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drages

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Everything posted by drages

  1. How should I install the patch properly? Should I extract all patch files to mods folder or to activate patch as separate plugin in mods manager? Stupid mods manager when I clicked delete X-Division it deleted other plugins. Now I had to reinstall the game once again :/ You deleted X-division??? OMG... omg... you will just extract the file into mods folder and replace the file.. then check the mod list to be sure they are still active..
  2. After i installed the patch, i saw that BETA 2 mod is deactivated.. it could be the problem.. check the mods about the activation..
  3. It takes some hours to arrive them to the base. So wait a bit and you will get that new soldiers.
  4. Well, I've been making quite a few changes to the files as we've uncovered bugs, so if thats what you meant, then it might explain it. I'm not complaining about the frequency of terror/base attacks by the way. I think its more akin to an invasion like this One other intermittent issue that crops up now and again. Sometimes after you finish a research it opens a blank xpedia page. I've no idea why it does this as all seems to be fine in researches.xml (it just happened right now with Mag Minigun Mk.3, but i checked the file and nothing i can see wrong with it). The entry does actually appear in the xpedia it's just the initial pop-up thats a blank page. This also happened at times in 0.98 As for the patch, I think i'll continue playing from where I am to see if there's any issue with later techs/equipment etc.. (assuming the patch wont require a restart) Is the black image alone or you get the right xpedia image too after that? Maybe it spawns something else too. Patch won't be needed restart for you but there is something important fixes at research files.
  5. We will publish the first patch today, so everything reported here and more handled as well as some big visual changes at UI.
  6. We think that working on mod files makes the timing mad for terror and base assaults. We need more feedback about this issue.
  7. Nop they are robots.. they die.. you need their dead bodies for amours. You will wear them..
  8. Your tank is too scary. Melee creatures can't attack vehicles, this is hardcoded and we can't do anything about this. We are waiting "SOLVER" to add this next XCE version. So when there is vehicle, all aliens panic, like you do.. If there s no strange behavior, its good.
  9. https://drive.google.com/file/d/0B-r7Md1wUiwlY0Fzd3NJSWs5aDg/view?usp=sharing please try this with harridans and all others, i made some global fixes. They look like much more aggressive now as firing weapons. You need to start a clean ground combat to use it.
  10. Could you share fixed xml please? There is no need to fix rather then erasing the grenades from them.. another strange thing is they dont teleport.. i need to work more on this.
  11. Wraith want to use technical grenades so much even that grenades don't do much damage. I thought even they never use them because they will think they won't harm us. But this is opposite. I tried first time technical grenades at aliens. Maybe game AI can't handle that. Because they are fine when they don't have grenade.
  12. Save is attached to this post. Just press end of turn with this save. Wraith wil come from the south. Btw I didn't install "Charon´s Changes". May be it is important. Wraith.sav Charons Changes are changes charon did. Not related any other bugs of the mod. I will look for it.
  13. sfarrelly How did you shot down terror carrier? This is madness! That ufos should be unbeatable for your tech.
  14. Great! Thank you! Could you please attach to the topic fixed XML file? Imho "Wraith" are bugged too. Now I have played a bit more and I'm pretty sure that they don't behave properly. They always run to throw-grenade-range and throw grenade May be they will shoot my troops after throwing. Dunno. I always kill them with ease. Can you send a save file please about wraiths..
  15. Harriman AI is different and very lame to edit because they fly. But they were always land and shoot. You can't fire in the air at xenonauts , friend or foe . Melee creatures never attack to vehicles. Its hardcoded . But solver works on it to add xce . Thinking everything as spyware is not logical.
  16. All inner doors are locked in current X-Division version published to MEGA. I never seen any alien went through any door. They always stay in their rooms until i blast an entrance. Only then they come outside. Its strange. I will check it.
  17. Hey thx for long report. I can't answer long for now but ufo interior doors are not locked. Only main gates are locked. For entries, please send a not to Charon.
  18. Cannons are for tanks. You should research light tank or manufacture to use it. Sec, i a wrong.. we will look for it..
  19. There is no mega malware install, simply download it through your browser. I would love to, but this mega only offers to either instaill their browser plugin or install their download manager, there is no option to simply download the file. Here is the option. Even i log off and it was same. From direct download link.
  20. Welcome Sectiplave. For your game problem, as i said please try a new game and mod install and mave a mod list exactly as we showed here. For Entries, Charon will speak with you soon. Hmm.. it looks working as code, but we will test. Thanks. Hey Can't produce means, there is no manufacture? Phase 1 means all manufactures you will have at phase 1. Those are all Disassemble protocols to get the items you need for your own. Both as plane and weapon.
  21. Heh i thought the last part is signature :). Enjoy the ride then!
  22. As charon said, it's because of the new AI. They are going out and chasing you if i open it. But i am still working on it.
  23. Hey TideofKhatanga -Flamethrower will be handled soon.. its powerful weapon which you should not use it so easily. -Early aliens are mostly non-combatants as you said with weak weapons. They will run if you attack with all squad. You need to capture them. And as i said, first 2 month is preparing/tutorial time. -For little ufos yeah ufo doors help you but at bigger ufos we will see.. it's a new feature at testing. -Air game questions goes to Charon and he said he will making some tutorials and it's well balanced. -Baton stunning problem, we know it and a patch will come for it as soon as possible with other bug fixes. BUT now ALL kind of damages make stun damage too. So hitting some with weapons and then baton spam could help more. - Aggressive grenades will come later. Enjoy your good days!
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