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Charon

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Everything posted by Charon

  1. Github is now fully setup and synchronised with my local computer: https://github.com/X-Division/X-Division I can now push changes with git add . git commit -m "" git push -u origin master to the server 24/7 . Suggestions can be made on github anytime as well. I hope this makes it easier if somebody wants to help. A big thanks to the community to push us so far .
  2. SITREP between our tester and main development, full commentary.
  3. Heres the updated description: <Cell ss:StyleID="s87"><Data ss:Type="String">We will just have to distribute this shields to our men now. Let me make some last changes ... .</Data></Cell>
  4. sounds_gc for X-Division. You can also turn down the master volume. Ambient sounds are only in ambient sound mods. Sry doesnt work that way. Research the shield upgrade again. LockManufacture doesnt work yet, but was supposed to. And the research description could use an update on what it actually does.
  5. Vanilla bug, nothing we can do. @Solver could take a look if he wants to, but i think he is caught up in another game right now .
  6. I see what you did there, didnt think about that. Good point. Indeed. Sry, cant talk about that, havent played the vanilla game in ages. But you can take the recoil rather as the mechanic effect the weapon does so it stays cool during shooting (spasm). For the inaccuracy you can give the soldiers some drugs and tell them they are in a disco. Yes, this is why i think the question is simply about how quickly you can go to the next step - plasma. As in theory lasers simply do need too much energy to be effective, and are partly reflected by most materials. PS: Water is an awesome material to cut, but the close combat makes a knife better in most situations. Knifes also are pretty robust and not weather dependend.
  7. ? What is the point ? Having a pinpoint needle is not what you want in combat. The higher the mitigation the less energy gets transfered to the body, unless the armour absorbs it. If you make a pinpoint hole in a sebillian it will heal back in 2 seconds. So if you want a realistic scenario, you would have to examine the sebillian and and caesan corpses, and make a weapon that pierces through the armour, but not through the body. Then you produce said weapons and make a high percing one for higher armoured units, like tanks and discs. If you could maintain the laser long enough you could make something which would basically be something like a scissor with unlimited range, and cut the head off - but its impossible to maintain the laser for such a long time.
  8. Since there can be an unlimited number of photon particles in one place there is no reason to not give laser the highest mitigation in the game, check your physics. If there is not enough concentration of the laser beam you wont be able to do damage, and if you do damage it is piercing damage, since thats the way lasers work. Applying real physics to a game is not possible, at the end of the day you will have to ignore certain physical laws, and then people will call you out for being unrealisitic. Your suggestion is as gamey as the vanilla one, it just ignores different laws. I think it comes down on how you configurate the weapons, and since there is no detailed description of every weapon, every bullet, and every battery, you can argue either way. thats a piercing bullet this is a bullet which transfers all its energy as a stopping power you cant have both, and they are used in different situations. Piercing weapons are good against heavy armoured units, and max energy transfer bullets are most devastation against targets without armour. Same can be applied to lasers, although they have a lot less room for utility. If you want to have the closest realism play X-Division, there weapons are most realistic in what they are designed for, snipers with high mitigation and low stopping power, and shotguns with low mitigation and high stopping power.
  9. @ckelloug I forgot to mention that i made the list so you can get an idea what is happening right now, if you want to help in any way you and everybody else is welcome.
  10. We have ideas for the next 2 years in my notepad, and i still hold textfiles with community feedback from 4 months ago. Since Xenonauts 2 will be on the radar this might change things up a bit later on. Right now we are focusing on these major points: Im reviewing the game with my tester @Phoenix1x+52 Mapping and all mapping ideas which come with it. New Terror Site Map Style, bigger, better AI, more interesting environment. Destructible UFOs with destructable entrances, more varied UFO interior, to give you a new challenge every time you raid one. Completely new UFOs for the ones which right now use the old battleship map ( terrordreadnaught, dreadnaught, mothership, infiltrator ). Unfortunately we won´t be able to realise any of that without help. Make the X-Division installation easier by making an installer exe. The biggest obstacle for X-Division to be made available for the wide public is the complicated installation process, we would like to have an exe which helps people with the installation. Doesnt seem to be that hard, but if no one does it wont be done. Lore writing. Lore writers seem to vanish faster than a carrot into bugs bunnies mouth. Thats good advice. When faced with challenges you can come up with any kind of strategy and call it your own. The game will be there for you as long as you play it ^^. Until maybe the next patch comes .
