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Unofficial Hub - Xenonauts Rejected Wish List (for record)


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This is a list of ideas put forward that have been rejected, superseded, or are no longer applicable to the game mechanics

If your told your ideas on the RWL, that means its here

Ideas that are now in game or being looked into are on the

WL (Wish List)

Geoscape

[TABLE=class: grid, width: 730]

[TR]

[TD]Idea[/TD]

[TD]The Basic Info for the Idea[/TD]

[TD]Status[/TD]

[TD]Links[/TD]

[/TR]

[TR]

[TD]G01-City Light[/TD]

[TD]At night Cities/Towns light up so you can see them from space[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]G02-Weather[/TD]

[TD]Rain/Snow on geoscape to effect fighter lock on time and make it rain/snow when you do a mission in a area that is raining/snowing[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[/TABLE]

Base

[TABLE=class: grid, width: 730]

[TR]

[TD]Idea[/TD]

[TD]The Basic Info for the Idea[/TD]

[TD]Status[/TD]

[TD]Links[/TD]

[/TR]

[TR]

[/TR]

[TR]

[TD]B02-Alien Containment[/TD]

[TD]building to hold live/dead aliens (not required at present to simplify tech tree, stun weapons are researchable instead)[/TD]

[TD]Not Needed[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]B03-First base is Custom[/TD]

[TD]You get to pick yourself how starting base is set up (not required, aliens can attack any room on the edge of your base)[/TD]

[TD]Not Required[/TD]

[TD]Links?[/TD]

[/TR]

[/TABLE]

Air Combat

[TABLE=class: grid, width: 730]

[TR]

[TD]Idea[/TD]

[TD]The Basic Info for the Idea[/TD]

[TD]Status[/TD]

[TD]Links[/TD]

[/TR]

[TR]

[TD]AC01-Alien Ground Attack[/TD]

[TD]When troop transport is shot down, aliens lands to finish the job, you must kill all aliens to be recovered[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]AC02-Alien Craft Speed[/TD]

[TD]UFO's go at a random speed until Jest get near then go max (we might look at strategic AI in beta but we'll see)[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]AC04-Fighter XP[/TD]

[TD]Pilots/Craft level up for better lock on time and evasion[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]AC05-Big Buttons[/TD]

[TD]Increase Button Size for player ease of use (New UI supersedes this)[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]AC06-Bad Weather[/TD]

[TD]Increase Lock on time 2-5% in rain/snow[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]AC07-Supply Rape[/TD]

[TD]Sometimes you find and can then shoot down alien supply points in orbit to slow down the alien war machine (shooting down UFOs on supply runs will make bases easier to attack)[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[/TABLE]

Soldiers

[TABLE=class: grid, width: 730]

[TR]

[TD]Idea[/TD]

[TD]The Basic Info for the Idea[/TD]

[TD]Status[/TD]

[TD]Links[/TD]

[/TR]

[TR]

[TD]TR01-Cyborgs[/TD]

[TD]Research and use Alien Implants on soldiers late in game[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]TR02-Ranger School[/TD]

[TD]Soldier gets 5% bonus AP and moral boost for him and all units near by[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]TR03-Air Assault school[/TD]

[TD]Soldiers can be roped in to player picks spots on map at the cost of that soldiers turn[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]TR04-Pathfinder School[/TD]

[TD]Pathfinder and 7 soldiers secure and mark landing spot for second transport to land[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]TR05-Cool Look[/TD]

[TD]Mohawks and other troop head customizations[/TD]

[TD]Rejected[/TD]

[TD]Links[/TD]

[/TR]

[TR]

[TD]TR07-Bleed out[/TD]

[TD]Unless taken to -10 HP soldier drops to ground screaming (causing moral penalty to everyone below Sargent rank) loses 1-5 hp a turn, needs a medipak to stabilize, and cant move for rest of mission, once stabilized fires with -30 aim penalty (superseded by Bleeding Wounds system in game)[/TD]

[TD]Rejected[/TD]

[TD]Links[/TD]

[/TR]

[TR]

[TD]TR08-hard core[/TD]

[TD]Bleed out soldiers who hit a enemy get a aim bonus, if they kill an enemy they get an award that helps moral recovery of all troops near them on mission from then on[/TD]

[TD]Rejected[/TD]

[TD]Links[/TD]

[/TR]

[/TABLE]

Aliens

[TABLE=class: grid, width: 730]

[TR]

[TD]Idea[/TD]

[TD]The Basic Info for the Idea[/TD]

[TD]Status[/TD]

[TD]Links[/TD]

[/TR]

[TR]

[TD]A01-Aliens Heal[/TD]

[TD]Aliens heal each other with alien medi kit (might make it a bit hard!)[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]A02-Aquatics[/TD]

[TD]Some aliens are adept at swamps/water and can vanish under it to move around unseen (water is impassible to non-hovering units)[/TD]

[TD]Rejected[/TD]

[TD][/TD]

[/TR]

[TR]

[TD]A03-Combat Tactics[/TD]

[TD]AI will use baited ambushes X,Z,L,Y shaped Ambushing and Battle drills for attacking (superseded by general AI)[/TD]

[TD]N/A[/TD]

[TD]Gijs-Jan AI Dev

Chollirem[/TD]

[/TR]

[TR]

[TD]A04-Alien Snipers[/TD]

[TD]Should spawn on rooftops/high ground or in buildings if it takes more then 2 hours to get to crash site.

