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Charon

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Everything posted by Charon

  1. Thats a question I cant answer without looking into. As a base X-Division cant be run with any other mods, but maybe @Svinedrengencan look into it and then forward you his results.
  2. Thats what it does. There is more to nerf the AI than i can simply put into the description. Thats where linear algebra really increases, and explanability in a few sentences really decreases. It is in the patchnotes. But all mods also have descriptions which you can either view in the modloader, or by going to the mod itself and open the modinfo file. Dont worry about the optional mods, you can activate or deactivate them during your campaign. So if you feel you are getting better you can deactivate any of the optional mods either in the modloader or by runnin the installer again. I never thought about that, but on the top of my head i would think it would take away from the immersion to rename it. People quickly learn that the civilian/local turn comes after the alien one.
  3. Hi @Mr. Misterthank you for trying out X-Division . These are development only files, and have no instructions on how to use them for people who dont know about them. However i would recommend downloading the unoffical 1.00.10 version here https://www.goldhawkinteractive.com/forums/index.php?/topic/13414-165xce-v0350-x-division-100-beta/&do=findComment&comment=171524 There are no plans to add such feature. I have been going over this years ago, and personally i love how the psionic attacks camouflage Wraiths teleporting around. I dont think the AI "understands" that the same sound is used, but they combine psionic attacks with theleporting very well.
  4. It is definitely possible, as i know from someone personally who was so annoyed by that, that he went and did it. I cant recall how or where he did it, but i think he used @kabills other sound for that.
  5. @PALU check the Reaper Bull Analaysis, first 2 paragraphs seem to be dublicated.
  6. @PALU As far as i have observed Dark Weaponry seems to consistently ignore shields. That means that damage gets applied to the unit directly, while not damaging the shield in any way. ... Ok so i i looked into it and it looks like the difference is is that the radius="0.5" or radius="1" is used. This basically means that if a unit is hit > the tile gets affected > a 1 tile effect circumvents shields since the game thinks that way. The affected weapons seems to be the dark rifles, snipers, Cannon and Heavy. This seems to be per design. You can look into the weapons.xml under alien dark weapons to confirm this yourself. Lore wise you could append this in the way that the aliens have found a way to cirumvent shields by either puncturing right through it, or other unknown means. The human antimatter deployment is less potent in this case because it cant really puncture through shields. In this case you can see that the aliens still have the upper hand in antimatter weaponry design, at least in the deployment method, while the human variants having less sophisticated delivery methods put more emphasis on bringing across more antimatter to the target, and thuse dealing more damage - the alien dark variants are mostly low damage weapons, but they can 100% circumvent shields. Interesting thing indeed. This can be another explanation as to why terror soldiers are so fearsome, giving them the ability to punch through any shield, or any kind of armour makes them truelly efficient troops under any circumstances. A caesan soldier might carry a 450 hp shield, but a terror soldier is puncturing right towards the 130 hp it has. Thats quite an ability for a weapon.
  7. I was thinking about this problem and am fond of a "preserve current orientation" button. This would enable shield bearers to actually move around corners facing the right direction of potential incoming fire, among other uses. The balance would simply be a 1 TU cost increase in every movement while this button is activated, which should it make more costly than conventional movement. I have already seen buggy versions of preserving orientation while moving in X1, but i have no clue on what it takes to code this into X2.
  8. These are the first design scatches for the SHOCK effect. Feedback is welcome. @PALU I think you mean Ballistic ?
  9. Yes, your playthrough was the raindrop that broke the dam. Even before that i was fond of increasing the damage for the standart grenades and rockets, but with your gameplay data additionally injected into my game-knowledge made me increase the damage. It is still physical damage, which sucks, but the damage should make it possible that you can bomb yourself through your early missions now, at the expense of loot. I even think about making it 80 damage for the grenade, and 120 for the rocket. But additional data will have to be made available to create proclivity towards that.
