People who played Silent Storm games should know that soldiers waiting to be hired automatically gain experience throughout the game time. As a result, when one of your soldiers dies you can hire a new soldier to replace him who is not a complete rookie and can actually be useful. This is not the case in Xenonauts. Here you can only hire soldiers with no experience at all. Imho, it's a big problem, because if some of your experienced soldiers dies it's a huge loss.
I would like to make a mod which increases stats of those soldiers throughout the game time. At the time battleships start appearing all the soldiers which can be hired should have +40 skill points added to all their random skill values (capping at 100 points), they should all be captains and have three medals. The extra skill points should be calculated using a formula which could look like this: ceil(40 * current_time / total_time). Also their price should double by the end of the game.
Can something like that be done in vanilla game or community edition? If yes, maybe you could give some pointers describing how it could be done?