Should run to these spots if they don't spawn in them (superseded by general AI)[/TD]

[TD]N/A[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]A05-Close Combat Aliens[/TD]

[TD]Aliens with bad vision/aim should spawn inside buildings and other closed areas if it takes 2 or more hours to reach crash site

Should run to these spots if they dont spawn in them (superseded by general AI)[/TD]

[TD]N/A[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]A06-Team Players[/TD]

[TD]Aliens should stay in groups no more then 15 squares apart no closer then 5 and move togeather in same direction untill they meet enemy.

Aliens behind Lead Alien should open fire or save AP for reacion shot and Lead Alien falls back to group (superseded by general AI)[/TD]

[TD]N/A[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]A07-The Horde[/TD]

[TD]Aliens mid-late game mix up freely...in short one mission could have 1 or moreof every alien type on the map (I prefer having more set races like in the original)[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]A08-F^<K! IT'S A....Flare?[/TD]

[TD]Aliens should blow up, or run away from flares...logic being...its bright, they dont know what it is, the enemy threw it at em.[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]A09-Massive Horde[/TD]

[TD]Higher dif adds more aliens, like the ship is half full (or more) of aliens on highest difficulty[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[/TABLE]

Civilians

[TABLE=class: grid, width: 730]

[TR]

[TD]Idea[/TD]

[TD]The Basic Info for the Idea[/TD]

[TD]Status[/TD]

[TD]Links[/TD]

[/TR]

[TR]

[TD]C04-Unarmed and Dangerous[/TD]

[TD]Civilians in all maps who have no weapon have a 20% chance of being armed with bat/tire iron/crowbar (all tilesets have a chance of spawning armed local units)[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]C05-The Mob[/TD]

[TD]Civilians with Melee weapons group together and when 4 or more are in a group and see 1 alien they attack it (NPCs have range weapons only)[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]C06-Smart Civilians[/TD]

[TD]Improve AI so civilians run from aliens if they aren't attacking them

Improve AI so civilians run to xenonauts if they aren't attacking aliens (superseded by AI)[/TD]

[TD]N/A[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]CC07-civilians Listen[/TD]

[TD]Civilians within 4 squares of a xenoaut can be given a order to move in 1 direction, the civilian will run that way till edge of map[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]C08-Law and Order[/TD]

[TD]Police have pistol 2 clips, better aim then civilians[/TD]

[TD]N/A[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]C09-Military Might[/TD]

[TD]Other military forces should group together and try to move across the map in one direction killing aliens they find ...when they hit map edge new direction is randomly picked.[/TD]

[TD]N/A[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]C10-Military Aid[/TD]

[TD]Xenonauts can give a general direction they want Other military forces to move, military force then moves in new direction until new order is given[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[/TABLE]

Weapons

[TABLE=class: grid, width: 730]

[TR]

[TD]Idea[/TD]

[TD]The Basic Info for the Idea[/TD]

[TD]Status[/TD]

[TD]Links[/TD]

[/TR]

[TR]

[TD]W02-CS grenade "tear gas"[/TD]

[TD]Organics in AOE have 0% accuracy and have half AP if starting turn in it[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]W03-Knives/Bayonets on rifles[/TD]

[TD]Costs 5AP, melee attack (all weapons may gain a melee attack)[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]W04-Laser Aim Attachments[/TD]

[TD]Increase Aim of weapons (weapon attachments have been ruled out)[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]W08-Grenade Launchers[/TD]

[TD]Mid Ranger AOE support weapon[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]W09-Ammo Types[/TD]

[TD]HE(High Explosive), IC (Incendiary), Parachute Flare (for night mission), WP(White Phosphorus), TG(tear gas), flechette, AP (armor piercing), HP (hollow point), (SH Squish or soft head), Tracer, Ball, Slug, Buck shot....all with tier 2,3 and 4 variant[/TD]

[TD]Rejected[/TD]

[TD]Link?[/TD]

[/TR]

[/TABLE]

Armor

[TABLE=class: grid, width: 730]

[TR]

[TD]Idea[/TD]

[TD]The Basic Info for the Idea[/TD]

[TD]Status[/TD]

[TD]Links[/TD]

[/TR]

[TR]

[TD]A01-Night Vision[/TD]

[TD]See in the dark like its day...but everything is green, blue, or red your pick[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]A02-Thermal Vision[/TD]

[TD]Can see things that produce body heat, option for black hot white cold or white hot black cold[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]A03-Cloaking[/TD]

[TD]If aliens can stealth then we can to[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]A04-Sound Dampers[/TD]

[TD]Moving makes sounds, players and AI should act on it, this makes you quiet[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]A05-Sheilds[/TD]

[TD]If aliens have em we can steal it[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[/TABLE]

Tactical

[TABLE=class: grid, width: 730]