  10. Increased frag grenade damage from 50 to 70 Increased frag rocket damage from 90 to 110 Into C:\Program Files (x86)\Steam\steamapps\common\Xenonauts\assets\mods\X-Division: weapons_gc.xml strings.xml @PALUI thought about the armour increasing TU% lore problem, and i just thought you could let the head scientist jokingly throw something in like "Better check your weaponry with this armour, you might not get the time to fire an aimed shot with these. [Generic lore joke]." This Doesnt lean towards any specific weapon Doesnt carry any frustration with it Brings across the information is funny/sarcastic/lore With this example you can bring across a game mechanic information without painting this kind of information in any way ( and influence the player ). It is just an example, but the job of this is the one of a lore writer . Thats you. You can also make a whole paragraph out of it, im not restricting you to one sentence. Im just trying to give a short example of how you could write it.
  11. <3 While i generally agree with that, your writing doesnt bring the information across in a prejudice free way. How about "Flight doesnt allow for shields to be carried simultaniuosly." ? With this you have no bullshit (lore) for the player to believe, and no prejudice to deal with. Just a simple fact stated. Nobody is ever going to ask why and players will be thankful for the information.
  12. I think we are talking past each other again. The thing im trying to bring across is that reading the Xpedia should be a positive experience. Not 101 things i am frustrated with in the game and which i have to make half a sentence about. While i know being frustrated is a natural part of the game and having to express that is necessary, i think the Xpedia is the wrong place to put such an underlining frustration into, when potentially hundreds of players will read them. But i said enough about that, you do you.
  13. This is how i imagine a terror site: https://9gag.com/gag/aLg9Y5W
  14. I personally think the explanation is too technical, too gamey. The Xpedia is there for the lore in the first place, to cover up game mechanics with roundabout explanations. Like: " The unevenly weight of a shield is not something that a jetpack can carry without constantly making front flips and ultimately crashlanding the user so you obviously cant fly a shield around without specialised equipment." instead of " the game doesnt let you fly with shields because its set in the game files, and i dont like that. I also dont like that you can jump over small obstacles with a shield."
  15. Too tired to explain something doesnt make sense here. @PALU
  16. I think this is rather something for @Solver and it is so minor i wouldnt even bother fixing it. I rather wish for a faster visual SHOCK component, or a memory point for rocketlauncher loadouts. These are the fixes which have bigger impact on the game in my oppinion, and you cant fix everything. The universe is endless, and so are bugs in software. But thank you for bringing this to my attention.
  17. Headscratch. We seem to be entering a circle where i can make another argument ontop of every argument you make. Can we call it a day after this one and say we are on the same page ? Terror UFOs having a delayed update in a new phase, meaning you will have ample of time to get some of the new aircraft out, if you so desire. You seem to have experienced this with the Terror ship from Phase 1 against Phase 2 batteries. Can we leave it at that ? Yes, i heard that loadouts are buggy, but i never experienced this myself. I usually simply refit my aircraft, wait until its done, and then use them. Never had a problem with that. If you are sending them out with half of the ammo capacity and dont have an airfight you might naturally run into bugs.
  18. Wait, i know i am trying to box you around, but you seem to go into the wrong direction. All i wanted to point out was that the projectile of gun is called bullet ( because its small in size, comparing to the fire mechnism ), and the projectile of the Spear Cannon is called rod ( because its comparatively bigger in size compared to a bullet-to-gun ratio ). You can leave everything as it is, a wrong description never hurt anybody. Edit: It doesnt mean the Spear Cannon is not called Spear Cannon, it just means the Spear Cannon doesnt fire spears. A 15TU% increase in an aiming option ontop of a non produced laser sniper equals to 110% TU% to fire the weapon, which is impossible. There is really not much math here and you can view the stats of a weapon as soon as you unlock it. If you say thats too much math for players than i will have to disagree, surprises are a part of life, and in this case the game. I dont really see a non-prejudice free way of describing it, other than stating the stats of the armour. Which is attributed to the huge jump in torpedo slots an aircraft can carry, from 1 to 2, which is an 100% increase in damage, even without better aircraft weaponry. Everything has a reason, in this case that there are non natural numbers between 1 and 2.
