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AND_GREAT

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Posts posted by AND_GREAT

  1. He AND_Great I want to switch to your version but am in the middle of a play though so not yet. After going to an alien base and in getting the upgraded facilities the garage and radar buildings are no longer build able. I get that this is just a UI scale thing is there a way to expand the building list UI to cover the whole area its in instead of the small bit near the top? Also can this be done mid game?

    Please help

    Version of Slayerjerman and my Xenophobia are incompatible. It's almost two different games. Upgrade from version Slayerjerman is not possible. Mandatory condition of Xenophobia from AND_GREAT you need to start a new game.

    Sorry, but the correct version 1.5.0 from Slayerjerman I do not intend to, it contains a great number of software errors.

    I spent 3.5 months more to fix version 1.1.6, I don't have that much free time to maintain two versions of the game.

    so is this like XENOPHOBIA "lite" version with slightly less mods but more stable? i know that the original xenophobia has 150+ ranged weapons where this only has 86, is it lessened for stability?

    more does not mean better. Better fewer weapons but it all correctly opens off after the study. Weapons in my Assembly is balanced and does not lead to the crash.

  2. Xenophobia

    v 2.3.0 (12.11.14)

    assembly of 22 mods Xenophobia to game Xenonauts.

    completely stable Xenophobia version of AND_GREAT.

    English version

    Russian version

    Change Logs

    v2.3.0 (12.11.14) (only Instal v2.2.0)

    Sorry for my English, it's not native for me.

    Only for the English version, added a description of the tactical and technical characteristics of the weapons 41 soldier equipment Pistol, sniper rifle, The standard machine guns, Heavy machine guns, Microguns, Personal Defense Turret.

    1. Added in article xenopedia the likelihood of AIR DEFENSE for ships and aliens.

    2. Changed the TTC - Personal Defense Turret. This kind of weapons should be used only in a standard uniform.

    3. fixed a bug in which officers Caesan, elite Harridan, elite Wraith was not in the hands of weapons.

    4. Changed the scale of stats on your gear soldier.

    5. fixed the no sound of reloading the Ultra Heavy sniper rifle.

    6. Redid all the weapons in the fashion of the Reload option TU cost, now they are:

    Pistol - 10

    submachine gun - 25

    carabiner - 20

    rifle - 30

    sniper rifle - 20

    machine gun - 35

    heavy machine gun - 35

    Microguns - 50-70

    7. Fixed errors when using Singular cannon.

    8. Change the Ammo Capacity for sniper rifles:

    Plasma rifle - 10

    KasTek sniper rifle - 7

    Ultra Heavy sniper rifle - 7

    MAGsniper rifle - 12

    9. Added files to display correctly if you use Alien Assault Plasma and Alien Annihilation Phaser aliens from the standard uniform.

    10. Fixed black screen after auto research Heavy drone.

    11. Completely Redid the opening technology of hypersonic X-120 interceptor (Fury)

    12. Removed from Mod after turning a Reaper in zombies. As it turns out, the Reaper attack shit completely ignores armor, shields. is 1 punch-1 zombie, so there should be, it's not a magic game of armor and shields must block damage, here are screenshots of the test.

    Completely blocked the passage to the Reaper by the roaches.

    http://s011.radikal.ru/i315/1411/e8/4dd3f594010d.jpg

    A sad result

    http://i020.radikal.ru/1411/91/cbf98d7a4d33.jpg

    13. remove the earlier emergence of the Viper and the alien ships Gargol Light Scout and Scout.

    14. fixed the invisibility of doors at the Battleships.

    15. fixed a bug in which heavy drones to shoot just 1 times per mission, reduced the radius of the Suppression of their weapons.

    16. Very much raised the shotguns Mitigation. Now the most lethal weapons, shotguns over close range in fashion after the flamethrowers.