  11. Elaborate. Ah, you did. Everything is possible. You are basically suggesting to increase the time neeeded to recover wounds. This would lead to the fact that you will have to spend a lot more time to switch around equipment. And i dont think that this is something i am looking for, the balance between aircombat - Geoscape Management - Ground combat seems good. Wounds tend to recover before the next wave - in Phase 1. Keep in mind Phase 1 is a tutorial, slowly showing the player what the game got. Once you are in need of having your best squad ready to storm that alien base before it becomes a fortress inbetween waves, more UFOs starting to show and the felt shorter spawning period of waves will make things more dicey. In our last teamviewer session we agreed to try out to give the alien weapons better accuracy which should lead to an improved AI and make smoke less attractive for alien units. Improved accuracy will also mean more hits will find their targets and more wounds will be caused. Maybe this will already be a remedy. I agree that the wound system has a lot of potential, but as a game designer i want to avoid decisions which needlessly will expand on managaing your soldiers, if I can help it.
  12. If you think something is corrupted check the MD5 sum. If its the same its your program. You do realise that you cant extract part 2 and 3 anywhere ? Its a multi rar file consisting of 3 files, you open it by having all 3 in the same folder and opening the first one. Extract to the position of your choice - done. Your modloader doesnt look anything like the official one, please check the installation instructions again. So yes, i would suggest a clean installation before that as well. Added the the instrunctions: 5. Unpack the multi rar file and put everything into your Xenonauts folder -This is a multirar file, you open it by having all 3 in the same folder and opening the first one. Never go full retard .
  13. What we are really looking for are hands which can do something, but we fully appreciate every oppinion on the mod. Nothing is set in stone either, every good idea can improve or change the whole game.
  14. Yes, the gameconifg. Your last mission fully counts so you can go over 100 tu this way ( 97+5 = 103 ). Progression stops after that. Additionally armour can pump your TU up as bonus ( 103 +10 = 113 ) @drages.
  15. @thethirteenth1 We are also making regular teamviewer sessions, if you want to join i can drop a not for you. Usually we are available around 20 00 - 00 00 GMT +2, and ofcourse mostly available on steam.
  16. I noticed i came across a bit condelscending, i apologise for the inconvinience. Hm ? Nothing much to see here. its the (Burst) code line started and ended with nothing inbetween. Like a sandwich without any filling, it doesnt do any harm but you wouldnt eat it either way. As far as nobody needs it they havent been uploaded. As it means additional work for me to upload the latest things everytime i decided to upload them as people need them. If you want to work on anything drop a note and i can upload them. The ultimate goal will be to have a full working github project online.
  17. Be a pioneer, make one +35 is a world difference. if something has 50 armour, you would do 20 damage with a precision rifle, and 55 with a gatling one. Thats more than +100% damage. Nothing is broken and the code line is correct .
  18. The tooltip is wrong, its 1 shot. This has already been fixed for the next version. Why do you know it better than we ? I coded a new flat suppression system where the values are the ones you see minus 1. So 13 is correct. Although they are not correct for some other things like weapon.railheavymk1.desc etc ... . I would love to see the correct values getting used but i think one or 2 points off the actual values wont let people have a too much distorted view on how the weapon handles. @Phoenix1x+52 did them and i really appreciate his work here, even if some values are off. You can see that the values get off the further you go down the list, which points to exhaustion and overworking. This is why i think the result is as good as it could get. So if you want to do some changes you are welcome to correct things: https://github.com/X-Division/X-Division Good catch though, well done.
  19. "basic alien control system" You get these from the new UFOs that spawn. That code is not used, its just there to give basic Xenomorph AI examples for small and big ones.
  20. @thethirteenth1 Your modloader seems to be ok. 1. First try to delete your scripts again and see if it works. 2. Your Xenonauts Fix Pack looks very suspicious to me. It says UPDATE, so you must have subscribed to it on steam. Unsubscribe, and delete the .zip from your mods folder. Dont use the modloaders delete button !!!!!!!!! Then delete the Xenonauts Fix Pack from your mods/... folder. Extract the X-Division Xenonauts Fix Pack from the 0.99.4 rar and put it in your mods/... folder again. This should fix it. Added the instructions to unsubscrbie to any other mod for step 1.
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