[TR]

[TD]Idea[/TD]

[TD]The Basic Info for the Idea[/TD]

[TD]Status[/TD]

[TD]Links[/TD]

[/TR]

[TR]

[TD]T01-Chopper Defence[/TD]

[TD]Chanook should have 2 heavy weapon systems one on each door with a soldier useing it when you land. Weapon system can be walked through at costing 6AP or fired with burst only at 70% accuracy as its a mounted fire platform(dmg is same as SAW)[/TD]

[TD]Rejected[/TD]

[TD]Links[/TD]

[/TR]

[TR]

[TD]TO6-Multi level missions[/TD]

[TD]Multi level missions[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]T08-Lean[/TD]

[TD]Aliens and humans can "lean" to fire around a corner[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]T10-Alien Exit[/TD]

[TD]Aliens who land may launch ship and take off if getting owned and 10% of the crew is left to pilot ship[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]T11-Environmental Hazards[/TD]

[TD]Downed Power lines, Fires, Bears, etc[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]T12-Children[/TD]

[TD]Children on the battle field (double points gained or lost for each on saved/killed)[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]T13-Driving humans[/TD]

[TD]Human vehicle threat (middle east/africa have pickups with guns on the back and 2 man crew who can be killed)[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]T14-Air Support[/TD]

[TD]Air support then they can gun run any target you mark with smoke(takes 10 turns for them to get on station, items collected from crash site not sold but given for free for the air support)[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]T15-Arty[/TD]

[TD]arty (artillery) if nation is friendly (takes 3 turns for arty big AOE)[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]T16-Targeting[/TD]

[TD]Ability to aim at body parts , right click past aimed shot and get a small pick of alien, click body part and he fires at it with -10/20 aim penalty[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]T17-Combat Damige[/TD]

[TD]Hit box for legs,arms,torso,head..... leg dmg doubles ap cost to move, Arm dmg give -30% aim for rest of mission, torso does normal dmg, head shot does double dmg[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]T18-Mechanized[/TD]

[TD]Tanks level up and get more accurate OR need two soldiers to drive/gun who get xp[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]T19-Prone[/TD]

[TD]Ability to go prone! takes two squares (upper body 1 square lower body 2nd square)[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]T21-Multiple Transports[/TD]

[TD]Multiple Troop transports one mission good for big mission and multi level mission[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]T22-Landing Site[/TD]

[TD]Ability to pick landing site of troop transport (if pilot oks it to keep people from landing right next to alien craft)[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[/TABLE]

Environmental

[TABLE=class: grid, width: 730]

[TR]

[TD]Idea[/TD]

[TD]The Basic Info for the Idea[/TD]

[TD]Status[/TD]

[TD]Links[/TD]

[/TR]

[TR]

[TD]E01-Environmental Factors[/TD]

[TD]like rain/sleat/snow to reduce vision, movement, and accuracy across map for everyone[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]E02-Crop Circle[/TD]

[TD]Crop circle around alien craft that land (even short grass can be darker color to show it)[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]E03-Ships At Sea[/TD]

[TD][/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]E04-Oil rigs[/TD]

[TD][/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]E05-Hills slopes[/TD]

[TD][/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]E08-forest maps[/TD]

[TD][/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]E09-swamp maps[/TD]

[TD][/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]E11-tropical maps[/TD]

[TD][/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]E13-Mountain maps[/TD]

[TD][/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[/TABLE]

Misc

[TABLE=class: grid, width: 730]

[TR]

[TD]Idea[/TD]

[TD]The Basic Info for the Idea[/TD]

[TD]Status[/TD]

[TD]Links[/TD]

[/TR]

[TR]

[TD]M01-More Missions[/TD]

[TD]More Mission Types[/TD]

[TD]NA[/TD]

[TD]nemeo[/TD]

[/TR]

[TR]

[TD]M02-Fodder Troops[/TD]

[TD]Endless pool of normal soldiers dirt cheap (unlimited supply of troops which decline in quantity as you recruit more per month)[/TD]

[TD]Superseded[/TD]

[TD]gazz[/TD]

[/TR]

[TR]

[TD]M03-A few good men[/TD]

[TD]Limite pool of expert soldiers that are more espensice[/TD]

[TD]Superseded[/TD]

[TD]gazz[/TD]

[/TR]

[TR]

[TD]M04-MIB[/TD]

[TD]M.I.B to be your damage control/spys in countries[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]M05-Snatch[/TD]

[TD]Once the alien craft is shot down, the nation it landed in may try and beat you to it to keep it all and give you nothing[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]M06-Text Size[/TD]

[TD]UI text is small, make adjustable[/TD]

[TD]Superseded[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]M07-TBS/RTS[/TD]

[TD]TBS or RTS option for mission play picked at mission start (rts can be a strait base off TBS letting you hit a much wider player group and bring more in to the game)[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[TR]

[TD]M08-Alien Campain[/TD]

[TD]Mutli player with one side as humans one side playing alien campaign[/TD]

[TD]Rejected[/TD]

[TD]Links?[/TD]

[/TR]

[/TABLE]

Edited by Chollirem
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