thothkins Posted December 9, 2012 Share Posted December 9, 2012 (edited) With Xenonaut roles within the game, I was thinking about what the soldiers were essentially used for. I’m keen to see the final part of the game still contain a number of viable roles for the soldiers. An issue with similar games is that there is an optimal set of equipment. Fortunately this is something the devs said that they are keen to avoid too. Of course, soldiers may move between roles as the game/ squad requirements progress. Here’s a breakdown of what I came up with. Primary Roles [TABLE=class: grid, width: 640, align: left] [TR] [td][/td] [TD]Assault/ Rifleman[/TD] [TD]All purpose role, providing mission flexibility. Interchanging between assault rifles and shotguns as required.[/TD] [/TR] [TR] [td][/td] [TD]Breach Specialist/ Shock Troop[/TD] [TD]Penetrating UFOs/buildings to establish bridgeheads. Breach shield and pistol standard.[/TD] [/TR] [TR] [td] [/td] [TD]LMG Support Gunner /Pigman[/TD] [TD]Increased, portable, firepower over short to medium range providing suppression/ cover fire.[/TD] [/TR] [TR] [td] [/td] [TD]Heavy Weapons/ Rocketeer/ Anti-Tank[/TD] [TD]Long range destructive/ anti armour capability.[/TD] [/TR] [TR] [td] [/td] [TD]Incendiary/ Flame Unit[/TD] [TD]Close to medium range controlled burning and incendiary penetration.[/TD] [/TR] [TR] [td] [/td] [TD]Recon/ Scout[/TD] [TD]Exploring ahead of main force, providing intel & targeting. Use of maximum APs through lighter equipment preferred.[/TD] [/TR] [TR] [td] [/td] [TD]Sniper/ Marksman[/TD] [TD]Long range precision shooting.[/TD] [/TR] [/TABLE] Edited December 30, 2012 by thothkins Quote Link to comment Share on other sites More sharing options...
thothkins Posted December 9, 2012 Author Share Posted December 9, 2012 (edited) Secondary Roles [ATTACH=CONFIG]1761[/ATTACH] [TABLE=class: grid, width: 640, align: left] [TR] [td] [/td] [TD]Aircav[/TD] [TD]Flying Suit (or equivalent) equipped soldiers used for a variety of roles across any terrain. Also operate as additional scouts/ breach specialists.[/TD] [/TR] [TR] [td] [/td] [TD]Demolitions/ Sapper[/TD] [TD]Equipped with High Explosives, used to create breaches in buildings/ obstacles. Formerly, this would also have applied to UFO hulls. Often carries proximity devices, although these are not currently in Xenonauts.[/TD] [/TR] [TR] [td] [/td] [TD]Grenadier[/TD] [TD]With no grenade launcher in XCom/Xenonauts, this soldier would carry the full compliment of grenades for various combat situations. Formerly a primary role, until elimination of Throwing stat/ absence of similar skill.[/TD] [/TR] [TR] [td] [/td] [TD]Loader/ Ammo Mule/ Supply[/TD] [TD]Support for heavy weapons troops, carrying additional rockets or variety of ammo. Particularly useful in early game, where weight is an issue.[/TD] [/TR] [TR] [td] [/td] [TD]Medic (Field)[/TD] [TD]With the Medpack being able to be used by all soldiers equally, and with infinite kits available, this function is mainly useful in early game where weight v APs is more relevant.[/TD] [/TR] [TR] [td] [/td] [TD]Psink[/TD] [TD]Soldier susceptible to Psionic effects. Used to attract enemy psionic attacks. This minimises attacks on other soldiers who are used to locate source. Non lethal weapons are ideal for this soldier.[/TD] [/TR] [/TABLE] Edited December 30, 2012 by thothkins Quote Link to comment Share on other sites More sharing options...
