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Charon

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Everything posted by Charon

  1. Ever wondered what the developers were doing to advance X-Division ? Let me present the hard work of 6 hours ! BEHOLD THE GLORY AND THE BEAUTY ! func uint chereqcmdproc( uint wnd ) { str num1 num2 num3 macrox_getstr( "chereq1", num1 ) macrox_getstr( "chereq2", num2 ) macrox_getstr( "chereq3", num3 ) if num1[0] = num2[0] = num3[0] != '0' { return 1 } msg_warning( "Check the Requirements", "#lcaption#" ) return 0 } @Solver Can you explain what i did there ? I still have no clue ... but it works.
  2. @meyer.cm If you have these kind of bugs its always mandatory that you post your rigs, OS and platform and whatever more you can think of. Otherwise i can also only look into my crystal to see what the problem is. For instance: Windows 7 AMD FX(tm)-4300 Quad Core GTX 970 Steam Your save produced the same crash on my rigs. Best Regards Charon
  3. These are the fixed files for the XCE 0.34.3 version. Other than switching out the files proceed as in the original thread:
  4. This is just a reminder for myself that this bug exists. It is possible for a bullet to hit the tile right in front of the soldier/hit crouched soldiers right in front if a obstacle which is 2 tiles away gets destroyed during a multishot fire. This cant happen for single shots. If a soldier shoots with a multishot aim option and destroys the obstacle during the shots, than all remaining bullets will target tiles between the destroyed obstacle, and the shooter, and in this case the only option is the 1 tile remaining right in front of him. I have confirmed this bug multiple times with the Xenophobia mod which runs on XNT 5.3 Firebat. Most noteable you can destroy UFO walls and this made the scenario more common than it is in Xenonauts. This obviously can only happen with multiple bullets because after a single shot destroys the cover there are no more bullets to redirect. Example:
  5. They make great use of that in X-Division .
  6. @ramzesLOL Check step 3 for installing the patch. After you have read it run the installer again to get a working game. Depending if you are on GOG your savegame might have been corrupted beyond repair. Yes, i know that is a bit misleading, i will work on an installer for .40 soon. Yes All captured aliens are useful. The only exception are ceasan psions, and captured ones might get used in a future version, this is why you can catch them already.
  7. I think i got a bug, can you help me ? If you want some help, make a bug report or think that something is not the way it is supposed to be, add a full screenshots of your whole modloader and your savegame ( geoscpae only ).
  8. The differences i found where a deleted <PathingMechanics FloorPreference = "0.25" in the defensive AI and the fixed wraith <Teleportation maxDistance="15" />. Other things are slight fixes to AI script behaviour. Like sometimes aliens would skip a turn. Solver might give me a list of changes regarding AI, so i might post it later. @Ichthyic Best of luck !
  9. Is the summary "Git gud" ? Yes, but as he said, there are no tweaks which buffs the aliens, so there is nothing you can find to change it . Its just the vanilla experience + no door camping and tele fragging. But if you want to look go into the xcebbalance folder under mods. But i actually havent played XCE ever so i cant say anything, ups. @Solver you mentioned some AI improvements, maybe those are responsible for the AI taking shoots from better positions/not taking shots from bad ones ?
  10. Young Padawan, after seven years of pilgramage, i can tell you that you are not ready for X-Division.
  11. Forget whatever happened before, you cant compare a non working game to a working one. You dont have to take my word for it, you havent researched advanced laser weaponry. Look into your game and read it under Technology. Its not there. Thats cold, hard facts. .
  12. Your savegame says that you havent yet unlocked the advanced lasers, which contradicts what you said. Pulse Lasers cant be equipted by hunters, you need to research the first light tank ( defender ). Your logfiles are fine, no mod contradiction. Other than putting on some glasses your game seems to be completely fine and working .
  13. @jayc82 Your modloader looks just like as it should be. Did you start a new game after the .41 update ( from the previously corrupted savegame because of the malicious Fix Pack ) ? If you want to send me the logfile do 1. Start a new game 2. Enter a GC mission. 3. alt tab out of the game and send me the logfile from C:\Users\Username\AppData\Roaming\Goldhawk Interactive\Xenonauts . You can attach it here. PS: A proper bug report never bothers me. Handing in bug reports helps everybody to detect hard to find bugs and incompabilities.
