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drages

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Everything posted by drages

  1. I didnt understand that command so much.. what is that numbers? Global reaction modifiers additions? For that reason you should blow the door.. a singularity heavy explosive can erase a medium ufo from the earth..
  2. UFO main door won't be locked.. Just it will be reinforced.. they will be very tough to destroy.. Only the command room will be locked.. and its maybe..
  3. rly? so that was the reason why a c4 destroys the battlefield
  4. You are totally right.. Not only the basic, there should be some tuorials for even old xcom players.. becouse this game got very tricky things you dont get, if you dont try to mod.. Mostly about armour, resistance, weapon damage types, damage calculations... For example, you shoot an alien and its "resist".. there is no way a player can guess what it is.. you can think.. 1. Hmm he is resisted, so he will never get any damage from this weapon.. 2. Oooo.. he resisted.. so he doesnt take the full dmg but i should harm him.. 3. What did he resist at all? It was a bullet not a fireball spell.. 4. He resisted my grenade, flashbang, weapon fire.. is he immortal? So resist means different for everyone.. I learned all the calculations from ppl here with pming them.. and these answers are very important at a tactical game..
  5. Are you tired of old papers and pen at base management interface? It's one of the intarfaces without changing with tech.. until now
  6. 4x is fine for me.. for now.. check my new explosive.. u will love them
  7. After some long work.. -New heavy explosives are ready with their own explosion-groundimage-gui image... they are hard to throw as they get powerfull.. they are heavy and takes more place at backpack.. but they ignore nearly most resistances so a pure huge damage to enemies you cant take down with other ways.. -All other grenades are balanced and made their radius 2 to 3.. so you will feel the damage differences between their charges and grenades.. Hvy explosives will have 4 to 5 radius.. for now.. -All the ufo and alien base doors and base energy core hit points(which one u need to destroy to erase the base without killing everything) will be very very high, nearly bullet proof.. so if you want them destroyed, u need that explosives.. i am planning to make ufo and base command room doors locked... mostly no alien goes out from there so it looks logical to make them locked to us.. -Chemical and EMP rockets added as basic and advanced one.. they got both their explosive effects and EMP weapon creates static fields now.. : -Power baton added for ppl who like to hit aliens head... -Advanced EMP grenade added.. maybe i add an extreme version too.. -The Jackal Armor from XNT added as Fox Armor with explosive resistance to save shield users.. Some spoilers:
  8. Heyo At The vanilla game explosions, it'written "4x damage to terrain".. so i got some questions about it... 1. The "terrain" damage hardcoded for incinerate damage or specific weapons (grenades,c4s,rockets..) 2. Are Ufo-Alien Base doors-cores-energy rooms "terrain" too? if they are not how can i add them as terrain? Why do i ask that? I try to find more uses for heavy explosives.. so after the answers of these questions i will make the terrain objects HP much more to be only with explosives you can destroy them rather then bullets.. thx!
  9. Use the fixes for that kind of crashes. U can see them if u check forum. But if the game crashes more, maybe u use wrong version of x ce edition..
  10. My gama is now broken and doesnt accept mods anymore... i open and close the game 100s times in a day to check my additions .. i need to redownload from steam but dont have enough internet for it now.. need to wait tomorrow
  11. Flashbang lost their power so fast becouse most aliens resists.. C4 is important but 9 radius hits nearly half of the map
  12. imaybe the blue x is abit big .. anyway its about tastes.. i still dont know what the "a7" means on shield and some weapons.. That stonish hand should be looked as burned and damaged
  13. xnt explosives radius is vervy very big.. just open weapon_GC.xml in assets/mods/xmt/ with notpad, search for c4charge then change the radius from 9 to 5.. or whatever u want..
  14. After we discussed about c4's usabilities, i tried some balancing.. i wanted to make them take biggier at backpack but when you make this, as expected, game scales the explosive 2x size.. so this makes the quality worse... as a solution, i wanted to put them in a bag.. a screen flashed at my mind from the Matrix elevator bombing.. I will put all the explosive in different size bags.. this one is the biggest singularity high explosive.. this ca probably can erase a big ufoo or a town from the map.. its like "oww what i have done!!!" moment ...
  15. anybody needs a high eplosive to solve any kind of your problems?
  16. You edited back my edited shield .. something about this game makes me sad.. not having a cool name for our spec ops.. like X-Com.. so i created one for my mod.. just X :)i will try to add everywhere i see..
  17. omg they were looking so tiny, i passed it at my searchs.. thx man!!!
  18. i got the same question.. can be hardcoded.. its not the place but do you know where the sprite files of the 2 sitting ppl on compuper at the geosphere map..left and right parts of the info screen.. i want to fire that guys
  19. thx!.. The timer wont be 5-6 for sure.. even 2 is at risk.. but if u cant throw, u need put somewhere and run.. probably best places are the doors.. ufo or base doors.. at terror sites, maybe buildings.. or u see androns and ur bullets and grenades dont do much..
  20. I use resistances much more then ever.. so you will have 3 way to defeat enemy.. 1. Shoot whatever you have to enemy until it resistances gone.. 2. Have the right weapons for right enemy.. so before the quantum building you will need to everything with u.. 3. Got this big bombs so u can have a chance even u dont have the right tools.. Yes as u said, smaller radius (4-6), very high damage output, very heavy, much bigger (2 - 3 rather then 1-2), hard to throw.. mostly run-drop-run weapon... but.. but.. how cant u use this little one!
  21. C4.. heavy explosives.. you are right.. its hard to find a use for them.. If you think at X-Com, i was using them rather then grenades becouse they were more powerfull and you could throw them realy far.. At XNT they so overpowered as radius, mostly you dies if you dont make it explode after more then 1 turn.. did i use them at vanilla or xnt.. nop.. so there should be something unique to use them.. time delay is not a usefull thing.. 1. There should be something only c4's can do.. but there is not.. 2. It should be very very powerfull and heavy.. like 4x grenade power and heavy as a heavy weapon, size of a shield.. so even you have it, what would u do? The only idea is sending it to a command room with 10 heavy armed aliens to finish it fast.. but do u realy need it? or can u balance a weapon like that... or you will lose all the loot from that explosion. 3. A damage type only c4 can use.. if we got much more damage types maybe we could give it to c4's.. I made the art part of the c4's stun and chemical version.. but i got the same question with you.. so i dont bother to code them for now.. Hmmmmm... i got an idea.. yes... i think it could be done... i can make the c4's resistance free, kind of armor piecering.. The idea is: All grenades and rockets will be nearly zero mitigation... so all the damge will be resisted by enemy armor.. but at c4's there will be very high mitigation to prevent the resistance.. For example u got grenade for 50 kinetic damage with 10 mitigation. U used it against an enemy with 50 resistance.. so 50-10-50=-10.. this grenade will hit him 10 dmg.. but a c4 with 100 dmg and 50 mitigation will hit him 50-50-100=100.. the c4 will hit him for 100... a solid damage.. thx for make me think
  22. I tried to repair that flashbang bug but even its 5, it was not working as intended.. i tried many things but at XNT, flashbang never worked as intended.. Flashbangs are very strategical element even more important at hard modes and XNT.. its sad its broken at XNT.. even you make it work, its power so low.. For that kind of reasons i finished first grenades at my mod.. you can add that bombs to XNT.. I am making now the rockets.. made pure EMP rockets and grenades for Androns.. and that weapons create static fields like gas... Chemical rockets, chemical and stun heavy explosives and after them Armor Penetrating (anti-resistance) and elctron stun/EMP weapons will be done.. And I made a anti explosive armor to defend my shield guys ..
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