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Cleaner base aftermath


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I wonder if it would be possible and more interesting to approach the aftermath of cleaner base mission differently.

After the base is taken, Xenonaut forces would occupy the cleaner base - it triggers some research, which is fine, but it would make a lot of sense to defend it until the research is complete... the player would have to hire scientists and start the research. The remnants of the cleaners could try to re-take it several times, which would give the player a lot of fun as well defending it. As the base is an external one, the units protecting it would have to be brought and kept/rotated there.

After all research would be completed, the base attacks from the cleaners would subside and the base would remain as an external installation for the player to use as an installation for research, enhanced workshop effectivity and/or income generation.

The base itself would remain as is. It has some storage capacity, upgraded lab and workshop, a quantum device, a generator, living quarters and no hangar. No additional facilities could be built.

What do you think guys?

 

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Get gaming experience: when a player loses a Base, it would be interesting (and the game can't provide that, because losing your own base is tantamount to defeat). If the game provides the player with a base that is not terrible to lose, then I would not refuse such a mission (task).

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