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Showing content with the highest reputation on 12/10/2023 in all areas

  1. If reality is not needed in games, then let's add to the game: a weapon that increases all the characteristics of soldiers by 10%-200%. I also suggest adding magic, magic scrolls and spells to the game. "You want reality? Go serve in the army then. This game is entertainment." (c)
    2 points
  2. If you look at trading in general; supply and demand. The prices on selling items drop after selling ONE unit...we have a big world with hundreds of scientists who are looking for new objects to examine... the prices should as a minimum be constant for the month, or drop if a large quantity is sold at once. We are dealing with "Alien technology", not selling potatoes. The real killer is the expenditure on maintenance... how can you ever get a foothold on all continents, when the funding is so low, and the expences so skyhigh??? And it takes only 2 continents lost to loose the game... and we cannot even reaquire those, when lost. As my favourite example: World War 2. It took 32million tons of supplies a year ( convoys across the atlantic ) to keep Britain fighting... and that lasted for almost 5 years. "As a commander of a global warfare I must demand better support or step down as commander!!!" kindly Frank
    1 point
  3. The only thing that should keep up old fleet in place should be experience of these pilots. I don't know if it is implemented in any way, but should be, that those counters of downed UFOs, had some meaning, for example in auto-evade incoming shots/missiles, and (virtually) widening up cones of fire for cannons, or improving critical hits on alien ships (by critical hits, I mean, taking damage score from top of the table, rather than 50-150%). There should be however, possibility, to move pilots BETWEEN planes, as to use the most experienced ones, on already those in full readiness, rather than sitting in base and waiting 2 weeks for theirs planes to be repaired.
    1 point
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