Alienkiller
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Posts posted by Alienkiller
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Yup the Fallen Fighter I got by every shootdown from fighters, so I can dissemble them and get Materials. But the Question is: for what I need the Fighter Core I have in Storage?
Yes I´m sure, because I only fire with Rifels, MG´s, Shotguns, Pistols, Sniper (Next Gen) as well as Standardlasers (all normal equipped Xenonauts use Lasers now), 2 Flamethrowers and the Chemical Injector.
The Grenades I have (Standard Explosive Grenade, Stun Grenade, Flashbang, Smoke Grenade, Incendiry Grenade) I use most for normal enemys (Sebillans, Ceasans, first 2 Xenomorphtypes) and in chase the Explosive / Incendiry Grenade for Androns.
2 Rocket Launcher Soldiers are new in my Team. So I have up to 20 Soldiers with 3 Shotguns, 2 Snipers, 3 or 4 Heavy, 3 to 4 Rifels, 2 Scouts, 2 Flammers and 2 new Rocketers. The Strike Team and Base Defense Team completes 2 Vehicles up to date (the Hunter with Rockets is chanced with Defender with the researchable Gun).
Shielded Aliens I didn´t located yet. But I think they will come up now, because Corvetts are coming several times. Most of them are piloted by Androns as well as Harridans (the Alien that looks like a Rabbit in Autopsiescreen?). Couldn´t catch a Rabbitalien alive yet. but my time will come.
Thats all Information for now, but it will come more today or tomorrow.
Can´t make pictures, if I could make some it´s somtimes better and easyer to explain. The Programm didn´t give a chance to make Pictures.
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@ BelgarionNL: The other Mod you mean is XNT. I played it too, loved it but it was never ended. Btw. Podbelski makes a little Expansion for XNT which is called Out of the Sun [geoscape overhaul for XNT]. If someone playes XNT again, this should be installed too. But I don´t play it anymore, because I played it since Drages had his Mod ready.
And now I play X-Devision. It´s still in work progress and will be fully developed at the end. It´s now a good playable Mod, which need still tested but it will be great at the End (with more new things coming).
@Drages and Team: I noticed something in yesterday testing, which comes at late evening/night:
- 1 Fighter Datacore left. Shoot down more fighters but no more Cores. Bug?
- 1 Andron Hub Part. Shoot down more Specialised Androns, but didn´t get more Hub Parts. Gives it more at time?
So I will test more today evening from the time when I´m home. Maybe I notice more.
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By other Weapons I had no effect like this. Tried Alien Flammer, Alien Ballistic and Alien Plasma atm. Like I said: No doubling or a similar effect like Woz2 is saying with the Blood Rifle.
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I can say what you need for Lasers:
a) Ceasan / Sebillian Weapon Sergeant (don´t kill the Special Aliens at the Beginning; Stun them and Research them)
b) Alien Plasma Weapons (Reasearch)
c) Result: Laser Weapons Research!!!!!
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Yes thats true. But I sugesstet it because I rememberd the Name of him in your Discussion of Testing.
But I test to and give my Reports here.
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Selgald is translating the Game to German. The Translation includes the Main Game, Lore+ and atm XNT. The Translation is not ready yet, but if you ask he and his Team could tranlate XDevision too.
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Yes it is that research, I will test it. About the next Step (Xenopedias etc.) is that for 0.98 HF and a new Version, or only for a new Version?
About Battleships & Co. this could take a while. But it is better to play longer and slower, so you will find more interessting things or not so good things like Bugs.
Oh one more thing I want to ask. I shot down Fighters and demontaged them. The thing you need for that is "Fallen Alien Fighter". O.K. But for what do I need the Fighter Datacore?
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Hi Hi guys. Did play this Weekend through (Paused with sleep stages) and now I have my first Corvette Groundbattle ended. Now I know why you should have Lasers at this Stage. Made it with my Next Gen Weapons, but all my Soldiers get hurt badly. My Scout "Hunter" with Rockets was destroyed.
The Andron Dissembly Bug is gone, so you get better protection for Soldiers. But I remermberd that the description of Andron Web is ####.
To the Ideas posted here for a while:
- don´t chance the Invasion time. Let it so up to now. You have much to research and you have to
split your Scientists to get what you need.
- don´t make more chances to the Vehicle Weaponary; it´s O.K. like it is because we don´t need
more (never chance a running system)
- make the Standard Rocket Launcher for the Hunter researchable. It was a good concept from XNT
because the Chief-Scientist says it to in his Xenopedia-Report.