    17. Fixed lack of flight animation using KasTek, SoreTek submachine gun and the Sentinel with all boards. Unfortunately, because of the lack of animation soldier with the roaches in flight, shields will disappear by the time spent in the air, blocking the damage of shield works.

  3. Are the standard non-combatant aliens supposed to be able to withstand several rounds from a sniper rifle?

    sniper rifles are balanced so that one shot from a sniper rifle of the second era, was killed with a single shot secondary enemy of the second era

    After a lot of hour play: For me the perfect mod! Not to easy and not too heavy. Well balanced. And no crashes or Freezes! Thank you very much!

    You are welcome

    Also, I don't know why, but I've been getting a lot of crashes when I use C4. Is there any particular reason for that associated with this mod, or is it just a game issue?

    You must install-C4 throwing on one Tile. Never put to the ground through the equipment of a soldier, because of a problem in the original error, put on the ground bring to crash the game on the desktop

  4. Just out of curiosity, is this mod supposed to make you lose a lot of your starting troops in the first few UFO's? I don't know if it's just me, but I've found almost every single starting weapon is unable to kill anything over a Caesan. The only way I've found myself able to survive is by using masses of snipers and rockets. Don't get me wrong, I love this mod, I'm just finding it very hard to survive (Playing on normal btw)

    Someone like, for me, too easy, don't believe look at my video. Compared with clean Xenophobia Mod from Slayerjerman and XNT v5.31 this version is very easier and divided by Era. New types of aliens with weak armor. Vortex grenade launchers weakened cause damage and stunning loses. In my version you will no longer see Delta or Omega in the month of September, October and much more making the game easier.

  5. Thank you! :)

    We not only do the AI, we made lot of stuff. You can check the complete logfile. Elements like aircrafts, weapons, arts, sounds... etc

    I know not in the least undiminished importance of your assets in the assembly of mods Xenophobia. That's why I didn't uploaded the English version is almost 3 months on the forum goldhawkinteractive.com. Only after your permission posted officially my version Xenophobia.

  6. weapons show no stats as to what their ranges dmg and ammo amounts are so its hard to tell what weapon is better then another as well as what is the right tool for the job. im gonna see if there is a way I can pull the stats from the game files in the meantime so I dont have to manufacture blind.

    Hello, Apollo

    Be patient, the tactical and technical characteristics of the weapons available only in Russian version, will be gradually added in the English version. You can see technical characteristics of the weapons pivot table in the Tech tree mod Xenophobia.jpg

    New version Tech tree mod Xenophobia.jpg 7.10.14

    Fully translated summary table the tactical and technical characteristics of the weapons.

    I think that credits are not clear. Lot of stuff that you list in the content are made by my and all the modders that cooperate with me.

    Try to be clear giving proper credit of all the features, EX "New AI" ... made by ?

    Gl

    First, I list what is available in this assembly, then wrote List of used resources

    Added in the fourth paragraph

    AI made by team XNT.

    Your mod is present in the list

    List of used resources when creating an assembly

  7. would you be willing to let a community member re-host the English version on Mediafire or another site?

    I would not have wanted to assembly was posted somewhere else . The advantage with torrents that the more people have downloaded and started to hand the higher the download speed will be others. File hosting service can be removed through time, low speed, the torrent if there is at least one seeder link will work.

    register at http://nnportal.org you must only once, the following patches will download with no problem.

    Any chance of hash for the exe files so we can compare the torrent one to original? Not saying there is anything wrong with it but just to be safe.

    hash original file

    CRC32: D3AC2EE9

    MD5: B30CB082FC9FBAAB2B8EE8980F4751B3

    SHA-1: C906209BD0A965F91119FF0F1037BA7971F7110D

  8. Xenophobia

    v 2.3.0 (12.11.14)

    assembly of 22 mods Xenophobia to game Xenonauts.

    It is based is taken Compilation Mods for Xenophobia v 1.1.6.

    Sorry for my English, it's not native for me.

