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palmic

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  1. well as you may see, i am not so experienced in Xenonauts, thanks for hints!
  2. hmm strange, thank you anyway, so i'll start another game then, fingers crossed!
  3. Thank you podbelski, is this supposed to fix actual save, or is it fixable somehow?
  4. I am not sure (i havent played it for about a month), but i would bet about 90% at the first vehicle with first rockets. The first vehicle is it for sure, i am not sure just about rockets.
  5. Hi guys, so i was after maybe 1 year ( ) wanted to try new XNT and unfortunately found a bug after few days of playing - i cannot open base vehicles garage, when i try it, game suddenly crashes. I have last community branch revision on steam right now (0.34 unofficial) and i have these mods in modtable (all enabled) in this order: 1 1_OOS 1.0 2 2_XNTtweaks 1.0 3 3_SmokeFix4XNT 1.01 4 4_Pods morale and psionics6.0 1.0 5 XNT v6.0 (Hellgate) patched 6.0 (Patche... 6 X:CE Balance Adjustments 0.34 7 X:CE Settings 0.34 8 X:CE Base Mod 0.34 Here is zipped save game file with options XML file Any help would be appreciated. Thank you anyway for your mod! Michal
  6. Soldier was deadly wounded. - as good as it gets
  7. iam playing 0.32 RC right now and it looks great with XNT6, much better than 0.28 packed with XNT. I dont know why the XNT is packed with old 0.28 when it worked pretty crappy. I thought i play 0.31, but it was 0.28 with that destroyed base crashes. It would be awesome to see actual versions description in main menu, because you can have launcher in one version and XCE modded into another version. - And i really like original main menu BG, so i switched it back ;-) Thank you for your work, anyway, your updates makes this game best one from all of my collection, i always loved xcom.
  8. Soldier with assault riffle has machete in hand. XCE 0.32 + XNT 6.0 + some other minor mods (including faces and icons etc...) Soldier name: Arhun dhital in unasigned save here
  9. Hi, I would really like to try this, but i am afraid i cannot combine legacy branch on steam (1.09) + XCE 0.31 I think i will wait for 0.32, it has already releas candidate now, but this one looks really interesting, thanks! BTW. Your link #1 returns http 403
  10. Thanks @podbelski bug submited here I know, the bases was empty for very long i tried to build as much as possible from monthly budget and hoped to earn something from ufo techs. sells for rest, but was not lucky enough :-) I have older save, so its not problem to play from there, i would just like to continue with game, XNT is really awesome.
  11. Hello. I have problem with crash on XNT 6.0 with or without "XCE 0.31 + XNT 6 + Patch4XNT" it does not mather. This situation came after my 2 bases demolished by ETs. I am playing on current community edition from steam, after this update: http://steamcommunity.com/games/223830/announcements/detail/129812400221448798 (i dont know if this update is relevant to community edition too) Xenonauts properties shows Current content BuildId 476295 and iam sure i have community edition branch at very last version from friday at least. (this happend today) "palmic 3" save is just before bases attacks - if youll load this, ETs will destroy them in the present day. "palmic 1" save is just after bases attacks and its simply last save file i can make before "every save try crash the game": https://drive.google.com/folderview?id=0B9Rj7Hxxu0DYSjRXdWdHcFFuMzg&usp=sharing If you try to save it again a little while after that it will crash for sure. Please help, Thank you.
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