thothkins Posted December 9, 2012 Author Share Posted December 9, 2012 (edited) May Be Useful [ATTACH=CONFIG]1762[/ATTACH] [TABLE=class: grid, width: 630, align: left] [TR] [td] [/td] [TD]Chemical Weapons[/TD] [TD]Similar in nature to Incendiary, this role will rely on the Chemical Grenade being adapted for use with the Flamethrower. This was an option in UFO ET[/TD] [/TR] [TR] [td] [/td] [TD]Close Quarters Specialist/ Melee / Unarmed Combat[/TD] [TD]Formerly a primary role in TFTD. Use of rifle butts and stun rods may be in game.[/TD] [/TR] [TR] [td] [/td] [TD]Intelligence[/TD] [TD]In EU1994, this soldier would operate the Motion Scanner in a secondary capacity. There is no similar device in Xenonauts. MIB hinted at in EU1994, but not part of tactical game or in Xenonauts. No intelligence skills or missions in game.[/TD] [/TR] [TR] [td] [/td] [TD]Pistolier[/TD] [TD]Formerly a primary role in Apocalypse, where the most useful weapon in the game was the Toxigun. There is no similar technology within Xenonauts. Pistols are used in conjunction with Breaching Shields.[/TD] [/TR] [TR] [td] [/td] [TD]Psi[/TD] [TD]Trained to utilise psionic latency in humanity for a number of effects. No human psionics in Xenonauts. A further option would be to designate this role to the soldier utilising mind probes or equivalent, should they appear in the game.[/TD] [/TR] [TR] [td] [/td] [TD]Xenospecialist [/TD] [TD]Capture of live aliens for study, with stun rods/ stun launchers/ bombs at their disposal. Increased quantities of such equipment single this role out, in order to face tougher opponents.[/TD] [/TR] [/TABLE] Edited December 30, 2012 by thothkins Quote Link to comment Share on other sites More sharing options...
thothkins Posted December 9, 2012 Author Share Posted December 9, 2012 (edited) Other Thoughts [ATTACH=CONFIG]1763[/ATTACH] [TABLE=class: grid, width: 640, align: left] [TR] [td][/td] [TD]Drone Operator[/TD] [TD]Controlling reverse engineered robotic drones, this soldier uses them as scouts, from a position of relative safety. As his APs would be spent controlling the drones, this would be a primary role.[/TD] [/TR] [TR] [td] [/td] [TD]Engineer[/TD] [TD]Able to repair vehicles, weapons, equipment and/or facilities. This would have been a secondary role.[/TD] [/TR] [TR] [td] [/td] [TD]Hazmat [/TD] [TD]The combat equivalent of the retrieval soldiers on the Mission End screen. These troops face the radiation form the alien power sources and any other possible contaminants from the alien craft.[/TD] [/TR] [TR] [td] [/td] [TD]Dog Handler [/TD] [TD]A forum suggestion, this role would be to handle dogs who would be able to scout for aliens. This would have been a primary role as APs would be spent controlling the animals.[/TD] [/TR] [TR] [td] [/td] [TD]Pilot[/TD] [TD]This controversial, secondary role enables the squad to reach the battlescape without additional personnel. The pilot assumes combat load out position before turn one of the tactical mission.[/TD] [/TR] [TR] [td] [/td] [TD]Radio Telephone Operator/ Comms [/TD] [TD]Forward observation for artillery/ tactical strikes onto tiles or onto map references in the event of an abort. Although secondary, the weight of a comms pack would have limited other roles.[/TD] [/TR] [TR] [td] [/td] [TD]Spotter[/TD] [TD]Using visual enhancement devices to increase the effectiveness of snipers. This soldier would have to be in the vicinity of the sniper to be effective. Battlescape size limits the need for this secondary role.[/TD] [/TR] [TR] [td] [/td] [TD]Technician[/TD] [TD]Used to access terminals, open locked doors, access electronic devices. As all doors open and there is no issue in accessing alien technology, this secondary role is rather redundant at present.[/TD] [/TR] [TR] [td] [/td] [TD]Driver- Vehicle[/TD] [TD]This primary role would have seen a soldier being allocated a vehicle to drive before launching the mission[/TD] [/TR] [/TABLE] Edited December 30, 2012 by thothkins Quote Link to comment Share on other sites More sharing options...
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