    1 The mod consists of 22 popular mods for Xenonauts modified to work together.

    2 No more endless weapons, ammunition and equipment. All arms, ammunition and equipment soldiers now must be paid and made in the workshop. New weapons are unlocked as you advance in research and in the production of the same, as usual.

    3. The available equipment on the first base at the beginning of the game, pistol - 5, shotgun- 2, assault rifle-10, sniper rifle - 2, machine gun - 2, rocket launcher - 2.

    4. New AI (artificial intelligence) for ground operations (Aliens Actively group & retreat, throw grenades through the obstacles, houses, fences, shrubs including different types of grenades, and hiding behind full cover (if possible). Aliens will open doors and close doors behind them and use long range weapons effectivly( they will not automatically closed doors in UFOs) The intelligence seen easily after the emergence of a large number of aliens-Corvettes). AI made by team XNT.

    5. New artificial intelligence for dogfighting.

    6. 86 ranged weapons (with sounds).

    7. 20 new melee weapons (with sounds).

    8. 6 new battle shields, total 8 (which can be repaired directly in combat).

    9. 2 new first aid kits (which you can reload directly in the battle) and small disposable stimulators.

    10. 6 new species of aliens. A remake of the fashion from zzz1010 in Creepers Mod that is no longer updated.

    11. New photo-realistic faces of soldiers.

    http://s017.radikal.ru/i426/1408/80/8841e8ed79de.jpg

    12. 3 new aircraft and 11 new weapons aircraft.

    13. A new completely revised and expanded tech tree.

    14. Special meetings added to the game! (Characters or enemies? Mystery at this point.)

    15. Added a superior view of the barracks, a description of each parameter, the number of completed missions and killings are now available and in battle.

    16. Replaced by the sound of shot from weapons.

    17. 675 new maps for ground combat updated to the latest version at 1.09.14. With the magnificent scenery of forests

    http://radikal.cc/users/AND_GREAT#alb=Les

    17. Dozens of new articles and pictures to xenopedia.

    18. UFO damage now more realistic, now look really broken, not pristine as in the original.

    19. A new musical score. Great music, I have selected eleven masterpieces of XCOM Enemy Unknown 2012 and Deus Ex Human Revolution.

    20. Replaced combat armors

    http://s004.radikal.ru/i206/1409/00/d5bd9b252740.jpg

    22. A new completely revised and expanded Tech tree mod Xenophobia (with a summary table of parameters and PERFORMANCE CHARACTERISTICS of the aliens (specifications) of weapons available in fashion can be found in the folder \Xenonauts\assets\Tech tree mod Xenophobia.jpg).

    23. Added mod blood by TT3

    http://s012.radikal.ru/i319/1409/c3/e3350338329a.jpg

    http://s019.radikal.ru/i612/1409/c4/28fa7b00e53c.jpg

    http://s010.radikal.ru/i314/1411/87/42b4c989c809.jpg

    24. Replaced armor Wolf and Hawk.

    http://s019.radikal.ru/i634/1410/3d/76e8727d3e57.jpg

    25. New sounds of pain and injury from a unit from.

    26. New music (32: 51 mins.) for night operations from the game Defcon

    27. Fixed an animation which led to the invisibility of Viper and egg.

    28. The mod is now divided into 3 Periods, the emergence of powerful aliens now won't be in September - October

    29. Rebalans all weapons in mod.

    30. Rebalans all Aliens in mod.

    -----------------------------------------------------------------------------------------------------

    Installation:

    those who have already downloaded and installed the basic files mod v 2.2.0, we now turn to paragraph 5

    1. This can be installed on Xenonauts ver. 1.07 or 1.09, with any version of the translation. Without modifications. After you install the mod game is version CE 0.25.

    2. Download and install K-Lite Codec Pack Full (29.51 MB).

    http://files.digital-digest.com/static/K-Lite_Codec_Pack_1075_Full.exe

    3. Download the core files Russian translation mod Xenophobia (Rus) v 2.2.0 (31.10.14).exe

    http://nnportal.org/portal/topic534014.html

    Detailed instruction step-by-step how to register on the torrent site without having to know the Russian language, open the spoiler

    Unfortunately where I always put the torrent has only Russian interface.

