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Showing content with the highest reputation on 04/01/2024 in all areas

  1. I'm starting to enjoy the game quite a bit but I can't help but feel a bit concerned regarding how rudimentary and poor the game's logic still is when it comes to what it considers as cover. See the image below, my soldier is aiming over some waist high objects at a Cleaner. The box is next to him so the game goes "Ok, you're good there, no way that's blocking the shot oh but what's this? There is a waist high wall adjacent to that box and you are NOT next to it therefore, it might block your shot". It's just a bit frustrating that even with the game's upgrade to 3D from X1, though obviously an immense improvement, there is still stuff like this that just doesn't make any sense and pulls me out of the experience. If the Cleaner in the image was crouching then maybe I'd see why there'd be a chance for the shot to get blocked but he's standing up 2 feet away from my soldier and he's completely exposed from the torso up, the box nor the wall should count as cover. Are there any improvements or fixes being worked on for things like this? Or is it just going to be something I have to put up with as long as I play this game? I think a basic fix would be to somehow take into account distance and whether or not the target is crouched behind partial cover objects. It might already work like this, I don't know, but I think waist high objects should only provide half their cover bonus if the target is standing, just to alleviate the issue a bit (So that in the situation depicted in the image below for example, there would at least only be a 20% chance of the shot getting blocked rather than a whopping 40%). When it comes to the distance, I think waist high objects' cover bonus should vary highly depending on the distance between the shooter and the target. Obviously if I'm standing next to their cover, it should work as it does now, no way the shot is getting blocked. But I don't think it needs to immediately be considered a full low cover block the instant there is an extra tile in the way. It should be like a 5% chance for the shot to get blocked, then increment that slowly the larger the distance. I think overall that would make low cover way more interesting and also only reserve shots blocked by low cover in those types of situations as utter catastrophes rather than common occurrences. (With the stuff I've mentioned here, the situation below would make the waist high wall a 2.5% chance that my shot gets blocked, 5% divided by 2 due to the target standing). I hope this feedback makes some sense and I hope I didn't come off as too presumptuous, I'm not a game dev of course so maybe you guys have some good reasons for why things work the way they do but I personally feel like the changes I've mentioned above would make the game way more satisfying and "logical". Thanks for taking the time to read!
    3 points
  2. I played this new update!. Before I speak my suggestions. I come to congratulate the developers for increasing the campaign time, as it was possible to enjoy the game more and test almost everything in the game. Second, if there are any concordance errors in my text. Since I'm using google translate, I don't speak or write in English. Well, let's go!. I'm going to put it in the order that I'm remembering. !. Basic skill trees. Seriously interesting to have a skill tree. Where it interferes with the development of the base or several bases. For example, place up to three levels for each skill. For example: Base maintenance cost reduction lvl 1 - 10, lvl - 20%, lvl 3 - 30% Reduction of the salary of the personnel of scientists, soldiers and engineers Lvl 1 - 5%, Lvl 2 - 10%, Lvl 3 - 15% Aircraft repair speed Lvl 1 +10%, Lvl 2 + 20%, Lvl 3 + 30% (Many times my planes were badly damaged and I couldn't attack the alies and they roamed all over the map. Without me being able to interfere.) Aircraft maintenance cost reduction Lvl 1 - 10%, Lvl 2- 20% Lvl 3 - 30% Soldiers' rest speed Lvl 1 +10%, Lvl 2 + 20%, Lvl 3 + 30%(. , I believe I have to put a system where soldiers get tired during missions and this affects performance such as accuracy and time units) And alien bases should appear sporadically on the map. It should be in infinite mode like the ships That would be interesting in the middle to the end of the game. It has missions where you can find stock of aliens with money and some material from them. Well, I had a hard time at that point. There comes a time when the payment of the continents or the lack of alien material hinders the development of the game. Missions at night, soldiers are affected, at night. But aliens don't have the same problem. A lot of times they see me, I don't. Especially that reptilian alien. He sees poorly from afar, and this should affect him more Alien that hypnotizes. I was on a mission and put 5 soldiers on surveillance. The 5 soldiers missed the shots and he hypnotized all of them and then they killed each other, one shooting the other. Seriously interesting to limit this to, at most, hypnotizing two soldiers per alien Mission to search for specific alies. Seriously interesting, in the polls. For example, the Mantoid, he only showed up on one mission and didn't show up again and I couldn't research the ballistic test on his body. Then you could limit this type of search to once a month in the game. And you can choose which alien you can look for Alien champions. It would be nice to have heroes of all races except Hunter. Ai has a special mission to hunt them down. It would be nice to have three heroes per race. And that would have consequences, for example. By defeating the alien champion, the aliens decrease the amount of attacks or make them furious. So you could have a lottery system, 50% of them reduce attacks and 50% of them attack more for a week If alien planes pass near the bases, it would be nice to have the option to activate the anti-aircraft batteries and shoot them down. As a result, it takes two to four days to recharge the batteries, leaving the base vulnerable to intrusions When you destroy an alien base. It can have consequences, decrease the alien attacks or increase them for seven days Armor!. You've greatly lowered their resistance. I, with the best armor available, am taking deathmatch hits. Better take a look at that. Increases at least 3 points of armor in each When any continent is in the midst of 100 days of panic, the missions of kidnapping and terror. It no longer appears. You have to review that. Because sometimes planes are being repaired and we can't prevent them from losing a continent due to lack of mission Kill counter. I like to play with as many aliens on the map as possible. But sometimes I lose count of how many I've killed on my mission. It would be nice to add in the bottom corner, the amount of enemies killed during the mission. To have a better control of how many enemies you have. When the aliens attack the base and the defense battery, it destroys all the alien ships. I should leave materials. Even if it was a small amount I believe that's all I remember. If you have any other suggestions, I'll come back here.
    2 points
  3. That's cool Kouki, I understand. I'm eagerly anticipating seeing Androns in the near future!
    1 point
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