Jorlem Posted August 9, 2023 Share Posted August 9, 2023 I've noticed that when some objects on the tactical map, like walls or objects that provide cover are destroyed, the graphic is not removed from the map. This allows me to shoot through what appears to be a wall: Or stand in what appears to be a cover object (not sure what the proper name is): I've attached a save for both, as well as the output log. (As an aside, the output log is nearly 3/4 of a gigabyte, I can't help but wonder if the log might be a source of lag for extended play sessions on the experimental build.)output_log.txt user_destroyed_object_not_removed_from_map-16.json user_shoot_through_walls-14.json output_log.txt Quote Link to comment Share on other sites More sharing options...
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