Why does this matter? I'm attempting to provide honest feedback to you about what I don't particularly like in the mod, I'm not
making sarcastic remarks about you or your team.
Again, why dismiss me and recommend that I go play Wii games? This is really not a great way to respond to feedback.
I'm not fully understanding your comment here. All I know is that every time I've used the flamethrower, every type of alien that I've used it on, as well as testing it by flaming Xenonaut team mates results in no damage (i.e. everything resists).
No, it doesn't. My point was that the non-combatant aliens add no value, at least as far as I can see, to the game. In fact, they distract from the game because every time I move one of my Xenonauts they keep pausing because he/she sights yet another non-combatant which causes the Alien red symbol to flash on the screen and my xenonaut to stop moving.
It's not about dealing with a little difficulty, it's about the fact that I hit a reaper with two missiles plus two car explosions and they don't
die, or about the fact that I'm having to deal with aliens in the beginning of the game that almost completely resist all of the weapons that my soldiers can access.
Not everybody plays mods the way you do. Please don't make the mistake of discounting feedback that controverts your world view.
Ideally, it would be nice to give the player a choice as to what things that he/she wants out of the game. It would be nice if there was a configuration file of some sort that allowed me to, for example, disable spawning of the new alien types.
-- redmage123