Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 12/10/2021 in all areas

  1. I’m definitely not against any of these ideas. I personally like the idea of having the option to edit a campaign however much a player wants. The player should have the power to edit the enemy quality as high as they want and change how many soldiers and alien there are in a battle. It would be a great way of increasing the game replay-ability. This could be a very similar screen to Firaxis Xcom’s “second wave” options. Generally, 10-16 soldiers is considered pretty complex for a tactical game. It can already take minutes to plan out optimal moves and it is a good middle ground to balance complexity and still not become tedious and unenjoyable. Increasing the soldier count to 20-24 is pretty ludicrous in the context of most players’ experiences, even if there is technically enough room in the drop ship to support that many soldiers. I’m completely fine with allowing the option for the player to edit the max amount of soldiers to enter a drop ship, but I am very much against balancing and developing this game around that many soldiers. 16 soldiers is generally my limit in terms of tactical enjoyment; any more soldiers will just start to make the game more and more of a slog imo when it was fun and enjoyable before.
    1 point
×
×
  • Create New...