- Jackal Armor: a) you let the Origianal in the Mod and upgrade it a little so the lone Picture has a
right to exist. So the Fox is a first step to make Jackal better. The second step is
a lighter Jackal Armor with litte more improvements (we could take the Entry from
XNT and make stats only a litte better then the original Jackel);
b) you chance the Orignal Jackal Entry completely and bring the lone Picture in so we
have only the Fox upgrade to that.
- I read more, but I don´t remember on it, becaus I still testing the Game.
Oh and I found 2 Things I sayd allready; Kubi thx I noticed that too:
- F-24 Asisrus Airframe is ####.
- Andron Web Research Description is ####.
- first Human Stun Grenade (Advanced Stun Grenade it is named in the Storeroom)
Thats all up to now I found. Will test more now. See you later.
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I like the slow invasion from the Aliens. So you can manufacture a little and buildt the F-24 Asierus as well as the first Laser Weapons. And you have to dissemble the cores for money. I´m in the 3rd Month (begun it shortly) and made 20 Ground Combats and won them all. ATM I have 4 Foxtrots, 2 Condors, 2 Hunters with Rocketturrets and the next Gen Weapons. Incendairy/Stun Weapons as well.
I find it very interessting that you need collected Alienequipment for manufacture new planes (at Foxtrot), Vehicles (at Defender), Armors (at Fox), Weapons (at Stun/Laser) etc. All worked up to now without Problems (Research, Produce in Workshop etc.).
Btw. I found out, that the Asirus Airframe is named ####. And the Testers are right about the Aliens in UFO´s (walking their AP´s out) so that you can handle them very easy. But it needs to much time, so I do it like the american way. Get in, rumble, exit.
To all who think this Modversion is hard: I played the Standard Version of the Game and XNT-Mod on Normal to get through the Game.
XDevision I play on Veteran and make it up to now, some others play that difficulty with Iron Man (not me; I play Standard Veteran) to Test this Version. And I find it´s easyer then the Base Version of the Game.
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Yea it´s a Situation with the Main Programm. The XNT-Team and others have the same Situation as we have with the Invisible thing. But when the Alien dies, it become visible.
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Hi hi Guys.
I had played a little more and must say: Damm good Work to that what I see up to now! I have adv. Ballistic Weapons, Flameweapon (Flamethrower, Incendiry Rocket / Grenade) as well as the Stun Baton. The next Stun Weapons (Stun Grenades / Stun Rockets) are in Production Line.
And I mention, that you need the Stun Weapons to get more and more Information about Alien Weapons, Techniques etc.! So Drages is right. I have stunned an Ceasan Weapon Seargeant and can now reasearch better Weapons. But you need the first Technikans, Doctors etc. too, to get more Information about the UFO´s, etc. from beginning.
So the next Armor (Fox) is in Reaserch as well as the Reaserch to get an better Interceptor. Up to now no Crash, no Bug.
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Thats crazy. Have checked some datas and couldn´t find a failure. Research (OK), string (OK); both have Andron assembly in it.
I remember, that I had in XNT to capture an Alien allive to to get better armor. But I dind´t remember which alien. Drages go the same way, we have only to find it.
The Corpose destination from Drages is here:
Corpse name="Items.AndronCorpse" MODMERGE="insert" MODMERGEATTRIBUTE="name">
<stockTextureName>weapons/ScrapMetal1.png</stockTextureName>
<dragTextureName>weapons/ScrapMetal1.png</dragTextureName>
<slotsizex>3</slotsizex>
<slotsizey>5</slotsizey>
<weight>25</weight>
The Original Data (from Standard and X:CE) for comparisation:
-<Corpse name="Items.AndronGuardCorpse">
<stockTextureName>weapons/ScrapMetal1.png</stockTextureName>
<dragTextureName>weapons/ScrapMetal1.png</dragTextureName>
<slotsizex>2</slotsizex>
<slotsizey>2</slotsizey>
<weight>25</weight>
And the Data, which is connected from both to it here: Xenonatus/assets/weapons/ScrapMetal1
I found the failure. I checked it with the Original Data and found out, that in Drages Data is missing a part, the "Guard". So you have a problem with the Tech tree.
Chance the Entry in Drages Part and try again.
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Every Laser, Ballistic Weapon and Explosive Weapon you use destroy an Andron, right?
The last suggestion I have to offer is to capture a Andron alive/stunned. Try to damage him, then Stun him (try to use Alien Stun Weapons or Stunbattons after damaging the Andron). That´s what I can suggest, because you need time to reasearch him (saw that in the Research).
But you are right, Drages and the Team should show over that. Maybe it´s a bug we couldn´t find out yet.
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Then tell what happend. I hope we get good news. If nothing helps we have to use Stunbattons.
