper units for that, good luck on the mission.
  13. Sounds neat, mind if we take some of that for X-Division maybe ?
  14. You fixed what precisely ? I was thinking about creating a smoke cloud ability, or a flamethrower, those would be compatible all along and really cool.
  15. Because there is no UI for it, i guess ? @Solver would that be a good idea ? If I fetch Draku he may build us another window. How did you find that out ? Even if we can only use 1 additional weapon, it still some variety. @drages look at this !
  16. Uhm, you can change teh weapons in the GC ?
  17. Is that really a thing ? Dual Wielding vehicles ? I made the discover chance 25% for 4 for day with a 50% proximity one, and 50% exact localisation. Feels good to compare values. I recommed following mods, and especially because i made them for the community: As an option: I will also bring out the new version for the ambient sounds, if the tests continue to be promising, and i also can take a look at your ultimate ambient sound system to minimise bugggy behaviour. Congrats on the launch, good to see some new blood here .
  18. @Solver You are up to date that the message system is not working right now ? Error code: EX145
  19. 1. Extract your mod into your mods folder: DardastlyDonnys mod.zip 2. 3. activate your mod in the modloader and give it the highest priority 4. Open your save and sell 1 alloy, the researches should pop up, if not, something went wrong
  20. Send me the researches.xml and note which one researches you want to get unlocked. Make sure the researches.xml is from the mod with the highest priority.
  21. Send me the researches.xml and note which one researches you want to get unlocked. Make sure the researches.xml is from the mod with the highest priority.
  22. Heres is the solution: Simply putting a caesan/sebillian/andron into the file, preferable at the top, you give the game the identifier for the base it needs in order to create the base. This bug therefore only occurs for 100% custom alien base units, but mixing in 1 vanilla unit will give the game the idnentifier it needs. Heres an example of an working load: [4276] Alien base mission... [4276] Picking ticker-based size for alien base at 5475,1215 [4276] {GCLoading}: TilesetAtlas loading for 'AlienBase' tileset took 0.063318sec [4276] Started CreateLevel() [4276] Trying to load the map "alienbase/BaseMaps/alienbase.medium.andron/alienbase_a_medium_3"... [4276] The map is loaded. [4276] {GCLoading}: AddToScene (layer 2) took 0.374065sec [4276] Loading UFO submap: "alienbase/BaseMaps/alienbase.medium.andron/AlienCommandRoom/command_room_medium_2.xml". [4276] {GCLoading}: AddToScene (ufo submap) took 0.743292sec [4276] Loading dropship submap: "alienbase/SpawnMaps/spawn3.xml". only 1 vanilla andron was added to the file, and was placed at the top (if that makes a difference ). So in a nutshell, if you make a custom race, you also need to make a map for it, located in the C:\Program Files (x86)\Steam\SteamApps\common\Xenonauts\assets\maps\alienbase\BaseMaps. Simply copying over some maps and renaming it should do. Alternatively you can also put a main race vanilla unit into the file as an identifier for the game. This identifier should match with the race name of the file. Case closed.
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