    Detailed instruction step-by-step how to register on the torrent site without having to know the Russian language. I hope you will understand.

    http://s020.radikal.ru/i701/1411/fd/ad4f97c779b9.jpg

    http://s019.radikal.ru/i621/1411/59/d671b9af2687.jpg

    http://s019.radikal.ru/i602/1411/c6/70780cd65c70.jpg

    http://s009.radikal.ru/i310/1411/48/ae8b48e0f379.jpg

    http://s017.radikal.ru/i423/1411/c8/ad8a9edb4b2b.jpg

    Name any major city of Nizhny Novgorod region to register at http://nnportal.org.

    Enter the city by copying

    Дзержинск

    http://s017.radikal.ru/i408/1411/49/26efb20ca304.jpg

    http://s61.radikal.ru/i173/1411/f9/dcf11b02e7c4.jpg

    http://s019.radikal.ru/i637/1411/ec/6344949090c8.jpg

    http://s52.radikal.ru/i138/1411/f8/8e22b99b4d6f.jpg

    http://s55.radikal.ru/i148/1411/43/8b1a3bdaa540.jpg

    http://s017.radikal.ru/i440/1411/8a/1d95ae65bfde.jpg

    English version mod Xenophobia version AND_GREAT. New photorealistic faces of soldiers. Realism-the destruction of aircraft and armored vehicles, killed by soldiers not simply at the end of the ground-based mission. New types of aliens with weak armor. Vortex grenade launchers cause dmg and stunning loses. Great music, I have selected eleven masterpieces of XCOM Enemy Unknown 2012, Deus Ex Human Revolution and from Defcon. 675 new maps for ground combat updated to the latest version. Add new sounds (option 1) of pain and injury from a unit.

    http://s009.radikal.ru/i310/1411/75/c38069055f71.jpg

    4. Run the archive Russian translation mod Xenophobia (Rus) v 2.2.0 (31.10.14).exe and specify the location to install Xenonauts. Wait for the file copy.

    5. Download Patch Xenophobia (Rus) v 2.3.0 (12.11.14).exe

    http://nnportal.org/portal/topic534014.html

    6. Run the archive Patch Xenophobia (Rus) v 2.3.0 (12.11.14).exe and specify the location to install Xenonauts. Wait for the file copy.

    7. Run game. Necessarily new game (for those who began playing the version 2.2.0, continue to play safely)

    The installer creates the folder \Xenonauts, be careful, frequent error while installation is shown in the screenshot

    How to check the correct installation of the fashion shows in the screenshot

    How to update torrent shown in the screenshot

    -----------------------------------------------------------------------------------------------------

    Known issues, not yet fixed

    1. An errort charging Multi ammo rifle, carbine multi ammo Multi-platform, never was able to solve it, so has removed these 2 types of weapons from the game.

    2. Text blending in stock and shipping happens because developers do not have to add captions in the battle, I donated a warehouse, but in battle can view the characteristics of weapons. The decision of the vote began to change the labels to weapons and equipment. Now see the description of the equipment on the globe, from the perturbation problem description with a warehouse in battle, much to my regret, no longer available. Approximately 95% of the inscriptions has been fixed. (short weapon characteristics are buggy so view them from the globe.

    3. The emergence of equipment reload Kits, First aid kits, Battery-laser, plasma after each ground-based mission you reload them.

    4. The problem with fighting shields when you first access them. In the parameters will be shown the strength of 0/100.

    Treatment 1. Is not always the case. In equipping the soldier's shield. Select the role of the soldier as shown in the screenshot. Click Save an outfit instead. Push-dress outfit. Shit gets 100/100. If that doesn't work, go to the game and register now, reboot your computer-make sure you condition, often just exit from the games is not helping. We go in the game, boot and look at the shield he is 100/100. On subsequent visits to soldier, unless you were a shield, it will always be 100/100.

    http://s009.radikal.ru/i307/1408/da/b811f55c53d7.jpg

    Treatment 2. 100% working version. Take on the mission an additional repair Kit and first move repair shields.

