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How to get superduperuber soldiers after 1 mission...


Lamb Chop

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This requires editing some of the base game files.

It is pretty straightforward but if you are the type that gets the blank look with anything technical, than don't...

Also, I am sure most of you have already figured this out:)

I prefer and use Notepad++ for all my text, html and xml editing needs. It also boosts your ego and makes you a better person.

http://notepad-plus-plus.org/

Goto the folder:

...\Steam\SteamApps\common\Xenonauts\assets

or wherever you have the game installed.

find "gameconfig.xml"

Assuming you are using Notepad+,

Hit CTRL+F This will bring out the find dialog.

Search for "<soldierDevelopment>" without the quotes.

This effects how and what attributes your walking alien bait's are going to progress.

APProgress effects your TU's

PointsToProgress is how much of that action causes a point to be gained.

By reducing this to "1", you gain 1 extra TU for every TU you spend in/during the mission; limited to the maxpointsinsinglebattle value and capped by globalmaxprogress value

Here is the one I have prepared earlier. Just copy and paste if you like.

<soldierDevelopment>

<!-- Soldiers develop their attributes by using them. Each time the soldier performs a certain action, he will gain a "progress point" in that attribute. Once he reaches the "pointsToProgress" value, the attribute will increase by one point. These progress points are cumulative and are stored from mission to mission. -->

<APProgress pointsToProgress="1" maxPointsInSingleBattle="600" globalMaxProgress="250" comment="A progress point is earned every time a soldier spends a TU on a mission" />

<strengthProgress pointsToProgress="1" maxPointsInSingleBattle="40" globalMaxProgress="100" strengthCoeff="10" comment="Points are given when soldier moves one tile while carrying more than strengthCoeff percent of its maximum carry weight" />

<accuracyProgress pointsToProgress="1" maxPointsInSingleBattle="8" globalMaxProgress="100" comment="Points are given when a soldier attempts to fire at a valid hostile enemy within weapon range * 1.5" />

<reflexesProgress pointsToProgress="1" maxPointsInSingleBattle="6" globalMaxProgress="100" comment="A progress point is gained when a soldier performs a Reaction Fire test (it doesn't matter whether he passes or fails it)" />

<braveryProgress pointsToProgress="1" maxPointsInSingleBattle="2" globalMaxProgress="100" comment="A progress point is earned whenever a soldier panics in battle" />

<resilienceProgress pointsToProgress="1" globalMaxProgress="250" comment="A progress points is earned every time the soldier gets a skillup in any other attribute" />

</soldierDevelopment>

Enjoy.

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