Alienkiller
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Posts posted by Alienkiller
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Hi Syntaxerror,
if you use Steam you don´t have to do anything. You have two choises:
a) You play with 1.57 Standardversion and install the Mods you want [but be warned, not all Mods are compatible with the Standardversion]
b) You play with X:CE 0.32 HF 1 with the automatically activated Mods and install only the Mod you wanna play [like X-Devision, XNT].
Thats it. Very easy, isn´t it?

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I play the Mod with 0.32 HF 1 too. You can play it with 2 or 3 limitations:
a) the known issue with the Soldierequipment Screen if you put all Soldiers out of the Transport. [don´t know how it handels it with new transports when the Soldiers get a new one]
b) some Maps have a special Situation with special Aliens (like the Xenomorphdrone); if the Aliens are in a house or get a reaction shot the map could hang [not often but noticed]
c) third forgotten if there was a third limitation
The remaining things of the Mod are working without Problems. At least I haven´t found more yesterday night.
Suggestion: modernize the Mod to Version 0.32 / Version 1.57 and higher, so that Situations are fixed. Then all Players are
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I noticed that with the invisible Andron too. That Problem exists since a long time and no one knows why.
As well as I noticed the wrong ammo too in my last mission some Minutes ago.
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I have enough to research like Androns, Interrogations, better Equipment, better Airplanes etc.pp. So I think you haven´t captured the next Aliens (Doctor, Mechanik etc.) to get more researches because you need them for better Equipment and more Informations. But I will play to that and then we will see.
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Hi Hi Guys, I´m playing Xenonauts since a while. First with the Orignal, then with X:CE. Both without Mods to come in. Then I tried the XNT-Mod and now I play the X-Devision Mod with X:CE 0.32. And I don´t have a problem with my TU´s and the carrying weight.
Like Rice said, it´s the playstyle of the Gamer. If you take more a Soldier can carry, you can´t win. But if you train your Soldiers to get more and more strengh and make a plan what you wanna use on his Skill (example Heavy Soldier, Shield) so you can win every Mission. The only thing you have to watch is the extra weight of the Armor.
If you plan this and chance the Gamestyle your life and espc. Xenonauts is easy.
To the Armors I have to say, that I´m only testet the Wolf and the Flying Wolf Armor with the X-Devion Mod, full next Gen Armors I haven´t seen yet in the Mod. So I can´t say anything to the Problem VapeMat have with Predator Armor.
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Hi Dik, you are very funny. Laugh about your question. Maybe if someone makes himself that work. But then he / she have to make it so little, that you can´t watch it.So it´s better to find it out yourself. If you wanna look for something then open researches in the X-Devision folder. But the Entrys could change to the next version again.
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Hi Redhowl,
thats O.K. because the Hunter is a light armored Scout car. If you research a little more (esp. Alien things) you will get an Upgrade of the Hunter, which is a bit better armored and have more HP. As well as the modified Hunter (called Defender) can use better Weaponary which is light but very effective if you use it correctly.

Like I said above, the first light cannons can only used by the Defender, more heavy cannons only by Battle Tanks (Scimitar) and better. The original Scout Hunter can use the .50 Caliber Mashinegun and the Rocket Turret.
If I were you build 2 Hunter and 2 Rocket Launchers. You will need them. Trust me, I play that Mod since Version 0.92 and all Gamers needed the extra Firepower of the Rocket Launcher. I had a mission some Minutes before and I was happy to have that Missles with me.

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Hmm... the bigger ones could be slower thats right. Faster then the Corvette but slower than your best planes. Firepower is problematic: You need for Corvettes upstairs good firepower and you haven´t it at the beginning and first middle Stages of the Game. But in the other 50 % of the Game I would try it, if it isn´t working delete it to normal again.
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Yes I have und you need it. Firstly you need min. 5 Hangars in Main Base (1 for the Transport, 1 for the AWACS and 3 for the fighters).
Secondly you need that Hangars in 2nd Base to have min. 4 Fighters (2 for normal Targets and 2 for bigger ones). Rest is for Manufacture new Fighters / Transports and Dissabling UFO´s.
I tried it several ways, but this is the best way to get Materials from UFO´s as well as a good fleet.
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I´m Drages meaning. TD mada a good job and played the Mod on an level which is to high for me. I play on Veteran and that´s hot stuff for me. Normaly I play on normal.
But what TD is saying about the Money making is right. I do that the same way, because you haven´t a chance to get on higer Stages of the game. Only Ufo´s dissamble can´t bring you enough to hold your costs.
Drages if you increase Maintaince cost for Basebilduings etc. then the sell prices have to increased too, so that the player has a good chance to be in game.
Example: I have 2 Bases atm in Europe / United States.
The Base in States is for producing Aircrafts, Weapons in high use for the Soldiers (and unusable old Weapons for sell),
Dissemble Ufos etc. The Base is for Intercepting enemy Ufos too in that Area. This Base is in Production, because it´s not
full ready yet.
The Base in Europe is my Main Base for Soldiers, Research and produce for things we need asap (like Armors, new Rifels
etc.). So every Base is needed.
What I wana to say is, that if everything on the Bases got increased (Buildungs etc.) than you will lose before the game really beginns if there is no increasing in the sell prices for Standardthings too (ex. Next Gen, first Standard Armor) which didn´t need special Materials.
That my Bases atm. The new Vehicles and Planes are not included yet (Foxtrot, Asierus, Scout Vehicle Defender)
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Drages it´s only so silence, becaus we test.

