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Showing content with the highest reputation on 11/22/2019 in all areas

  1. It's a good point, but if I do that then I pretty much close down the pistol, because the SMG then does everything you could want out of a secondary. I've been experimenting a lot with both SMG and the pistol and my personal conclsion is that the pistol can be a viable secondary but to compete with the SMG it has to be able to do things that the SMG can't do. I haven't fully locked down the pistol yet, but I do have a number of changes to it which makes it more viable. Increase damage from 12 to 20: This is the damage the pistol did in X1, similar to the rifle. This upgrades the pistol to a magnum .50 Action-Express. The kind of weapon you take around bear country. The boost in damage is necessary because the pistol is single-shot, so every shot that hits has to count. Decrease snap TU cost to 10%, and aimed to 20%: The hallmark of primary weapons is they don't have a TU cost below 22-25% for the lowest cost shot. Secondaries can back this up by being cheap to shoot so complimenting the more expensive primary. Reduce ammo count to 7: If I boost the damage up and reduce cost of shots, then exactly why am I using a primary again? By halving the ammo count per magazine, you gotta be more careful about ammo conservaion, something you don't have to be with the primaries. Reduce magazine weight to 0.5: In tandem with the reduction of shots per magazine, you need to carry more of them so reucing the weight makes the pistol a more attractive weapon.
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