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Showing content with the highest reputation on 06/13/2020 in all areas

  1. I think @Sheepy said it best here, the random drops should be only for creating attachments to your weapons, armor upgrades, specialized weapons but nothing more than that. Most baseline weapons should only be crafted with Alenium and Alien Alloys. That will make a game session more varied and replayable as the drops are entirely random. Some more active examples: - Combat stimulants: give a soldier back 50% of his/her APs back for a 20% loss in health. Can only be crafted with Sebilian Serums. - Mind Jogger: a taser-like weapon that can cure mind control, single use only. Can only be made with a Neural Mapper. - Escape grenade: can be used with only a tiny amount of APs, let a soldier teleport to a random point on the map to escape danger. Can only be crafted with Intact Wraith Glands. - Heat bayonet: an attachment for your gun, a handy melee weapon when an enemy surprise you from a corner and you don’t have enough APs to switch to a shotgun. Can only be crafted with a Vibro Heater. - Air stabilizer: an upgrade to your Jetpack armor, allow your soldiers to shoot while hovering. Can only be crafted with Quantum Gyroscope. - Chameleon field: an upgrade to your armor, make you invisible for a single turn in a battle (I.e. cannot be shoot at by aliens in overwatch). Can only be crafted using Nanothread and a Ceasan Psychic Enhancer. This combined with regional/factional missions (to do favors for certain countries), could create a choice for the player to support certain regions based on the drops they give you as a reward and the exclusive weapons that needs those drops to be made.
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