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Ruggerman

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Posts posted by Ruggerman

  1. Stress is an interesting element of the game, but it needs to be a combination of a number of factors, i.e.(Bravery, Reflexes, and Hit points), and recovery should also be link to the same. This is so that you will have more unique characters in the game, and give your a better dynamic's experience, within the game.

    At the moment you know that a character will be out of the game, after 4 missions, which means you need to hire more troops, so you have to build more barracks, and this takes up space in the base complex, which reduces what else to can build, later in the game, and at this time in the game, you have a finite number of base squares to build in. Then you need more power??

  2. I don't understand why we are limited to the same area as in the original game, it would have been nice to have more flexibly in the layout of the base, and or bases, so as to be able to include more of the advance buildings that become available later in the game.

    That a thought!!!

  3. I am not curtain if this is because we are still in development, but the load times for this game, are I think just a little too long, and that could put a lot of player off.

    Could I ask other contributors to these pages, what they think is a reasonable time, to wait for a screen to load, and continue with the game???

  4. Combat Stress, should not just accumulate, just by going on a mission, it should have certain events to trigger it, as it is now you need a large number of troops, to cycle through each mission, so as to have troops available, which means that your troops don't develop their stats as fast and the cost of recruiting more, and building more living space, make the meagre resources that you are given hard to manage, this could be OK on a harder level, but not on BASIC.

  5. The way the battle harness is displayed on the screen for each soldier, is not in line with the equipment, that one needs to carry, there should be a holster for your side arm, and a scabbard for the battle knife or bayonet. Also there is not provision for water bottles, or other battle related equipment, it would be nice if the screen layout was more inline with the style of battle harness that a soldier actually uses.

    Just a thought, what are the other members considerations!!!

  6. This situation has happen before, in older versions, as if the game is loaded, and all the civilians, are near to the aliens, then they will be killed, and you lose the battle, before you start, this should not happen. The civilians should try and run toward your troops, and safety, and not into the jaws of death! 

    The AI of the civilians, needs to be looked into, as the above situation can be very frustrating, Please have a look at this!!

    • Like 1
  7. The real trouble with grenades is that you can't throw them far enough, too get out of the danger zone, so you need to get behind cover, or you could be a casualty of your own grenade!

    They are not a direct fire weapon, you use them like a short range mortar, very short ranged. up and over. 

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