    5. First aid kit is replenished when downloading games.

    6. Artificial intelligence is buggy at the door if you approach the UFO to the right angle, the alien could not pass them.

    7. On some maps the landing ship and cruisers have the problem that after the map becomes black.

    Treatment you go one level up (floor) then press 1 to select the first soldier, and everything will be fine. So use the next floor up button on your interface to go up one level then select the first soldier using the keyboard by pressing one and it should be fixed

    8. Do not use the auto fight of air battles against UFO alien fighters, accompanied by two. Regardless of the use of aircraft, the game crashes to the desktop. You will have to manually win these battles and all will be well.

    9. When loading the mission see white ground texture (not snow). Treatment schedule. To come out with the game on the desktop. Run the game and loaded, everything will be in order. Save you game quit to the desktop then reload your saved game everything should be back the way it was

    10. The well known problem of invisibility of the second floor of the UFO in the original game. Read a couple of months ago so its not decided. Just sits on the top floor of Comer and murdered all of the alien landing ship, and you cannot see it, and not as it is impossible to get hold of.

    Treatment 1. Collect all the fighters in front of the door entrance of the UFO and the next move, one run to overcome the room.

    Treatment 2. If there is Time or Buzzard armor. Fly up through the Pack on the second floor and the highlight of the enemy. Then throw grenades or shoot.

    11. Attention! The mod does not support 1024 x 768 resolution, miscarried when entering the garage or shed, put the resolution above and you will be happy.

    -----------------------------------------------------------------------------------------------------

    List of used resources when creating an assembly

    Many thanks Slayerjerman to who created the XENOPHOBIA - Ultimate Compilation Mod that inspired me to create his own Russian Assembly of XENOPHOBIA.

    Purchase Xenonauts

    http://store.steampowered.com/app/223830/?l=russian

    1.) XENOPHOBIA - Ultimate Compilation Mod

    http://www.goldhawkinteractive.com/forums/showthread.php/11737-X1-09-X-CE-0-26HF-XENOPHOBIA-Ultimate-Compilation-Mod

    2.) XNT-INTO DARKNESS v5.31 + Hotfix 2

    http://www.strategyinformer.com/pc/xenonauts/mod/53041.html

    3.) Xenonauts: Community Edition 0.25

    http://www.goldhawkinteractive.com/forums/forumdisplay.php/32-X-CE-Release-Announcements

    4.) Creepers Mod by TT3 (он же zzz1010)

    http://www.goldhawkinteractive.com/forums/showthread.php/3806-Creepers-pack

    5.) Asymmetric Weapons Tech with Plausible Advanced Ballistics v0.4

    http://www.goldhawkinteractive.com/forums/showthread.php/10368-MOD-WIP-Asymmetric-Weapons-Tech-with-Plausible-Advanced-Ballistics%3Cbr%20/%3E%3Cbr%20/%3E

    6.) Skitso's Sleek AI Turn (Removes Hidden Movement)

    http://www.goldhawkinteractive.com/forums/showthread.php/10967-V1-07-Skitso-s-Sleek-AI-Turn-%28Removes-Hidden-Movement%29

    7.) Ecomomy Restored v1.0 by Slayerjerman

    http://www.goldhawkinteractive.com/forums/showthread.php/11175-v1-06-Economy-Restored

    8.) Corporation Weapons Expansion v1.0 by Slayerjerman

    http://www.goldhawkinteractive.com/forums/showthread.php/11007-V1-07-Corporation-Weapons-Expansion-for-XNT-v5-2-hotfix-%28v1-0%29

