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drages

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Posts posted by drages

  1. On 4/17/2017 at 10:53 PM, tomchiconi said:

    U basically lowered the amount of soldiers and "forced" player to use vehicles... not cool, like vehicles are super needed anyway but the old ufo's "let the player decide" is better. I want to bring  two mechs! (perhaps not right into chinook but....) Repairing of the vehicles could be nice idea, but might not be worth the hassle.
    That's all I can think of I suppose. I understand it is a lot, and hard/impossible to do,  just my thought ;).

    All in all - totally awesome job you guys, it shows it is not finished but it stole another week of my life :D, and  here I though im too old for this kind of hardcore gaming :).

    Thank you..

    We did not force the player to use vehicles, we let them use the vehicles without any penalty. So vehicle is not a choice now, it's something you need to use, like your soldiers. As you said, the vehicles super needed, because the mod is created  this way. You are against harder enemies with big vehicles/creatures. At default game, you can easily ignore vehicles to get more soldiers, now it's not something you can ignore. 

    All the maps are edited to be able to use vehicles freely. So we made the vehicles a thing rather then a choice which u would ignore. We erased 1 soldier as i remember from all crafts and added vehicles for 0 soldier place. So think your vehicle as your lovely soldier. 

    And bringing 2 vehicle will be OP..

  2. Hey maera! We care all the ideas and happy to see a girl here too. 

    For air game, I can advise to use easy air game autosolve mode. It comes with Xdivision, just enable it and use autosolve at air fights. Don't forget to bring as much as many planes to the fights, max 3. 

    For map and ufo sizes, there is nothing we can do about this. To create a new ufo you need to have serious pro 3d modelers and ppl who knows how to integrate it to the game. And we don't have map maker at the team. There is smaller maps for small ufos because you can find enemies and ufo faster. It would be hard to find 1 or 2 alien in a huge map per little ufo. 

    Ufopedia explanations is another problem because we don't have any one left to write about 1000 entries. 

    For the difficult, you should watch some videos about tactics. The mod is hard. You can play at easy,  which is hard too so don't worry. 

    • Like 1
  3. 20 minutes ago, Solver said:

    This is a good idea. I suppose it's also a good idea for one more small release that is only bugfixes perhaps.

    We don't want to add your XCE files to our mods because it's not right, unrespectful and confusing. So when you return here, we can talk some possibilities around fixes and have a clean xce version..

  4. 16 minutes ago, Solver said:

    Works in the miniupdate I posted somewhere though, right?

     

    Works as far as I know.

     

    In a future version if there is one :)

    I don't remember that your minipatch repaired the retake country with that. As charon said, we worked really hard even we lost 2 member (MIA)... We are waiting you publish a version which is working with the new content officially. 

  5. 2 hours ago, Policenaut said:

    Yeah I'll probably disable the gas rebalance for now then and re-add it later, oh and forget about those wraith leader sprites I mentioned before, that was way too much work (hundreds image files that would take way too many hours to edit, which I'd rather spend playtesting and fixing bugs).

    What's left is mostly just finding any bugs that I might've not noticed before. Hopefully I might be able to release the first version near the end of January.

    what do u need about sprites_ maybe i can help.

  6. @EpicDude430 If you start a new game, there is no reason to crush because there is no addition to crush at the beginning. So i hope you don't try an old save game here.

    I don't know Barleyman's soldier mod. If it edits something, it could make it crush.

    The script files will return, there is no problem. You will erase them only once and game will cleared new ones for the modded version. If you delete them every time maybe it could crush too.

    Be sure to have a right install.. 

  7. Xenonauts 1 is a success even with the engine flaws and non-finished aspect on details over original UFO. This is very important point.

    So if something works, don't break it policy, is very important but mostly ignored thing. When the developers goes to next games, they want to "change" things to have something "different" then the first one. Many developers lost their ways for this reason and even they created one legendary product, they failed so badly at second. The biggest example was SOTS 2 in my entire life. I still cry sometimes.. MOO 3 could be a nice old example too.

    Is "having a fully functional, 3D supported, all the missing parts added, good coded and fully mod support Xenonauts 1" bad as Xenonauts 2? I would say a big "NO" here. Xenonauts done it's job as a original UFO clone with every bit of soul. People wanted it and you win. There are tons of openXcom fans out there, only Xenonauts missed the exact point to be become the ultimate clone because of the limits you got.. money, engine, planning.. If you succeed to finish what you start with Xenonauts 1, this game could be the best turn based game of the year.. 

    As i read all the reviews and steam and the forums who does not like Xenonauts,

    - the biggest (%90) reason is the ground combat bugs about LOS, shooting, bullets passing by objects, grenades falling to the feet, not able to picking from corners, as short ground combat bugs because of engine. A proper ground combat will give you already tons of buyers.

