HenryBlatbugIII Posted August 4, 2013 Share Posted August 4, 2013 The pathfinding algorithm in the game does not take into account the TU cost of rotating when trying to find the shortest route. (But it does correctly calculate the TU cost of the path it chooses.) This is especially noticeable when the soldier has to walk past multiple obstacles. The automatically calculated route will often turn left and right multiple times, preferring to walk orthogonally before diagonally where possible. By manually plotting out the route with only one 45 degree turn, you can often arrive at your destination with a few more TUs remaining. This should be fixable by implementing the pathfinding in three dimensions (x, y, direction) instead of two. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.