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Posts posted by Aleksi
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It's me guys. I officially released X1's music of platforms such as Spotify, Deezer, etc.
I had the option to choose the youtube content ID for that, so i went for it after it was suggested. Turns out i had very little action over it and lots of youtubers started emailing me, so i had iMusician remove the youtube content ID on this album.
I was curious to see what revenue such an option could bring. But, i'll try that on a personal project, and not tracks that will end up on gameplay videos. So, no worries for Xenonauts 2's soundtrack ! ;-)
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On 10/19/2018 at 8:21 PM, Ninothree said:
Dynamic music is important - I've recently been playing Zelda, that has different tunes depending on your location and the enemies you're facing. Whilst xenonauts is not aiming for the same niche as nintendo's flagship, that game does benefit from immersion and the urge to be played for longer sessions, in part, because of its reactive music.
Changing the music depending on the biome would, I assume, be fairly easy in that the variable for the biome doesn't change much. It'd add a subtle bit of variety - ground combat can get stale and in that it is the main bit of the game, it needs what spice it can get. The creepy music for exploring is perfect, but I'd be hard pressed to argue what is appropriate music for the more strategic thinking bits of the game - combat is not exactly fast paced in xenonauts.
Dynamic music is an interesting feature but it may also sometimes be annoying. I'm not sure it would exactly fit for Xenonauts, seeing the slow pace it can have. It also requires much more work... or at least needs to be decided right at the start of the project.
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Small developers uses ogg a lot. Simply because its free, and contain anything.
And big devs too. If you use MP3 you'd have to pay copyrights. So everybody goes for OGG.
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Une finalisation serait la bienvenue si vous en avez le courage. Une fois finie, la traduction aura besoin d'être vérifiée, et Chris pourra l'incorporer au jeu. Ce qui serait fantastique ! :-)
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Est-ce que quelqu'un a le courage de finir la traduction ? J'ai rapidement parcouru les fichiers, et ça m'a l'air plutôt pas mal. Quelques fautes ici et là, mais rien de bien méchant. Bravo pour le boulot en tout cas !
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C'est super de traduire le jeu les amis! Bonne nouvelle pour ceux qui ne parlent pas l'Anglais. Chris pourra peut-être la mettre in-game si c'est propre après l'avoir fait corriger par quelqu'un du métier ? Affaire à suivre.
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Personally I find that the interception music seems... inappropriately jaunty and upbeat, even whimsical. Instead of being filled with the dread that TFTD's inspired, I always find my shoulders shifting about in tune with the melody. I guess it's warranted in confrontations with small scouts and the like, but something ominous and menacing is definitely in order for larger, more dangerous ships and formations.One other thing I would say about the Ambience is related to one of the music pieces on the Battlescape.
It the music track Ground Combat 2 from about the 1:30 mark until about 3:00 minute mark. There is this string bit that sounds like something out of one of the older James Bond films - really out of place in terms of all the other soundtracks. I'd love it if that section was removed!
The problem here is that it is impossible to satisfy everybody. Some people love the interception music, some don't. Same as for certain passages of the other tunes.
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Thank you ! I'm glad you like it !
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The music needs to be a little upbeat. This is the saddest draggiest music I have ever heard. I understand strings mean mysterious, and the homage to ufo defense, but geez. . .lighten it up! It IS a game.
Well, Aliens are invading the world. Not a really happy end to that.
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Toutes mes félicitations Aaron ! ;-)
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hum, ok, i'll write Chris about that. Thanks !
And yes, only 2 GC music for the moment. GC 3 coming soon. NC 1, 2 & 3 will be changed a bit as well.
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There are 3 Ground Day musics, and 3 for the night parts. Not all are in the game yet, but they should be played randomly. Day when its day, night when night.
In the current build, you should have random plays between day 1 and day 2. If not, then you've got a bug. I'd be curious to know if other people get the 2 soundtracks to play randomly. Last time i tested the game, it worked. But that was a couple months back...
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Si, sono nato in Italia (Venezia), ma lo parlo come un Francese ( e non lo so scrivere bene!). ;-)
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Io penso che Xenonauts va meglio. Tradurre il gioco si, ma il titolo, non lo so... (si si, arrivo un po tardi)
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wow, you are the composer of the soundtrack? giant props man, it's one of the highlights of the game, it's absolutely perfect for the tone and pacing of the game.
/bow
Thanks Knightpt, i'm glad you are enjoying the music! ;-)
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Aleksi, to clarify, the game will come with the Original Soundtrack, including all the music that is in the game, but there is more music you composed that won't be included because those tracks weren't included in the game, and you'll be selling those separately?
Personally, I'd sell them as a bonus disk in a bundle, so after I get the main Xenonauts soundtrack I can buy your bonus disk and have Xenonauts Disk 2 add on with minimal changes, if any (I use iTunes, if that makes my comment make more sense).
Anyway, regardless of how you sell them, I'm excited to support you, and to get more awesome music.
Thanks Aleksi!
Hey GizmoGomez,
Yes, you are correct. Though we didn't talk with Chris yet about a bundle. I guess we'll see that once the game is launched. I didn't figure out the price yet for selling the soundtrack on my own, but it will be cheap. I still don't know how much music i'll put in yet. I'll look at all that once all the music is done. The best option would be to have the possibility of including the music in the game, so you can have more diversity. I will think of something. ;-)
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Generally i think giving the soundtrack to guys that paid more is always a good idea, if that is not expansive for the game company. Don't know how it works with the law either. I would appreciate if you can buy the soundtrack also as extra if you didn't pay for the ElitePreorder. I often want to buy the soundtrack from a game but it isn't possible or ridicullus complicated which leads to the result that i have to look for alternative ways to get it, although i really want to pay something suitable directly to the developement/composition guys.
Well, once the game is out, i will sell the music with tunes not included in the game.
The original score will be included with a game purchase. So whoever wants to support the composer and have extra music in the same mood will be able to get that.
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I suppose there's also the question of how many devs you want to meet. :-)
I've never quite understood why top kickstarter tiers have things like "spend a day with our dev team!", "have lunch and paintball with our Dev team!" and "have a quiet candlelight dinner for two with our lead Dev!" Often the least appealing of the reward tiers, especially when you've seen them in the begging videos.
*Meet the composer, and have him play at your wedding dinner*
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Hello!
I'm currently working on the score of this game here. The Greenlight process was launched on Steam today.
Have a look, try the demo, it is a fun game. And if you like it, please help us on Steam by voting. ;-)
Click here for the Greenlight page !
Click here for the game's website (and demo) !
Cheers,
Aleksi.
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Cool, i'm glad you like it ! Doing my best for the future tunes ! I'm really enjoying working on the soundtrack of this game. ;-)
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Was there talk of a digital copy of the sound track? Because this sound track makes all the ladies melt like butter. Or, rather, it is ridiculously well-composed and I would listen to it all the time.
Thank you my friend.
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And off we go... !!!
Youtubes new copyright claims
in Xenonauts General Discussion
Posted
Well, i you get the content ID option within your youtube channel, you can customize it pretty well. But you can't get this if you don't have something like 100K+ subs. So the alternative is to use a service like Tunecore or Imusician, but there is little to no customizable options. If 'd have to wirte an email to whitelist a channel, everytime...
Too bad YT doesn't really care about the "little" ones. For the moment it is either "all" or "nothing".