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On Grendade - Multiple types of throws: a necessity or a requirement?


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So, whenever the player throws a grenade of any type right now, it's always a big heavy lob that sails through the air like a beautiful pop fly, ready to deliver death/stun/smoke/flash to whomever the grenade lands next to.

This is good. It is as it should be.

Except when it shouldn't.

What I'm talking about here, are roofs. And Namely that a lot of the time on throwing a grenade, the grenade sails through the air, and through the upper floor or roof of a structure, into the spot where it lands.

This . . . this is problematic. The obvious fix that needs to be implemented is in having the level architecture stop lobbed grenades that hit surfaces in the air mid-flight, but in order to fully resolve this issue, another aspect also has to be considered: creating an alternate type of grenade throw - the pitch.

Basically, as with guns you can right-click to select different kinds of shot, so here, you right-click to select different types of throw.

The advantages of the Pitch Versus the Lob is that it is a straight throw, and so it should be necessary when launching your exploding rocks into buildings where a lob is going to hit an over hang. In fact, pitching should act in general, like a gun in this regard, and high cover points will stop a pitched grenade dead in their tracks. Also, a pitch should give some increased distance on the throw, at the cost of some extra TU to be fair (for the wind up of course). Oh, and if you actually hit someone with a grenade, as in it hits the alien, not just the location, a pitch should do a little extra damage is it's going faster and has more force.

This difference in throw types gives the user some increased versatility with grenades, and importantly, if the collision issues with lobbed grenades are ironed out, then it creates the necessity for such an ability.

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