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Posts posted by Axiomatic
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No, I don't know their physical features .
I trust that default settings represent it correct.
Seriously, I do not know how to do it.
Сonfig.xml have string
<LOSAngle>90</LOSAngle>
Is it for xenonauts only or for aliens too?
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[X:CE Any version] 120 degree view angle
The angle of view most people is approximately equal to 120 degrees in the horizontal plane.
And this is without turning your head! Ridiculous, when for a better overview, you must turn the whole body
Following this, the angles of view in the game were changed.
Basic 90 > 120
Jackal 90 > 120
Wolf 90 > 120
Buzzard 90 > 120
Predator 60 = 60
Sentinel 360 = 360
Also range of view was increased from 18 to 20 for all armor.
And sentinel armor received night range bonus +3.
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Question is:
How to increase the frequency of Wraith's teleports?
Usually, they use its ability very occasionally.
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I created files for myself which merge functionality of FTD and Dynamic UFOs.
If authors of these two really wonderful mods allow me, I can share it
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As I know, decreasing efficincy is relate to scientists only.
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skaianDestiny, for correct showing name of your mod would be better to add modinfo.xml
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What about including this mod in next X:CE release (like role icons in minibars in GC)?
I think it will be useful for most players.
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Thanks, Kabill
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Please, anybody help me to understand research features.
In manual wrote
"Scientists assigned to a project suffer from diminishing returns – the first scientist works at 100%
efficiency, the second at 99% efficiency, the third at 98% and so on."
- So, is it still true in X:CE version?
- Is overall research efficiency will be better If scientists works on different projects (efficiency of first scientist of each projects starts from 100%)?
- Is any influence of research efficiency of laboratories location (all laboratories in one base or split laboratories to several bases)?
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Great mod.
Eespecially camo version
Why you didn't post it in steam?
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Thanks, I think about it many times
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Hope that helps.
Yes, thank you very much.
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Thanks, kabill
Does game engine use one of layouts from assets/mods/Fire in the Hole/maps/ufos/crashed/... (or landed) and chance of any layout is same?
Ok, if I will use “Fire in the hole” mod and copy to it all layouts from Alternative version (and rename if needed), will it be in game all versions of your interiors?
Is it possible somehow to use with FitH mod also Vanilla layouts (maybe from “Enhanced crash sites” mod?) Or they already present in FitH?
Your assistance gratefully received.
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New interior maps of UFO much more intersting than Vanilla!
But idea with breaking charge is not good for me.
How it possible to use all version of interiors (vanilla, alternative, actual) in game without destructable hulls feature?
It will be a classic gameplay with more variety.
Thank you
How to specify bonus for each medals separately?
in Modding Discussion
Posted
Dear experts, please, help
How I can to specify bonus for each medals separately (not only bravery)?