Jump to content

hakimio

Members
  • Posts

    45
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by hakimio

  1. Was willing to give this a try but the torrent site is now asking 50 rubles to register hence I'm unable to. Any chance the mod is posted someplace else where it's not asking for money?

    I have attached the torrent. Will try to upload the whole setup to Dropbox soon.

    [ATTACH]6009[/ATTACH]

    I dont advise to try a modded and again modded mod which has no support with no mdodder and wont work at last version of a game.

    What? What's suppossed to be "no mdodder"?

    Xenophobia Mod Compilation (AND_GREAT).zip

    Xenophobia Mod Compilation (AND_GREAT).zip

  2. Alien base challenge

    Here is a challenge for those who like challenging ground missions. 10 relatively experienced soldiers with not the best gear against 28 elite aliens (includes all the highest level monsters from creepers mod; veteran difficulty level). Can you kill all of them with no or minor losses?

    For those who think it's "mission impossible" I have attached the last turn of my play-through plus an image showing an outcome of my mission [side note: running out of ammo proved to be useful when soldiers started berserking...].

    Would be really interesting to see some videos or at least photos made by some experienced players.

    [Man of Doge, wanna show how good your tactical skills are?]

    [ATTACH]6004[/ATTACH]

    [ATTACH]6005[/ATTACH]

    Mission complete screen

    First turn.sav

    Last turn.sav

    First turn.sav

    Last turn.sav

  3. I installed that mod only ones and i think same as TD and other XNT users.. its a chaos mod with weapons which got no reasons to use and very bad art... two handed swords and middleage shields.. its worse then my english..

    I am not talking about quality of artwork or whether all of the weapons are useful, only about balance. XNT 6 mod is not balanced at all while AND_GREAT's Xenophobia has at least some level of balance. XNT mod is like a shooter game where no matter what you do, enemy kills you on the spot Man of Doge will disagree with me...].

  4. Finally I decided F*** it, took my Hunter equipped with Rockets, and blew a hole in the side of the ship, chucked a nade in, end of story. Extremely annoying, but you can workaround it if you don't mind blowing things up.

    Well, if you don't install "Fire in the Hole" mod in addition to XNT, you can't make holes in UFOs. Also, you have to know why it's freezing. Imho, it would be best if they wouldn't put so much stuff in such a tiny space.

  5. ...I've checked your save, it's a known and discussed bug, here you can see it:

    [ATTACH=CONFIG]5923[/ATTACH]

    the viper behind the eggs reacts on your action trying to find a path to you but it blocked, hence the infinite freezing loop. Really annoying thing, and I don't remember was there any workaround/solution out there.

    I can give you my folder with UFO crews, I haven't put the vipers inside the UFO for this exact reason so you won't experience this bug anymore. This is in addition to the egg patch, just ask...

    Thanks, but I've already started playing AND_GREAT's stable Xenophobia version.

    It's balanced, they are using the same AI as in XNT, but they didn't put eggs inside UFOs, eggs don't disappear on reload, they don't have area effect attacks, vipers don't come for at least two months, also there aren't so many aliens in the beginning. Much better.

    The only thing I don't like about Xenophobia is the economy mod, but I've found here how to edit researches.xml & items.xml to get rid of it.

  6. They only have a range of 6-7 tiles at most. And most of the time the soldier is merely going to be stunned. Besides; You should really be using Sniper Rifles, Machine Guns, or Frag Grenades against them.

    My heavy machine guy and sniper is lying unconscious because some alien threw stunning smoke grenade from the other end of the map and, as I have already mentioned, throwing [frag] grenade at the egg makes the game freeze.

    And no, the eggs don't stun my soldiers, they just die on the spot and the eggs seem to cover pretty huge area (in some tests 4 soldiers died at once). Anyway, just try the save game I posted yourself and see how it goes for you. Also, remember that it's the FIRST ground mission in the game. This mod seriously lacks balance... I appreciate good AI but definitely don't appreciate aliens throwing grenades from the other end of the map, hell hounds (or whatever they are called) being super resistive to normal rifle fire and one stupid egg killing my whole squad on the spot...

  7. I think the freeze and invisibility are not related. Explosions sometimes lead to freezes and I guess it's not an XNT bug. If you don't throw the grenade at this egg, can you continue the combat? If yes, whats the problem then

    I've finished vanilla game without a single freeze even I used grenades quite a lot. I really don't think it's a vanilla bug.

    If I try to shoot those eggs with rifles, my soldiers are instantly killed. [Pretty tough enemy for the first ground combat... don't you think so?]

×
×
  • Create New...