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BULIGO

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Everything posted by BULIGO

  1. Well, good to know that now our soldiers can crouch and plink away without fear of blowing the front guy's earlobes off
  2. Heh, it's amazing how many people miss that. When I started, a week or so ago, I went to game options and started to write down all the hotkeys on my pad, like I do with every new game I start. There it is, under 'air combat': Q=roll aircraft left, E=roll aircraft right. I was like: What? Roll? How? Where? Why roll? Had no idea but later in air combat I clicked all the clickables and eventually on the button ROLL and it dawned on me: A-HA! I felt soo clever for a moment
  3. I have installed the Jsleezy's Real Fighter Sounds. Yesterday, my team attacked an landed (not downed) corvette, my first mission with my new shiny Shrike. First turn, I'm still deploying my troops and I hear "pew-pew-pew...Enemy down! Bang-bang...sqyssssh..Enemy down!" What? Sounded almost like there was another Xeno team in action. 3 very pixxed rednecks killed 2 sebillians just like that. Sawed-off shotguns. Gotta love them
  4. "This video is unavailable". What? Why? OK, it works now. Quirky Youtube server
  5. Initially I was convinced that you could customize your tank's (any tank)turret and mount various weapon loadouts from the ones you already researched, like you can do with interceptors I think. If you want a Hyperion with..twin LMG's? why not? Sometimes it's better to supress 3 aliens in a turn then to kill/wound one. But that ain't gonna happen. Boo.
  6. @Shadowdragon: Alien electronics + Heavy laser Weapons + Alien Alloy Fabrication = Scimitar Tank. I agree, its a bit odd that you don't have the option to choose between 'normal' tank firepower and 'owepowered'. @ skaianDestiny: not yet, I am at my first playthrough. You know, the one people do with new games where they can't find their butt with 2 arms and a mirror But, I DO love Xeno, and I am a long-haul player with a knack for grind of any type, which means I wil go around the block a couple times on this forum It's amazing how strong and vast the support is for such a relatively new game. This board, the Steam one etc. Really lots to learn, even for an old X-com defense fart..
  7. Hi Dranak! You can get my 'test' save game file. On easy setting.Several mods enabled, also some .xml files altered. But I just produced my first Corsair. Hope you find it usable. https://app.box.com/s/gfo6qnw6z31guau8j3lg
  8. I didn't use hovertanks in X-com very much. They were sortof cumbersome, not very resilient and I hated to leave 2 good guys at home skipping XP to be able to bring in that THING. So, I skipped the first tank in Xeno, but just built the scimitar and brought it on mission. He is a great pointman alright, but I thought about his laser gun turret like a pea-shooter, good for plinking around and scaring stray cats. So finally I brought him to the downed UFO, and let him take a shot at the door. Only 12 shots and no reload? Meh what a piece of junk. It will serve me exactly 2 times: his first and his last one. Will probably need all 12 shots just to crush the door. But wait! First shot: dor evaporated, 3 aliens dead right there, no more bulkheads. Only the alien officer is left alive. I don't need him alive. Fire! Second shot: alien officer gibbed together with his cover an all furniture inthe UF is gone (corvette). Barely anything to recover, the UFO is now just an empty basketball hall, everything destroyed. Plus the lumbering tank can crush chickenwire and who knows what else. I want him to have 500 hp! That mission was fun! The Algerian military might file a complaint, I've left their nifty desert base in smoking ruins
  9. The part you quoted out is missing the smiley. I did put it there for a reason Now that part looks sortof agressive Re the aliens: I admit, I am playing Xeno for just a couple days, and I can already notice some patterns emerging, how they move, they 'tactics' and how to use that against them. At the very start it was horrible: most of my X-com tactics didn't work at all, and I had to adapt. Still not sure if the aliens know 100% the location of each of my guys. If they have no clue, it would be easy to ambush them.Their agressiveness is their destruction. If they could camp and stay put, they could be more dangerous.
  10. Darn you, rsf77! You and your tanks! Now I HAD TO research the Scimitar and want to test it out in the field. My main base is the middle east one, so I do mostly desert battles. Tanks <3 desert! Salivating in anticipation I find I use 2 or even more troops to scout an area of the map. If the Scimitar can do that, those 2 rookies won't be missed. As soon as I develop the next-best dropship, they will be back. P.S. How about repair times for damaged tanks? Do they get insta-fixed or need to spend days in 'hospital'?
  11. I have 3 bases, middle east, cuba nad indochina. Only the middle east one has troops. The other have only interceptors. The UFO's they tear dow, I just Airstrike the site. Ground missions only in middle east covered area. So far so good. Just 2 months in game and researched Corsair. None built yet, the condors and Foxtrots are good enough for now. No base attack yet, may change later when the big ships start to spawn. Central base is for production, one of the other ones I plan to develop as research base. The base setup/building spots are known and boring. I am not experienced enough to challenge the 'best' base setup/position/build order yet.
