Lt_Parsons Posted April 18, 2013 Share Posted April 18, 2013 (edited) More Shotguns! Don't you love to blast aliens with powerful high-caliber weapon up-close? Sadly, later on, with research of new tech, shotguns get replaced with carbines. Which are also good, but not the same - they look and feel more like SMG. So i made 3 new shotguns, one for each researchable weapons tier, to fix that: - Laser Shotgun - Plasma Shotgun - MAG Shotgun And here is zip with everything you need to have them in game: - (links for old versions are removed; i'm working on updating it for final right now) - (if someone still needs old archives or want to use these images in their own mods, please contact me via pm here on forum) - (also there is an alternative up-to-date mod with these weapon sprites - Khall's Carbines/Shotguns + Extras) As if now, i done just minimal changes to get them operational. They are using rifles animations and most of carbines stats (no auto, damage slightly higher; carbines itself changed to have less damage but 5-shot auto). You should be able to manufacture them together with other weapons of same tier. Now also adds ballistic carbine (shortened M16) and change laser weapons projectile to real beam. Pistols, carbines, ballistic shotgun and stunbaton changed to occupy less space in backpack. To install it just unpack archive in game folder and replace files where needed. Backups of existing xml files also would be good to do before that, if you want to remove this mod later. Have fun! =) Changelog: v0.2.1 - changed laser projectile again - now it is true laser beam! v0.2 - updated to game v18.3hf2 - added Ballistic Carbine - changed laser projectile to fast beam-like one - fixed some ammo not appering after research - all pistols now occupy 2x2 backpack space (was 3x2) - all carbines now occupy 4x2 backpack space (was 5x2) - ballistic shotgun now occupy 5x1 backpack space (was 5x2) - stun baton now occupy 3x1 backpack space (was 3x2) v0.1 - initial release for game v18hf2 Edited June 8, 2014 by Lt_Parsons Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 18, 2013 Share Posted April 18, 2013 many thanks Lt Parsons. Having a spot of bother getting it as a zip file though... Quote Link to comment Share on other sites More sharing options...
Lt_Parsons Posted April 18, 2013 Author Share Posted April 18, 2013 (edited) What is problem with zip? I thought i checked everything, before posting links, so should work fine. Also, main download button for it and not for assorted files from inside should be in menu on top, in File -> Download. Note: only these files need to be replaced on install, all in "Xenonauts/assets" folder: - items.xml - manufactures.xml - researches.xml - strings.xml - weapons.xml - weapons_gc.xml Note 2: buit-in mod install works, but do not load any changes at all, whatever i tried. Edited April 18, 2013 by Lt_Parsons Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 18, 2013 Share Posted April 18, 2013 Also, main download button for it and not for assorted files from inside should be in menu on top, in File -> Download. gotcha. I was looking for a giant button on the screen, rather than at the menus. Works fine. Quote Link to comment Share on other sites More sharing options...
Lt_Parsons Posted April 27, 2013 Author Share Posted April 27, 2013 (edited) Updated for game v18.3hf2. Also, some new changes, see top post. Fix for ammo for laser, plasma, t4 an some other things not appearing on research included. Some feedback on mod, changes, bugs (if present) and possible balancing would be appreciated =) Edited April 27, 2013 by Lt_Parsons Quote Link to comment Share on other sites More sharing options...
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