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Sometimes you have to use the Weapons which you hadn´t thought about. But be warned. You need much bullets from the first Ballistic Weapons / NextGen Ballistic Weapons to get them down. Use Stun Batons as well, because Pistols normaly have no effect. For Ballistic use Sniper, Heavy MG´s, Rifles, Shotguns as well as the .50 Cal Guns/Rocket Launcher of the Hunter.
The best thing is if you use the NextGen Ballistic Weapons or higher. If that solution didn´t work we got a big problem here.
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I will try it, if I meet them. Together we will find it out what´s wrong.
Maybe I have a solution for that problem. I remember that I fought the Androns with Balistic Weapons and got Andron Bodys, because it´s no energy Weapon. I will try it, if I meet them. If that´s the solution, we have won.
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I know what you mean and see the problem. I will play on the Weekend too (maybe tonigt night after i come home), so I will come to the stage where you are now. If I remember correctly, you can research EMP-Weapons first after you dissambled an Andron. I think Drages didn´t change annything there (like the String and Research show).
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I found in the strings this:
<Cell><Data ss:Type="String">Researches.AndronDisassembly</Data></Cell>
<Cell><Data ss:Type="String">Andron Body Disassembly</Data></Cell>
So there is a way to get an normal Andron body. Maybe you missed something and have to go back. If it´s so sorry for that. Try it so I told you before and then tell what´s happend.
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Woz2 that is normal for some researches (like the new Non-Combatant Aliens you have to interrogate in 0.98). So take it easy, it´s no bug.
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I read the Wiki so you have to use Lasers as well as normal Explosivs to bring them down. (Rockets, Explosive Grenades and Laser Weapons). And in XNT as well as older Versions of X-Devision that worked, so it have to work here too. Other players of 0.98 have Wolfarmor, so there is a solution to get it.
We will find it out how to get it.
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Hmm... maybe thats the point. Don´t use EMP-Weapons. Just standard Laser, Projectile, Explosive Grenades (Aleniumgrenades) etc. If the result is the same, then try to stun them with Stunbatons (that I did, to get a live andron in XNT and the normal Games). If that dosen´t help than I don´t know any more what you can do.
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Hmm... I had Androns in Normal Game (Normal, X:CE) and in XNT-Mod as well as in one or two parts of the older X-Devison Mod-Versions. Here I only shoot with normal Weapons and throw normal Grenades (Explosives) to kill Androns. So I had taken Andron Bodies to disassamble (research).
But Drages and his team chanced something, so it is possible that you can´t find a body of Andorns any more. I have just begunn the new Version, so I have to test it first with the normal Strategy. Maybe you can test it and tell the result here.
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Hi Guys,
played a litte yesterday evening. And what Drages said about the normal Weapons from the Beginning is correct. I had a small scout with Sebbis and I had to play about 2 to 3 Hours to finish the mission. Used Grenades, Flashbangs, Smokegrenades and all Weapons I had atm. The single Sebbis were not a problem, if you came 2:1 or 3:1 against them. Had Flamethrowers too!
Now I´m researching the NextGen Ballistic Weapons and build the first Stage of them: Shotguns (3), Rifels (3 or 4) and Pistols (6 or 7) for my Men. The Adv.NextGen Ballistic (Sniper etc.) and Heavy Next Gen Balistic (Mashinegun) are next to have a little bit more firepower against the Aliens.
I´m happy to have the Jackal Armor for my Shotgunners, Rifelmans, Flamers and Snipers as well as the Hunter Scout. That my Soldiers all be lucky to survive 6 Ground Missions was fantastic. I didn´t thougt that. O.K. they were hurt and one had only 1 HP left on the first mission, so I have to build 2 Sikbays to bring my people back to duty and 1 more Living Room for my 2nd Research-/Workshop as well as more troops.
Second Base is in Buildingprorgress. The Command Room already stands.
Btw. I play on Veteran, like Drages recomended to test the balance. And I must say, I like it. It´s hard (but it is like I play normaly on normal Mode), strategic ambitous and it brings the feeling (what it have to be) you are outgunned at the beginning.
Drages, you and your Team have great Ideas (like that with the Ceasan Alien how wants to fight with you against his comrades). Please more of that, that brings more coolness to the game and brings it more to the good old X-Com Stile.
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I think he produce and sell things, so he hasn´t to sell UFO- and Alienequpiment. I did it in XNT, so I had enough money to come over the round.
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
in Completed Game Mods
Posted
Drages you said the new Xenopedia is ready. If you and kabill find the evtl. bug / bugs, is there a chance to test the new Xenopedia in Version 0.98? If not and it comes with 0.98.1 is there a chance to use our saves there?