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Alienkiller

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Posts posted by Alienkiller

  1. I had Aliens from 2nd Stage in 0.98! But that was before Testing 0.98.1!

    Up to now (0.98.1) I´m not at the Second stage Alien Specialist Era, so I have only my first Androns and Reapers contact. The other Aliens are atm: 1st Stage Specialists, Guards / Soldiers, Officier (if I´m lucky [my first Sebillian Officer I have stunned for Interrogation]), Non Combatants, Xenomorph Drones and if im lucky Xenomoprh Warriors [not lucky atm with Xenomorph Warriors].

  2. @Fall19: We know your Problem, evtl. you have external Mod´s online which are not included and automatcly activated in X:CE. If it´s so deactivate all other external Mods you have extra installed.

    @Syntaxerror: Play with CE: 0.32 HF 2, Balance and Settings. If you have Steam, so you don´t need do anything up to install HF 2 (since Steam has updated it automaticly). And the Tipps I give are for X-Devision Mod.

  3. Syntaxerror that sounds good. Have you installed the HF 2 per Hand or per Steamupdate?

    Btw. some Tipps for Beginning:

    - Use Smoke Grenades, Flashbangs and Cover. In Case use Frag Grenade.

    - Research the Scout Tank asap

    - Research Next Gen Weapons asap

    - Research Stun Weapons (you need not much for that and the most comes of its on)

    - get better Armor asap (you don´t need much for that)

    - Stun Weapons will be needed much in this Mod (you will see what I mean)

    - get Laser Weaponary to replace Next Gen Weapons

    That should be enough Tipps. Most of them you have to use up to the End. Find it out! :)

  4. Normaly not, I had a Mission in testing the 0.98 Verision, where the next Step of the Informative-Aliens came at landing sites. Drages hasn´t chanced that in 0.98.1 (only changing the Xenopediapictures, Xenopediaentrys if necessary and brought in the Ingame-Infos for Weapons / Equipment).

    Hey Guys,

    I have read now, that 0.32 HF 2 is online. Most of the Problems are solved, like Equiping Transport with Soldiers, Predator TU-Bug and so on. Download it today evining (and install it manually, if Steam didn´t done it you come home). :cool:

  5. Hi Syntaxerror,

    if you use Steam you don´t have to do anything. You have two choises:

    a) You play with 1.57 Standardversion and install the Mods you want [but be warned, not all Mods are compatible with the Standardversion]

    b) You play with X:CE 0.32 HF 1 with the automatically activated Mods and install only the Mod you wanna play [like X-Devision, XNT].

    Thats it. Very easy, isn´t it? ;)

  6. I play the Mod with 0.32 HF 1 too. You can play it with 2 or 3 limitations:

    a) the known issue with the Soldierequipment Screen if you put all Soldiers out of the Transport. [don´t know how it handels it with new transports when the Soldiers get a new one]

    b) some Maps have a special Situation with special Aliens (like the Xenomorphdrone); if the Aliens are in a house or get a reaction shot the map could hang [not often but noticed]

    c) third forgotten if there was a third limitation

    The remaining things of the Mod are working without Problems. At least I haven´t found more yesterday night.

    Suggestion: modernize the Mod to Version 0.32 / Version 1.57 and higher, so that Situations are fixed. Then all Players are :).

  7. Hi Hi Guys, I´m playing Xenonauts since a while. First with the Orignal, then with X:CE. Both without Mods to come in. Then I tried the XNT-Mod and now I play the X-Devision Mod with X:CE 0.32. And I don´t have a problem with my TU´s and the carrying weight.

    Like Rice said, it´s the playstyle of the Gamer. If you take more a Soldier can carry, you can´t win. But if you train your Soldiers to get more and more strengh and make a plan what you wanna use on his Skill (example Heavy Soldier, Shield) so you can win every Mission. The only thing you have to watch is the extra weight of the Armor.

    If you plan this and chance the Gamestyle your life and espc. Xenonauts is easy.

    To the Armors I have to say, that I´m only testet the Wolf and the Flying Wolf Armor with the X-Devion Mod, full next Gen Armors I haven´t seen yet in the Mod. So I can´t say anything to the Problem VapeMat have with Predator Armor.

  8. Hi Redhowl,

    thats O.K. because the Hunter is a light armored Scout car. If you research a little more (esp. Alien things) you will get an Upgrade of the Hunter, which is a bit better armored and have more HP. As well as the modified Hunter (called Defender) can use better Weaponary which is light but very effective if you use it correctly. :)

    Like I said above, the first light cannons can only used by the Defender, more heavy cannons only by Battle Tanks (Scimitar) and better. The original Scout Hunter can use the .50 Caliber Mashinegun and the Rocket Turret.

    If I were you build 2 Hunter and 2 Rocket Launchers. You will need them. Trust me, I play that Mod since Version 0.92 and all Gamers needed the extra Firepower of the Rocket Launcher. I had a mission some Minutes before and I was happy to have that Missles with me. :cool:

  9. Yes I have und you need it. Firstly you need min. 5 Hangars in Main Base (1 for the Transport, 1 for the AWACS and 3 for the fighters).

    Secondly you need that Hangars in 2nd Base to have min. 4 Fighters (2 for normal Targets and 2 for bigger ones). Rest is for Manufacture new Fighters / Transports and Dissabling UFO´s.

    I tried it several ways, but this is the best way to get Materials from UFO´s as well as a good fleet.

  10. I´m Drages meaning. TD mada a good job and played the Mod on an level which is to high for me. I play on Veteran and that´s hot stuff for me. Normaly I play on normal.

    But what TD is saying about the Money making is right. I do that the same way, because you haven´t a chance to get on higer Stages of the game. Only Ufo´s dissamble can´t bring you enough to hold your costs.

    Drages if you increase Maintaince cost for Basebilduings etc. then the sell prices have to increased too, so that the player has a good chance to be in game.

    Example: I have 2 Bases atm in Europe / United States.

    The Base in States is for producing Aircrafts, Weapons in high use for the Soldiers (and unusable old Weapons for sell),

    Dissemble Ufos etc. The Base is for Intercepting enemy Ufos too in that Area. This Base is in Production, because it´s not

    full ready yet.

    The Base in Europe is my Main Base for Soldiers, Research and produce for things we need asap (like Armors, new Rifels

    etc.). So every Base is needed.

    What I wana to say is, that if everything on the Bases got increased (Buildungs etc.) than you will lose before the game really beginns if there is no increasing in the sell prices for Standardthings too (ex. Next Gen, first Standard Armor) which didn´t need special Materials.

    2015-03-15_00001.jpg

    2015-03-15_00002.jpg

    That my Bases atm. The new Vehicles and Planes are not included yet (Foxtrot, Asierus, Scout Vehicle Defender)

    2015-03-15_00001.jpg

    2015-03-15_00002.jpg

    2015-03-15_00001.thumb.jpg.644b1f5ea0c72

    2015-03-15_00002.thumb.jpg.333107db9099a

  11. Kubi I know what you mean. If you empty your Transport to Zero Soldiers you haven´t a chance to equip Transport annymore. Only with Vehicles. I don´t know annything about Coding but I think it´s a CE-Problem. So you have only one Chance to solve it:

    - Never empty your first transport since second Transport is Equipped with soldiers and Vehicles.

    - Same for second Transport to third

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