  19. Yes, i was thinking about the various spear entries. Example: Technichally the Spear Cannon doesnt shoot spears, they are still bullets. If you want to emphasise the heavy aspect of the bullet you can use "rod", but shooting spears isnt the appropriate wording imho. This is a spear throwing machine and thats not what we have (although it is almost identical as a structure ): But even than its not really a "spear". A "spear" is always something which a human hand throws. If a machine is involved its called firing rods. Because thats what they basically are, rods. So much for linguistic . I would be much very much obliged if you do so. But when you do it i dont really understand why the information is there in the first place. Snipers are not the only weapons which cant be fired in their highest mode anymore. Does the writer of the Xpedia hold snipers in higher regard than other weapons ? Are the weapons which are not mentioned of less importance ? Are snipers mandatory ? You see, no matter what you do, if you dont objectively follow through with a rule highlighting certain things makes prejudice almost completely certain. A balance, which can easily be changed with the next patch. Now i totally understand that not being able to fire snipers as well as before is an important and useful information for you, as it is for many other players. But in my oppinion masticating the connection between an armour increasing TU% and certain weaponry is something the players should find out themself. This is called "discovery" in games and is a very important point. If you masticate every bit of thought process for the player you are robbing them of the experience of making the connection themself. Have you ever seen infants/children and how important it is to them to do the stuff themself ? Its because nobody else can give you the experience of doing an action yourself, and coming to the proper conclusions afterwards. Look at the Pulse Precision MK3 and you will see that your statement doesnt even hold true for all snipers/precisions. I would be much obliged if you rethink that approach. About #batteries A Terror Dreadnaught has 43 280 hp and a MAG Turret does 11 000 dmg, with a miss rate of 50%. This means 4 hits bring down a Dreadnaught, which is the same ratio than in any other phase. You need 8 batteries to have a 50% chance to shoot down a full hp Terror UFO. So i cant really do anything without screenshots, video proof and a save game to look into it, if you desire that i do this. Have you checked if your turrets were not Plasma ones at the time of the assault ? Dealing 2700 damage on a 92% damaged 43 280 UFO sounds about like 6.25 percent, which seems to overlap with your 7% of damage.
  20. Nothing is perfect. Are you suggesting another string to indicate whether or not a weapon can be equipted on an exosceleton ? The pros are that it is visible to the player which weapon is equiptable on heavy armour, the con is that the strings are already overloaded and cant take yet another ambiguous line. That should be about correct. Technichally, it doesnt. It upgrades the normal workshops/labs to nano/quantum ones, which have higher capacity. Since there are no Xpedia entries for those, its ok if a hint is inside the base upgrade. Depending on the development, i think our proclivity is towards the SHOCK effect, eg. the SHOCK effect slows, not the slow effect. I know im dragging you left and right, but thats how development goes. For now you can just keep it until we have a more visual indicator. Need more data and a more detailed description. Possible alternative word for spear = rod. (providing the wearer with a lot of protection against smoke and gas effects ). The sentinel armour provides a quite good protection vs incendiary and chemical damage. I personally dont like this line. While it might be your personal oppinion that sentinel armour doesnt go well together with snipers, putting this into the Xpedia basically tells the player what to do. This is not the X-Division principle. What if players form a different oppinion ? Does the game than tell the player she is wrong ? Laser weapons are precision weapons, different to true snipers, yet they have the same problem. To put all problematic weapons in one bathtube and letting the players figure out which ones arent meant is the same as saying nothing at all, just with the difference that you wrote something players might attribute value to ( because they kinda have to trust the Xpedia ). So, this is not what X-Division stands for.
  21. "Heavy" in this case only means if the weapons accuracy drops after moving. As far as i know "LOWEST OF STR OR ACC AT AIM" is a better indicator for what exosceleton can wear. I looked into the files and there is no clear indicator to the player what constitutes a weapon which can also used by predator armour class armours. LOWEST OF STR OR ACC AT AIM is an indicator but the flamethrowers for instance can be used with a heavy armour without having those attributes. The best thing you can do is just to produce a heavy armour and try out if your favourite weapon works with it.
  22. @PALU Still any questions about the delicate well thought through balance of X-Division ?
  23. Oddly enough this is the conclusion i came to as well, until i realised exosceletton cant operate something as delicate as a sniper.
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