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fall19

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  1. I am very concerned about this game, its not even xenonauts 1.5 its just the first one in 3d. None bought the first one for the graphics and the second one looks like a game from 2004 so thats not going to be a selling point. So i have to ask. whats the point of this game ? same soldiers same buildings same aliens, weapons, research, geoscope, air combat, mission types everything is the same. Here is what they could to differently. how about a game set in the 80 after a nuclear apocalypse. the aliens land their ships in the hotspots(randomly generated) and you have to fight them off.One thing that always bugged me about xcom is how convention military is pretty much absent but in a nuclear apocalypse this makes sense. Instead of underground bases make towns, buildings are actual buildings, you get funding from the civilians in your cities(that you have to rescue). add mutating soldiers,psionics and rad resistant power armour. Yea i know its too late now but im seriously not going to buy xenonauts 3d , its pointless
  2. news from who ?You are the one that started the thing . Just give it up. Its not gonna happen, the only way this is going to happen is if you learn and do them yourself or you pay someone else to do it
  3. you need to capture a medic i think for the gas grenades , but tbh the stun baton is way better , a few swings will knock preaty much anything out 3 guys with batons will even knock out a large xenomorph
  4. would it be easy to make a larger andron ? and have him be extra strong ?
  5. is it possible to add "tanks" for aliens , rational , they see you using them so they design one themselves
  6. LORDPrometheus now that you mention it i also had that problem , but it was because it didnt have room in the dropship placing the soldiers so that the vehicle has room before you put the vehicle in dropship will fix this
  7. i installed the base version and then downloaded the patch from here
  8. kind of offtopic but does the ai understand the risk of friendly fire , or more importantly to not throw a grenade right on top of his own head ?
  9. I for one have given up on trying talk about GC balance , its clear me and Drages see balance very differently and we enjoy different types of gameplay in xenonauts and it is his mod after all so there is no point in me trying to push my point of view unto him , i will change the gc to better suit my taste We did end our last discussion on a sour note and i didn't mean any disrespect i'm just very opinionated and sometimes i get carried away when i feel like someone doesn't understand what i mean ( your responses made me feel like i was being misunderstood), if i offended you i apologise I will however throw some ideas number of aliens on crash sites - except small scouts ( no clown cars pls) i feel like you could put more aliens unto ships , not sure how the game handles large amounts of aliens but it would be preaty cool to have less powerfull aliens but more , the idea would be to have cannon fodder aliens combined with some strong ones, and having them stay closer together Its kind of a shame that terror missions are so rare , would be nice if like half of the missions were terror and half were crash sites/landings Regarding the aircombat i feel like the condor stays relevent for to much of the game mostly because of the dodging mechanic that the other aircrafts seam to be missing, maybe i missed it but is there like a upgraded version of the condor ?
  10. guess il show you , its easier here you can see that the hull is intact, confirmed by the fact that i have no vision inside the ship but i can jump over that fence right into the ship , i have tried walking into it and it works its not just some wierd pathing bug its a preaty neat trick , the aliens wont know what hit em
  11. there seams to be a bug with ledges where you can "jump" in the ship thought the breaching area even when the ship hull is intact
  12. can you however change the damage so its 75%-125% instead ?
  13. guess i just wont use the medbay until the wound time can be easly modded , thanks for the info .
  14. thats to bad , how does the medbay work, can i change it so its less effective ?
  15. i've been trying to increase the time it takes for wounds to heal so i have to use more soldiers can anyone point me in the right direction ? searching the forums and googling has revealed nothing
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