  14. 7 times more . And there are a lot of different types of aliens everywhere. Keep your eyes open.
  15. Equipt the rocket launcher and drag a rocket over it.
  16. Fire in the hole is not available for X-Division 0.99 .
  17. No, it was because some code didnt compress images because i saved them as a directory instead of an direct compression mode. The result is the images folder you can see in .41 which are externally saved so the installer can access them in this way. But thx for looking into it anyway :). And yes, if you split the update nothings working, which is understandable .
  18. @DDTerr Your logfile shows nothing of interest, just some graphical stuff which causes nothing, but maybe different models. Your modloader is correct. Dont use 1. Autosaves 2. Quicksaves, manual saves only. If that doesnt work deactivate COM - Ambient Sounds. Edit: The freezing load of GC from GC, sometimes even from different campaigns is unpredictable. Its something even we have. First thing is deactivating all ambient sound mods like the one above to increase stability. And then the next best option is to not load around too much. It doesnt cause any harm but crashes every now and then.
  19. @jayc82 Well that could be because .41 changes the AI a lot. The Changelog is under the 3.4 Latest Patch. Here is a copy paste. DAY 256 Version 0.99.41 "Make Thy Enemies Stronger" The AI made an 180 alien weapons got totally revised for accuracy and aim sets The UFO crew has been revised - created stage 2 and 3 for UFO GroundCombat, the fight for the UFO and the command room New armour class system: Scout Class, Soldier Class, Tank Class, Scout-Chemical Class. Different armours provide different bonuses to contemplate the role the unit takes on in the battlefield halfed the selling price for alien interceptors Grenade throwing mechanisms have been revised - more accurate but lower range Psionic units capabilities have been capped for phase 3 and 4 units ( lowered ) finished the human heavy interceptor design, the aircraft should now work as expected ( untested ) added view range and night bonus to the armour in the xenopedia changed how androns spawn dogs appended drops from andron terror units to the appropriate robodog units added robodog death sound revised defensive AI, thats the AI responisble for defending the UFO or alien bases hyperions ground images got fixed increased alien numbers in alien bases decreased all human and alien interecptor anti missile coodlown to 0.3 seconds, they should be a fun and fast weapon only limited by the maximum ammo now decreased and changed all long range aircraft weapons and engagement ranges for UFO encounters, this mainly concerns long range torpedos and mines Increased fear damage from 50% to 60% Increased fear strenght from 1.4 to 2.0 Decreased paralysis range from 6 to 1 Decreased mind control range from 6 to 1 Decreased xenomorph sound effects from 1.0 to 0.7 increased shield hitpoints Added Phase 3 and 4 alternative mk3 weapon requirements Weapon manufacture revised, mk3 weapons now need additional cores to get constructed
  20. Just the Fix one is fine, i think. The other needed mods are not in X-Division.
  21. @jayc82 But technically ... you could also delete the Fix Pack and extract it from the .40 rar again. That should do it.
  22. @jayc82 Hi, and welcome to X-Division. Charons Changes is missing as #1. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAh. @Solver See what im dealing with daily ? Another Xenonauts Fix Pack bug. Hurray, because, Steam doesnt delete non needed files for GOG users. And Nexus does exist too, with a very harmful version. Anyway. @jayc82. The correct fix pack has no aircombatweapons.xml, otherwise its not the 1.41X version. But the point is, 1. get a wrong version 2. overwrite with newer version 3. harmful files stay = not good. @Solver The mod pack on the forum still has the Fix Pack version 1.41. Pls fix . @jayc82 Dunno what you can do if you want to play the .40 version. The .41 version is available with an installer which fixes everything, so try it out . Otherwise you will have to wait until Solver uploaded the correct files, because as unfunny as it sounds, but the fixed version 1.41X is actually nowhere available if you are not on Steam XD . I just realised every GOG users who wants to play X-Division .40 has this problem. But hey, thats why we made version .41 with an installer .
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