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The state of "berserk" and others


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I suggest adding more mental states to the game (such as: "berserk"; "panic"; "suppression") that affect the behavior of soldiers and their individual characteristics.

I suggest adding the following mental states:

"inspiration". Inspiration can come to a soldier for several rounds if the enemy is successfully killed. In this state, all characteristics increase.

"Fear". Fear can take hold of a soldier for several rounds if the enemy is unfamiliar or there are many enemies. In this state, all characteristics are reduced.

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