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[V12.1 - Ground Combat] Game freezes when an alien dies on its turn from fire.


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I was just doing a Quick Battle and an Andron took a shot at one of my soldiers and then stepped into a burning fire. The Andron died and the game stopped taking the alien turns. The FPS counter in the top left was still changing so the program was running, but it seemed to be stuck in the loop that controlled whose turn it was.

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Now that you've actually seen it happen I'm sure that's what causes a lot of the hidden movement screen deaths that were in previous versions. Alien death noise, followed by the game hanging.

I tried fiddling with the files to remove any sort of damage from smoke and fire, but it didn't seem to work. I wonder if that would be worth trying until the AI is smart enough to avoid killing itself.

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