Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/11/2023 in all areas

  1. I like that you can take soldiers to the field now (V27) even though still injured. I think it would be a nice effect if they get slight debuffs on some of their skills as an adjustment. i.e. decreased Reflexes / Accuracy, or maybe decrease on all skills but bravery. - in some way proportional to the missing health, say 20% missing health -> 10% decreased Acc. This way you would need to weigh the benefits of the experienced but injured veteran against the less experienced but healthy substitute. -> the missing health alone often does not justify the substitute because a veteran at say 70% may still have more health left than a rookie at 100%. (I would not want this effect on the fly for soldiers as they get injured during combat, that would be a hazard - only when bringing them into a new battle.)
    1 point
  2. It's an interesting question. In the original X-Com the Accuracy of a soldier is reduced if they are not at full HP (this happens during battle too), and I've been wondering recently whether to put that system in the game. Specifically, they reduce Accuracy by 0.25% for each % of health lost. So if you're on 60% health, your Accuracy is reduced by 10%. Not actually a huge penalty but it's still something. The reason why I think it might be a good idea is that it solves the problem you've mentioned here, but also solves another problem - whether reaction fire / overwatch is worthwhile against tough enemies. Basically in a lot of cases reaction fire just isn't worthwhile if it doesn't immediately kill the enemy, because an injured enemy is just as effective at attacking you than one on full health. If we use the X-Com system then hitting the enemy with an overwatch shot would reduce their Accuracy and make them less of a threat, even if they're not actually killed. What does everyone else think?
    1 point
×
×
  • Create New...