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Kubi I know what you mean. If you empty your Transport to Zero Soldiers you haven´t a chance to equip Transport annymore. Only with Vehicles. I don´t know annything about Coding but I think it´s a CE-Problem. So you have only one Chance to solve it:
- Never empty your first transport since second Transport is Equipped with soldiers and Vehicles.
- Same for second Transport to third
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Drages thanks for the Tipp. I thougt that after I tried it with my Save so I decided to go on.


Btw. very good Innovations up to now we have seen.
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Thanks will try. Try to solve the Problem sice yesterday.

Didn´t work with my save before Hunter researched. Maybe it needs a restart or its bigger I thougt. Take all Entrys in what needed (Reaserch; Xenopedia etc.). But doesn´t matter now I will go on.
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About the Scout Car (Hunter Rocket Launcher System). Researchreport of researchable second Weaponssystem is completly black, so I try something when I´m at home.
Hunter themself works with both components (MG and Rocket Launcher) and the better Weaponssystem is produceable.
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Yes I think so, because the first Vehicle as well as the first Vehicleweaponupgrade is about Original (in X:CE and Standardgame); so I have an Idea and wana try it out. But I can do it when I´m at home.
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Drages I wanna try something about the black resarch result of the Hunter Rockets when I´m home. I noticed 1 more Point, what I implent again. Picture is there, but no entry (Research; Xenopedia).
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Thats right. Gaudium, you need only one thing to research Flameweapons. Don´t worry you about that research. You will find the Part you need soon enough.

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I think I found one piece of the Hunter Rocket Puzzle. There is a description in Stings to the Missles but you can´t research manually.
<Row ss:AutoFitHeight="0">
<Cell><Data ss:Type="String">Researches.HunterMissilesDesc</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
<Cell><Data ss:Type="String">Development of a new missile turret for the Hunter scout car. This will inflict more damage than the default machinegun.</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
As well as there is no entry in Research for the Hunter Rocket Missles. Should be fixed so Xenopedia and Research is corrected. But you can build the Missle Turrets and use them.
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I didn´t replace annything. I only make the corrections in Numbers, light Spell-Checker and to much wrong text in Xenopedia. Like I shown here:
[ATTACH=CONFIG]6215[/ATTACH][ATTACH=CONFIG]6216[/ATTACH]But I found some Failures in the new Xenopädie which have to be corrected.
In the Mod Folder Xenopedia:
a) CH-48 Charly: "ferreing up to eight men" correct: ferreing up to ten men!
b) Assault Rifle: "there is the fully description of the sniper Rifle at the End" correct: deleted Text of Sniper Rifle!
In the Mod XCE Folder Xenopedia (have to make by the Player if playing X-Devision):
c) Living Qarters: "up to 35 Personal" correct: up to 50 Personal!
d) Laboratory: "house up to 15 Sicentists" correct: house up to 20 Sicentists
e) Workshop: house up to 15 Engeneers" correct: house up to 20Engeneers
I think there is only missing small something for the Hunter Rocket Turret and I havent found it. It´s so like it downloaded and installed, so I will try your suggeston Drages. Thanks for the Tipp.
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@RiPCorD5a1: Thats good to have you here. English is not my language too, but I can read and understand it a little. So I understand the Xenopedia but to make corrections is very hard for me, so your Help is a piece of luck.
Btw. I recomended that the Entry for the Hunter Scout Rockets did not open in the Xenopedia. Tried to find out why, but didn´t found it.
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Thats good, so we can play the first time fully through.
And yes, if there is something important we will report it asap. -
So we have enough time to test the new things. I found something like you see above and could fix it. The next failure to fix I found yesterday evening as well and try to fix it so Drages has less to do after his break.
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KnutG schreib dir PM, denn deine Anfrage gehört hier nicht hin.


[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
in Completed Game Mods
Posted · Edited by Alienkiller
Normaly not, I had a Mission in testing the 0.98 Verision, where the next Step of the Informative-Aliens came at landing sites. Drages hasn´t chanced that in 0.98.1 (only changing the Xenopediapictures, Xenopediaentrys if necessary and brought in the Ingame-Infos for Weapons / Equipment).
Hey Guys,
I have read now, that 0.32 HF 2 is online. Most of the Problems are solved, like Equiping Transport with Soldiers, Predator TU-Bug and so on. Download it today evining (and install it manually, if Steam didn´t done it you come home).