Hi there, community!
Got the game just yesterday,and as an old Ufo: Enemy unknown fan, I am very pleased with this new er.. incarnation So far I like almost everything about the game, the things I don't..well, modz-R-us. Most modern games are open to user modification/tweaking, .xml is ubiquitous enough.
It is possible that my question(s) was already answered (maybe many times) but the game support/community (boards) is already awesome and I AM reading the boards, but still have some questions.
In the old UFO/XCOM you had to capture an alien weapon, like the plasma pistol/rifle/heavy plasma, grenades etc and bring at least one home. Then you research it and you can tell your engineer team to start producing them if you had the required materilas, like alien alloys, Elerium-115 etc.
In Xenonauts, I did 'bring home' (it is automatic) one plasma pistol and one pl. rifle, my scientists completed the research on the pl. rifle, but I cannot produce it. Now, I am not sure, it seems that you, the player are NOT supposed to make/use alien weapons. Ever. Maybe just when you run out of ammo and pick one up mid-misison with all the malusses etc.
I've watched quite a few Xenonauts videos on YT, some during as we say 'end-game' and I saw some mysterius weapons like lasers and other, but NO plasma weapons. Are they really off-limits to the player? Plasma weapons were really powerful and fun to use in the original UFO/X-com. I don't mind if they are off-limits for game balancing purpose, just would like a few explanations about the matter.
Thanks.