    9.) Fire in the Hole! Destructible UFO Hulls (v1.3.3)

    http://www.goldhawkinteractive.com/forums/showthread.php/10909-v1-06-X-CE-v0-21-Fire-in-the-Hole!-Destructible-UFO-Hulls-%28v1-3-%3Cbr%20/%3E%3Cbr%20/%3E3%29

    10.) Skitso's Improved Tree Stumps

    http://www.goldhawkinteractive.com/forums/showthread.php/10964-V1-07-Skitso-s-Improved-Tree-Stumps

    11.) Skitsos Ultimate Megamix Map Pack 2000 v1.2

    http://www.goldhawkinteractive.com/forums/showthread.php/10980-V1-09-Skitso-s-Ultimate-Megamix-Map-Pack-2000?highlight=Map+Pack+2000+v1.2

    12.) Projectiles images Replacement.

    http://www.goldhawkinteractive.com/forums/showthread.php/10837-MOD-Projectiles-images-Replacement

    13.) Mobile Infantry jackal armor replacement mod

    http://www.goldhawkinteractive.com/forums/showthread.php/11286-Mobile-Infantry-Would-you-like-to-know-more

    14.) Khall's Carbines/Shotguns + Extras Mod [V.1]

    http://www.goldhawkinteractive.com/forums/showthread.php/11608-V1-09-Khall-s-Carbines-Shotguns-Extras-Mod-V-1

    15.) Jsleezy's Real Armors

    http://www.goldhawkinteractive.com/forums/showthread.php/6662-Jsleezy-s-Real-Armors

    16.) Jsleezy's Real Fighter Portrait Pack

    http://www.goldhawkinteractive.com/forums/showthread.php/7357-Jsleezy-s-Real-Fighter-Portrait-Pack

    17.) Кabill RMP Arctic Collection v1.0, Desert Style v0.2, Farm Edition v1.3

    http://www.goldhawkinteractive.com/forums/showthread.php/11422-v1-08-X-CE-0-25-Kabill-s-%28Sort-of%29-Random-Maps!

    18.) Tropical Maps v-0-1 Xeno by Frakel, TT3 (he same zzz1010)

    http://www.goldhawkinteractive.com/forums/showthread.php/9246-Forest-Maps?p=123109&viewfull=1#post123109

    19.) Kabill Valkyrie Drop-Ship Fix

    http://www.goldhawkinteractive.com/forums/showthread.php/11599-Any-Version-Valkyrie-Drop-Ship-Fix

    20.) Soldier Role Icons Original Style Mod v1

    http://www.goldhawkinteractive.com/forums/showthread.php/12052-Soldier-Role-Icons-Original-Style-Mod-v1

    21.) Blood by TT3 (he same zzz1010)

    http://www.goldhawkinteractive.com/forums/showthread.php/9323-Blood

    22.) Armor Replacement Pack v 1.0 by JBB

    http://www.goldhawkinteractive.com/forums/showthread.php/12251-Armor-Replacement-Pack?p=139579#post139579

    Magnificent works of the artist A334

    http://a334.deviantart.com/gallery/46716043/Illustrations

    A new musical score. Great music, I have selected eleven masterpieces of XCOM Enemy Unknown 2012 and Deus Ex Human Revolution from the three composers Michael McCann, Tim Wynn, Roland Rizzo.

    http://www.behaviormusic.com/music/

    Defcon Official Soundtrack

    http://www.introversion.co.uk/defcon/

    -----------------------------------------------------------------------------------------------------

    My game videos, comments in russian, but you can see my tactics.

  9. GREAT, Thr XNT V.5.X is free for distribution, is the only way that I found that we can separate thing with submods.

    Consider V5.X free for use, XNT V6 contain a lot more work and new features.

    Im retired from modding for multiple personal reasons. Drages has permission of use and manage the XNT mod right now.

    Good luck with traslations.

    Thank you, TacticalDragon

    The wait will soon be an English translations of my version mods XENOPHOBIA

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