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Axiomatic

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Posts posted by Axiomatic

  1. [X:CE Any version] 120 degree view angle

    The angle of view most people is approximately equal to 120 degrees in the horizontal plane.

    120 degree view.jpg

    And this is without turning your head! Ridiculous, when for a better overview, you must turn the whole body

    Following this, the angles of view in the game were changed.

    Basic 90 > 120

    Jackal 90 > 120

    Wolf 90 > 120

    Buzzard 90 > 120

    Predator 60 = 60

    Sentinel 360 = 360

    Also range of view was increased from 18 to 20 for all armor.

    And sentinel armor received night range bonus +3.

    120 view.jpg

    120 degree view angle.zip

    120 degree view.jpg

    120 view.jpg

    120 degree view angle.zip

    577e7d4d47a70_120degreeview.jpg.a9e2a938

    577e7d4d4fb1d_120view.thumb.jpg.5921a7e1

    120 degree view angle.zip

    • Like 1
  2. Please, anybody help me to understand research features.

    In manual wrote

    "Scientists assigned to a project suffer from diminishing returns – the first scientist works at 100%

    efficiency, the second at 99% efficiency, the third at 98% and so on."

    - So, is it still true in X:CE version?

    - Is overall research efficiency will be better If scientists works on different projects (efficiency of first scientist of each projects starts from 100%)?

    - Is any influence of research efficiency of laboratories location (all laboratories in one base or split laboratories to several bases)?

  3. Thanks, kabill

    Does game engine use one of layouts from assets/mods/Fire in the Hole/maps/ufos/crashed/... (or landed) and chance of any layout is same?

    Ok, if I will use “Fire in the hole” mod and copy to it all layouts from Alternative version (and rename if needed), will it be in game all versions of your interiors?

    Is it possible somehow to use with FitH mod also Vanilla layouts (maybe from “Enhanced crash sites” mod?) Or they already present in FitH?

    Your assistance gratefully received.

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