mrxny Posted March 2, 2014 Share Posted March 2, 2014 (edited) From the master of psychological manipulation: The ability to keep and re-use alien weapons picked up in subsequent missions. (Have them show up in Xenonaut's Load out screen) Melee - Knives and throwing knives (Close Quarter weaponry) INTERNAL Base Defense Upgrades: Automated Turrets and The ability to close blast doors. The ability to Create YOUR OWN Xenonaut Soldiers from game start. Differences in Xenonaut Uniform sprites to Indicate ranks (Same as the Aliens have different sprites) Flash Bang (Blind for a turn) Ammo types - Armor piercing / Explosive. In game progress graph at monthly report. Poison DOT grenades. Hologram Decoy Double. Hades Bomb - Fire grenade that lasts more than 1 turn. *Credit to anyone who gave any of these ideas first* Edited March 2, 2014 by mrxny Quote Link to comment Share on other sites More sharing options...
Asmodean Posted March 2, 2014 Share Posted March 2, 2014 The ability to keep and re-use alien weapons picked up in subsequent missions. (Have them show up in Xenonaut's Load out screen) [ I second this one!!!] Melee - Knives and throwing knives (Close Quarter weaponry) INTERNAL Base Defense Upgrades: Automated Turrets and The ability to close blast doors. The ability to Create YOUR OWN Xenonaut SQUARDON from game start. [what this? you mean different interceptors and things?] Differences in Xenonaut Uniform sprites to Indicate ranks (Same as the Aliens have different sprites) Flash Bang [There is a flash bang... you mean you want it to actually blind them?] Ammo types - Armor piercing / Explosive. [As expanded tech tree items this could add some flavor!] In game progress graph at monthly report. [a nice to have.] *Credit to anyone who gave any of these ideas first* Quote Link to comment Share on other sites More sharing options...
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