opopo
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To replicate: 1) Soldier fires at alien. 2) Alien survives and turns around to reaction fire (was facing away). 3) Before the reaction fire, I click my soldier to go onto one of the teleporter pads. Soldier moves onto teleporter pad. 4) Alien reaction fires and misses. Game is now locked up. Animations and sounds are playing fine but interface is non-responsive. Fortunately I saved mid-battle due to another bug.
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v1.09 - UFO squadron spinning in place
opopo replied to opopo's topic in Xenonauts Bug Reports / Troubleshooting
Maybe it could be altered to do some other behaviour. From my perspective of a users it looks weird to the point of my surmising it was a bug. Long strafes? Slower flying? -
Apologies but I must beg to differ. As I read it, the research indicates that overall there's a boost to sales due to piracy, this is taking into account the loss from the reduced sales too: it's a net fiscal benefit. You're right though that there's the invisible cost in those pirates using developer time, but some of them will be contributing positively to the community, although I'm not aware of any research on this one, so it may be net negative. Myself I do quite a bit towards Open Source so I'm used to people using my work and not contributing back.
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v1.09 - UFO squadron spinning in place
opopo replied to opopo's topic in Xenonauts Bug Reports / Troubleshooting
Huh? To what event are you referring to? -
Attached. The Hunter stopped because it can see an alien. but it's not visible in the battlescape. It's a ceasean next to the water tank which becomes visible if I move. Seems that there's some sort of anomaly between vision cones and what the battlescape represents. invisible alien.sav invisible alien.sav
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v1.09 - foxtrot with 0% health
opopo replied to opopo's topic in Xenonauts Bug Reports / Troubleshooting
Seems reasonable. Someone just needs to change a "floor" or "round" to a "ceil". :-) -
There's recent evidence that shows that piracy can increase sales. Rather than lament it maybe developers should embrace it? http://www.fool.com/investing/general/2014/06/13/does-online-piracy-help-boost-sales.aspx https://torrentfreak.com/what-piracy-removing-drm-boosts-music-sales-by-10-percent-131130/ http://torrentfreak.com/bittorrent-piracy-boosts-music-sales-study-finds-120517/ and so on. === Personally I don't do it for indie games. But they must be available DRM free, and there must be a Demo. Xenonauts fails the latter but I've been following it for the last couple years so I was fairly sure it'd be ok.
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v1.09 - foxtrot with 0% health
opopo replied to opopo's topic in Xenonauts Bug Reports / Troubleshooting
That's fine (even if non-obvious as it's a somewhat pyrrhic victory). Except I suspect it shouldn't be flying around at 0% health. ;-) -
I had a soldier that I *think* was killed by a reaper (don't remember seeing it; maybe it happened offscreen?). Anyway, I ended up wondering where my soldier was and when I went to look for him, he was standing in the fog of war but was unselectable. There wasn't an icon for his stats. It seems that the sprites didn't update. I saved the game but when I re-loaded the soldier was showing as being dead. It's the bloody splotch with the first-aid kit in the middle of the screen of the save. Maybe that'll help. Stuck soldier.sav Stuck soldier.sav