    -then some linear, a bit boring at late game progress, which you will handle it with some more stuff probably like random missions without UFO landing, different weapon types with different roles, more resistance/damage type combinations to make more tactical approach, different ammo types for weapons, a simple skill system or armors with different tactical things.

    -Missing things like alien containment, different melee weapons, different sized more scary real aliens,very shallow alive alien capturing research line from original UFO.

    -Animations and graphics are a bit dull and lifeless, which is already handled.. and btw add some idle animations to the maps too.. maybe some lights.. breaking walls with animations.. you got what i mean.

    So i am saying this from the beginning. I am sure that you will improve all the Xenonauts experience even you finish what you missed at first game at next game. I hear some crazy ideas here but this game does not need crazy different ideas. It needs to be working as intended without bugs which can kill your tactical experience and to have the missing parts. All of the XCom players are happy to go to the crush side with a lame slow chopper.. So no need to change it with a teleporter or rocket, as an example.

    I think most of us can see that how beautiful that SS is with the new game engine and old lovely UI. I see everything at a nice panel there but the new UI u use at demos is everywhere.. I need to look every part of the screen to get my needed info.. why? This is not a android game. Everybody got at least 15'' monitors so you don't need huge UI all over the sides of the game. The old one is practical, useful, simple, not confusing. I like all the UI's of the X-1. We just added some more things with Solver and it became perfect.

    But please give this Xenonauts a proper name like X-Com.. give them a flag.. a symbol.. it's so important to connect the player and it's soldiers.. 

    This game will be my 2. pre-order.. I pre-ordered SOTS 2 before and i thought, if a dev made a game like SOTS 1, they can't make a disaster with a 2. game.. but they did. So after that, you will be the next one, i trust in gaming sector. I would give as much as i can without thinking what to get.

  8. 29 minutes ago, zlodeische said:

    dear team. some points below.

    xenopedia.

    -i sure need some descriptions, and since this need a lot of time, probably stats for armors and VW should be in first prioryty. now - no clear picture fo armors (what bonus give alfa or predator? what penalty? )

    -if it possible i sure will be good to remove some pages from pedia 

    xenos

    alien shock weapon series looks UP, since it non letal and since hi resist in most armor tipes. in same time alien blood (etc) weapons - one shot.

    p.s. anty mater pistol time to time crit for 200-300 dmg (eaven in phase 3 and 4). today i crit  andron near 1500 (yep 1500) is it ok?

     

    Dear player :)

    Mod is still at beta and the number changes in time. We don't have the men power to edit all that stat info everytime. We need people to get that stats from game files and write to the xpedia pages.

    I will recheck the alien lightning weapons. But they got very good emp damage so very powerful against vehicles.

    There can be crazy critics from armour penetration weapons because a glitch at the game calculations. But it's fun, so we don't have any problems.

    • Like 1
  9. 18 minutes ago, dskzz said:

    Hi yes, sorry I want to be able to buy the plane at startup.  That doesn't seem to work, although it did work back when I first built the mod a few years ago. Any way to make that  happen? 

     

    Thanks

    As i know, it's hardcoded from very beginning. But i could be wrong. For now, you can only buy f-17. It's hardcoded or that code is not working. Just make it a very cheap uber fast manufacture.

  10. 57 minutes ago, Terrorhawk said:

    Now that I seem to have found the correct forum to be posting this in, can someone please see if they can help with a problem I am having.

    I downloaded the X Division Mod and followed the instructions for installing it. I also updated it with the latest patch. The problem that I am having is that when I am in game, I get absolutely nothing appear in my workshop that is available to be built. It is always blank.

    Can someone please help me??

     

    Thanks in advance

    Which XCE version do u use?

  11. Hey it's nice to have an analysist like you. As we can't find time to play because of nodding, this kind of info is very important. 

    Game has enough content but as Charon said, we did not make a economical balance including all the research and manufacturing times. So when u got researches with triple time, you won't able to say this. 

    And again, you play the mod most perfect. So we can't judge the game with your playing. There are many players who don't know that kind of info and just want to enjoy. We can give a much harder insane difficult. 

    Another thing is,  we are already working on alien expansion which creates totally different experience. I would like to hear your experience after we release it. 

     

    • Like 1
  12. 1 minute ago, Grimples said:

    As i stated i can still get the Hyperion to crush props by changing 'hovering' to 'jumpPack' in armours_gc.xml, just means the Hyperion cannot travel over water which is a rare occurance & i can live with that.

    I don't have any idea what you talk about. 

    Then try to do it as a mod. 

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