  12. I agree. Except for foul language, I usually don't mind fiery discussions. It's so easy to ignore the parts that don't amuse me and to read the ones that do. BTW forum mods had, have and always will have the means to cull unappropriate posts from the board. Make them earn their wage
  13. Obviously, in that picture the alien was blocked to you but you were not blocked for him. If you wanted to 'unblock' the alien, you would need to move several steps aside, while the alien (being so close to his cover) would need to move/lean just a bit to 'uncover' you. Of course, it's a game not like in reality. Think about it: the gameworld consist of 'tiles', not 'points/spots'. Where is the alien standing on his tile? In the center? in one od the corners? How about you and your tile? Must the whole tile be visible or a part of it? My suggestion: never rely on tile's corners for good cover. I know, we all want to have a drop on an unsuspecting enemy from behind our cover, but it gets you killed. The alien have ALWAYS 100% knowledge about their chances to hit, while you can only assume 'I think I'm safe here, right?'. Same old story as with other similar games (Like Jagged Alliance 2 where you could get smoked even if lying prone behind 2 thick trees) or Far Cry2 (a FPS) where cover was a thing of pure black magic. It would be interesting if we could click on the alien and see HIS LOS.
  14. The tech-tree says that from 'Alien interrogation' onwards: Officer, Leader and Praetor, they are needed for just one thing: Operation Endgame. So I shouldn't worry about that for a long long time I guess
  15. I also found useful Tasku's aerial combat (early and late game fighters)
  16. Where can be found, those leaders? I remember in the old x-com you could find one only in the command center of an alien base.
  17. Finally downed a corvette with an officer aboard. As soon as the battlescape loads, there is a popup advising me that the sensors eh..sensed one alien officer present onthe crash site (my active mission says nab an alien officer). Ok, here we start, carefully picking Cyberdiscs and alien soldiers until we finally are parked in front of the corvette door. Afeter some shots fired and more stun grenades hurled, my shield-gal rushes the last standing alien. Wait, thats not even a soldier, some stupid redshirt. *BZZZZ* she stuns him, mission finished.No officer. The info panel says xx dead and zz stunned aliens were taken/destroyed. I see, it reads the alien officer is also dead. But I never kiled him! He was already dead! I reload from the start make extra sure I keep an eye on any hooded aliens, storm the ufo with casualties (just a test run) rush straight for the room where I found the officer corpse, and lo and behold: he is dead alright. So why is the game saying there is an officer if he is already dead? I never killed him, his minions neither I believe.He died in the crash. My 'operations' people should have know that .Odd.
  18. The wonky shot, must the target be in LOS or not? If not, might as well make a bonfire behind the UFO, sit down and just have one person keep the alien 'visible' for the rest of rookies plinking away, no matter if between them stands the indistructible UFO bulkhead? Just asking, sometimes there are such weird formulas/algorythms running behind the scene... Okay, I do understand, the game wasn't designed that way. I should hire people, let them fight and die if they must, then hire new ones. If a rookie needs months to grow up into a decent fighter, ironman mod would be almost impossible. Instead, we save/loaders can enjoy some slack due to the relative simplicity of improving the soldier's skills. Can't help myself, after some time my 'guys' start to grow on me and I hate loosing them.
  19. So, to er..'boost' the stats I should aim at: -running amok for 500 tiles = +2 TU. Looks funny: one loser camping the UFO doors and 7 adult and armed men chasing eachother around the block -load my mul..soldiers until their TU is impaired +1 STR (max 20 per combat? huh?) - shoot at an alien in weapon range behind concrete wall cover. Just once. +1 ACCU -try to make the soldier get the interrupt/reflex shot. With some 30 reflex? good luck. -get my soldiers panicked. How? Shoot my Colonel in the back? Just kidding. So medals are a bonus. Cool. -Resilience? Is that Hitpoints? Your reply is much appreciated, Steave. thanks. Was asking because I want my first playthrough to be a save/load wh**re, NEED to see how soldiers perform at max stats.
  20. A silly question, what's wrong with the mouse wheel 'next soldier'?
  21. Another question: Other games that are similar to Xeno (like Jagged alliance for example) have formulas for developing each of the soldier's skills. I know that, if I load my guys like donkeys their STR would get up a point per mission. How about 'boosting' the other skills? How to boost HP? TU? Bravery? Someone said that you can develop bravery only by medals and psi-attacks. I think at least one of my 'guys' levelled bravery without getting mind-bashed and he for sure did not kill anyone, not 5 baddies for sure. Thanks.
  22. Then, I can start a new mock game on difficulty X and mousover each region, multiply that by 2 and I got the max/total amount I can ever earn in the game? Sounds logical. edit: on Normal, total amount of funding x 2 is 5,728,500.
  23. No, the Chinook is sitting there fully fueled and the team is chilling out. When I mouseover the cargo hold, I got popping up the pictograms for each occupied slot, like above the soldiers shots (machine gun, baton, precision laser etc), but if I click on any clickable stuff, CTD.Nothing can be dragged around. I have an half idea about replacing back the whole "assets" folder and see what happens (in pristine state, no mods or .xml tinkering).
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