DylanW Posted August 2, 2013 Share Posted August 2, 2013 (edited) The bug is pretty easy to reproduce, whenever I load up the save game and hit end turn the game crashes. Unfortunately I don't seem to be able to include attachments on the forum, I'm getting: Forbidden You don't have permission to access /forums/newattachment.php on this server. Here's a copy of the save game: http://www.sendspace.com/file/r6516v Here's the data from the crash report in my Windows event log: Faulting application name: xenonauts.exe, version: 0.0.0.0, time stamp: 0x51f27f6f Faulting module name: xenonauts.exe, version: 0.0.0.0, time stamp: 0x51f27f6f Exception code: 0xc0000005 Fault offset: 0x001aa1f2 Faulting process id: 0x1de4 Faulting application start time: 0x01ce8f242305b5c6 Faulting application path: D:\Steam\steamapps\common\Xenonauts\xenonauts.exe Faulting module path: D:\Steam\steamapps\common\Xenonauts\xenonauts.exe Report Id: 92898703-fb17-11e2-ac4a-005056c00008 Edit: I'm afraid I've posted this in the wrong forum, it was supposed to be in the experimental build subforum, sorry about that. Edited August 2, 2013 by DylanW Quote Link to comment Share on other sites More sharing options...
DylanW Posted August 2, 2013 Author Share Posted August 2, 2013 I've been fiddling with older saves and I think this crash is related to a particular alien in that mission, he's stunned in that save I believe. If that alien is killed or stunned the game will crash when I end the turn and I have had it crash as I give a soldier an order though I haven't been able to replicate that reliably, possibly the incapacitated alien is trying to take a reaction shot? But as long as the alien is active then the game seems to be fine. Quote Link to comment Share on other sites More sharing options...
Aaron Posted August 2, 2013 Share Posted August 2, 2013 Dear lord, what on Earth is going on in that mission? There are 40 aliens and you are only in November! Are you using a mod at all? Quote Link to comment Share on other sites More sharing options...
DylanW Posted August 2, 2013 Author Share Posted August 2, 2013 (edited) Nope, no mods at all. It's an alien terror attack on a city that popped up right next to my second base which I had just started a team in, my guys in that mission are completely green with no special equipment. I had been hoping to have time to train them up on scout crashes and build them some gear, but what can you do. As it is there as been a lot of reloading, not the most "pure" way to finish a mission but it's my first playthrough and I actually enjoy puzzling through an insane difficulty now and then to test ways of flanking and such that work well. As it is getting out of the dropship was a bit of a challenge! Edit: I should have saves from the start of the mission and possibly just before I started it if they'd help. And out of curiosity, does that count of 40 include the dead and stunned aliens? Because I think there would be 10 to 15 of them. Edited August 2, 2013 by DylanW Quote Link to comment Share on other sites More sharing options...
Aaron Posted August 2, 2013 Share Posted August 2, 2013 Do you happen to have a saved game from just before the terror mission started? Clearly something has gone quite wrong, there should have been ~12 aliens! Quote Link to comment Share on other sites More sharing options...
DylanW Posted August 2, 2013 Author Share Posted August 2, 2013 Righto, that would make things easier! I thought I'd just gotten the wrong end of the random number generator with an early terror mission right next to my brand new base with my primary team otherwise occupied. Anyways, I have an autosave (5 Nov 8:02) from right before the attack popped up: http://www.sendspace.com/file/ufaqt1 And the next oldest I have is from 28th Oct 19:56: http://www.sendspace.com/file/8tko1a Hope they help! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.