Lamb Chop Posted June 28, 2013 Share Posted June 28, 2013 This requires editing some of the base game files. It is pretty straightforward but if you are the type that gets the blank look with anything technical, than don't... Also, I am sure most of you have already figured this out:) I prefer and use Notepad++ for all my text, html and xml editing needs. It also boosts your ego and makes you a better person. http://notepad-plus-plus.org/ Goto the folder: ...\Steam\SteamApps\common\Xenonauts\assets or wherever you have the game installed. find "gameconfig.xml" Assuming you are using Notepad+, Hit CTRL+F This will bring out the find dialog. Search for "<soldierDevelopment>" without the quotes. This effects how and what attributes your walking alien bait's are going to progress. APProgress effects your TU's PointsToProgress is how much of that action causes a point to be gained. By reducing this to "1", you gain 1 extra TU for every TU you spend in/during the mission; limited to the maxpointsinsinglebattle value and capped by globalmaxprogress value Here is the one I have prepared earlier. Just copy and paste if you like. <soldierDevelopment> <!-- Soldiers develop their attributes by using them. Each time the soldier performs a certain action, he will gain a "progress point" in that attribute. Once he reaches the "pointsToProgress" value, the attribute will increase by one point. These progress points are cumulative and are stored from mission to mission. --> <APProgress pointsToProgress="1" maxPointsInSingleBattle="600" globalMaxProgress="250" comment="A progress point is earned every time a soldier spends a TU on a mission" /> <strengthProgress pointsToProgress="1" maxPointsInSingleBattle="40" globalMaxProgress="100" strengthCoeff="10" comment="Points are given when soldier moves one tile while carrying more than strengthCoeff percent of its maximum carry weight" /> <accuracyProgress pointsToProgress="1" maxPointsInSingleBattle="8" globalMaxProgress="100" comment="Points are given when a soldier attempts to fire at a valid hostile enemy within weapon range * 1.5" /> <reflexesProgress pointsToProgress="1" maxPointsInSingleBattle="6" globalMaxProgress="100" comment="A progress point is gained when a soldier performs a Reaction Fire test (it doesn't matter whether he passes or fails it)" /> <braveryProgress pointsToProgress="1" maxPointsInSingleBattle="2" globalMaxProgress="100" comment="A progress point is earned whenever a soldier panics in battle" /> <resilienceProgress pointsToProgress="1" globalMaxProgress="250" comment="A progress points is earned every time the soldier gets a skillup in any other attribute" /> </soldierDevelopment> Enjoy. Quote Link to comment Share on other sites More sharing options...
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