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Fumbles

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Everything posted by Fumbles

  1. I try to keep only two basses staffed with soldiers and full equipment, and two bases designed to be basically anti-air platforms with only the minimal troops needed to protect it if it unluckily gets invaded. Usually my sub-basses are the ones that are a tech-level behind and rely on modern Explosives to keep the base defended, while the main bases are split as one in north america and one in the middle east. Why north america and not central america? I don't trust getting shot down over the ocean and the travel time added on is negligible. Plus america is one of the highest funding places and keeping them happy is good. I really would never want my NA base to get captured, so it gets my secondary batch of Good Troops.
  2. You need to be taking UFOs for income in the late-game. They're your money-source. You won't ever get back that juicy one million funding from the start of the game, that's to get you going and get you building up stuff for your main squad(s). If you're ever floundering, take a moment and try to come ahead on the Air Game. Sell some equipment and build a new Marauder, or do a mission with as few Explosive kills as possible. Decomission an older aircraft to make room for a newer one. The easiest way to get ahead in this game is to outpace the aliens on the air game because that's where you not only get all your immediate funding but where you also boost monthly funding by stopping alien missions.
  3. Hello, everyone. I'm doing something that may be done to death or may not; a Novelization of the Xenonauts story! I'm playing through the game (with some mild modifications) and transcribing it in the form of a story. Right now I've gotten through the prologue backstory and the first chapter, and the next chapter will be my first ground mission. One of my friends figured you guys would like to know, so here's a link https://www.fanfiction.net/s/10594116/1/The-Xenonaut-Project
  4. The folder is in mods, though. To be sure I've even clean-wiped my assets back to their original states and tried it again and I keep getting the error. The patch at least works for you, right? I'll keep fiddling with it but I've unzipped the file in the Mods folder on a clean install and it still doesn't work.
  5. I can't get the install of this mod to work. When I play the game the Hunter Scout Car for some reason pops up in the 'Aircraft' tab, and whenever I start the game I get error messages of: 'Manu.' is not a manufacturer category name (Name='ManTech.Hunter')! There are two others for ScimitarSupportTank and HyperionHovertank.
  6. How easy is it to go into the mod folders and add a reaction fire to the shotgun again? The shotgun is a very good weapon for protecting yourself from Reapers and I feel like even if it and the carbine had those, you'd have reasons to use both. A Carbine is a good "I want to give a soldier a primary weapon and a lot of other things" weapon, it's lighter and fires more often at the cost of damage and range, while the shotgun is a good breacher and room-clearing primary weapon. How easy is it to change the values, and is it only just 1x or 1.5x?
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