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Suggestions after my first playthrough


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I have to say that as a player of most of the X-COM, XCOM and UFO games, and Xenonauts, I find this an enjoyable game and that I'm looking forward to seeing future developments. :)

Below are a few notes that I've had whilst playing/streaming:

Tutorial - point players to the icons above the primary and secondary weapon slots when in tactical mode. I discovered by accident that these are to reserve your TUs, but a new play would find it useful to know this.

Allow more characters for trooper names. Some of my viewers have longer names than allowed, and they want to be in the game so I can throw their lives away...that's not right, erm, so they can save the world! :D

Perhaps add a progress bar on trooper progress towards next promotion.

Alien plasma weapons text has a grammar error. Currently written: "...fitted to muzzle of...", should read "fitted to the muzzle of..."

The Xenobiology text - where it says "One would not expect an alien lifeform to have DNA at all, let alone genetic material strikingly like our own." I kind of disagree with this as I would expect aliens to have DNA, it's just DNA not as we know it.

Timed missions - maybe give more than 5 turns for the rescuing of civilians but not much more, I'd say 10 at the absolute most. The timed missions are there for a challenge, it's meant to be hard. It's your way of torturing us! :D

 

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